Commit Graph

3 Commits

Author SHA1 Message Date
Emmanuele Bassi
9c38eead46 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-json.h: Header for including the JSON
	parsing and data types.

	* clutter/json/json-types.h: Add JSON_NODE_VALUE_TYPE() macro.

	* clutter/json/Makefile.am: Install the JSON headers into a
	private location. This might change in the future, and might
	also cause collisions if you're using JSON-GLib and Clutter
	at the same time, so be warned.
2007-10-25 14:32:29 +00:00
Emmanuele Bassi
8b55030c14 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-types.h:
	* clutter/json/json-array.c:
	* clutter/json/json-object.c: Resync with the upstream copy
	of JSON-GLib; add json_object_remove_member() and
	json_array_remove_element() and fix the g_hash_table_get_keys()
	replacement for GLib 2.12.

	* clutter/clutter-script.c: Clean up the complex properties
	parsing code.
2007-10-10 12:51:51 +00:00
Emmanuele Bassi
991562f536 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
Initial implementation of the UI definition files. (#424)

	* clutter/json/Makefile.am:
	* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
	JSON parser/generator library. We use it in-tree because we might
	need to change the API. Ideally, we'd depend on it.

	* clutter/clutter.h:
	* clutter/clutter-script-private.h:
	* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
	generator class. It parses JSON streams in form of buffers and
	files and builds the scene.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a "script" debug flag

	* clutter/Makefile.am: Build glue.

	* tests/Makefile.am:
	* tests/test-script.c: Add a test case for the ClutterScript.

	* configure.ac: Depend on GLib 2.14, so we can use the
	g_hash_table_get_key() and g_hash_table_get_values() functions
	for the time being; we can probably reimplement those, but we
	are going to need 2.14 anyway if we are going to implement a
	list model using GSequence.
2007-10-08 15:03:22 +00:00