Commit Graph

22 Commits

Author SHA1 Message Date
Owen W. Taylor
0b3327f04d Unset window pixmaps from MutterShapedWindow before freeing them
At least with the Mesa/DRI implementation of GLX, calling XFreePixmap()
on a pixmap before glxDestroyPixmap() on the corresponding GLX pixmap
causes an X error. To avoid triggering this with the new
ClutterTexturePixmapX11 code, we need to move our XFreePixmap after
unsetting the pixmap from the actor.

https://bugzilla.gnome.org/show_bug.cgi?id=627210
2010-08-17 18:42:02 -04:00
Adel Gadllah
ce1ffa4624 Check for TFP usage after actually setting the pixmap
Starting with clutter 1.4 clutter / cogl only knows whether TFP is in use after
setting the pixmap, so doing the check before setting the pixmap will just
lead to a wrong message.

https://bugzilla.gnome.org/show_bug.cgi?id=624757
2010-07-30 16:16:55 +02:00
Florian Müllner
7feeb72721 Use cairo_region_t when building with gtk+-3.0
GdkRegion has been removed from Gtk+. The replacement is a
yet-unreleased cairo API, so use it only when building with
Gtk+-3.0.

https://bugzilla.gnome.org/show_bug.cgi?id=587991
2010-07-02 04:36:28 +02:00
Robert Bragg
91d82bf8c7 mutter-window: request DamageReportBoundingBox report level
In commit d34ae764769 I switched mutter-window to ask for Raw rectangles
from the X server. This avoided 2 non synchronous and 2 synchronous X
requests per window with damage, per frame; 2 (non-sync) to
create/destroy a temporary region to copy the damage region into, 1 to
request the server to copy the damage region into a our given region and
another to fetch that region back into the client. The problem with raw
events though is that it's possible to DOS the compositor with them.

Instead of receiving an event for every bit of damage this patch instead
asks the server to only report BoundingBox changes to the damage region.

https://bugzilla.gnome.org/show_bug.cgi?id=611838
2010-06-04 00:36:08 +01:00
Owen W. Taylor
d8b0f213b2 Fix accounting of frozen with maximize/unmaximize
The beginning maximization/unmaximization don't go through
start_effect_simple(), so we need to freeze the window
separately.

Change MutterWindow.freeze_count to a signed integer for
consistency with other counts, and so the logic for
checking for errors works properly.

https://bugzilla.gnome.org/show_bug.cgi?id=616546
2010-04-26 16:57:06 -04:00
Robert Bragg
0c14640352 mutter-window: stream raw updates to ClutterX11TexturePixmap
This changes the way we handle Damage events so instead of getting an
event when the damage region of a pixmap becomes non-empty we now get
sent all damage rectangles and stream those all though to
ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area()

For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to
clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT
calls are now deferred until just before painting) and since
ClutterGLXTexturePixmap is now capable of queueing clipped redraws that
can result in only updating a sub-region of the stage during a repaint
cycle (and using glXCopySubBufferMESA to present the sub-region redraw
to the front buffer) this should improve performance and reduced power
consumption for a range of use cases. (For example viewing a website
that has animated adverts doesn't force the whole screen to be redrawn
for each frame of the advert)

Besides being able to take advantage of glXCopySubBuffer to only update
a small region of the stage the fact that this patch makes Mutter now
request RawRectangles from the X server means we no longer do a
synchronous X request for a complete Damage Region for every window
damaged each frame. This should also improve performance.

CLUTTER_PAINT=redraws can be used to visualize what parts of the stage
are redrawn and with this patch applied I can open a terminal and as I
type I see that only the damaged areas of the terminal are being
redrawn.
2010-04-21 16:40:46 +01:00
Robert Bragg
cfa30f9876 make sure we create a pixmap for all new mutter windows
In the case where a mutter window is created for an X Window that is
already mapped then we weren't calling mutter_window_mark_for_repair and
so we weren't calling XCompositeNameWindowPixmap e.g. for menu windows.

This doesn't get noticed because as soon as some damage gets delivered
for such windows the pixmap will be named anyway, but if we were to
change how damage is handled this would result in broken menus.

We now call mutter_window_mark_for_repair in mutter_window_new when the
given Window is already mapped.
2010-04-21 16:40:34 +01:00
Owen W. Taylor
ee35540b6e Remove compositor-internal window lookup code
Since all windows are now MetaWindows as well as compositor
windows, there's no reason to keep a compositor-specific hash table
mapping from XID to MutterWindow.

This reduces complexity and removes a call to XQueryTree that could
potentially produce a BadWindow error if not error-trapped.

https://bugzilla.gnome.org/show_bug.cgi?id=613398
2010-04-07 10:22:30 -04:00
Tomas Frydrych
e811109566 [MutterWindow] Fixed potential NULL dereference
Avoid dereferencing NULL when the window is not yet placed on a workspace.
Added doc comment, noting this function is deprecated.

https://bugzilla.gnome.org/show_bug.cgi?id=592567
2009-10-09 16:50:38 +01:00
Colin Walters
41cf9134a6 Add meta_window_is_mapped, remove usage of window-private.h from mutter-window.c
mutter-window.c originally grew an #include "window-private.h" for
window->override_redirect, but that was just fixed.  However since
then it also ended up relying on a few other minor private bits.

To fix that, add meta_window_is_mapped, promote meta_window_toplevel_is_mapped
to public, and use the public MetaDisplay accessor.
2009-08-14 19:47:13 -04:00
Colin Walters
e960269653 Add meta_window_is_override_redirect
Trivial function, useful for plugins which are doing analysis
of windows.
2009-08-14 19:47:13 -04:00
Tomas Frydrych
6b36e64e00 Take extra reference on the texture inside MutterWindow
We store a pointer to the texture independently of the ClutterContainer
internals, and rely on the pointer remaining valid until we run dispose.
Since we also provide public API to access this pointer, we should not
rely on the reference ClutterContainer holds to ensure that texture will
not be destroyed (e.g., some nasty developer could reparent the texture).
2009-08-07 17:38:11 +01:00
Tomas Frydrych
84059f1faa Free MutterWindow description string in finalize() not dispose()
We were freeing the description string in dispose and not setting it to NULL,
thus leaving around a dangling pointer for the duration of the disposal.
This commit moves the free into the finalize vfuction, where it belongs.
2009-08-07 16:47:43 +01:00
Thomas Wood
1f90529365 Don't explicitly set the size of the MutterWindow texture
Setting the size of the texture causes the minimum and preferred width and
height values to be fixed at the set value. The normal requisition functions
of ClutterTexture will already report the size of the texture pixmap as the
natural size, but also allow scaling down as needed if less space is
available. We don't need that here, but we want to allow someone to make
a ClutterClone of the texture actor.
2009-07-31 13:36:59 +01:00
Owen W. Taylor
e84bf7144c Queue redraws on MutterWindow's MutterShapedTexture
When a windows contents or shape changes, we schedule a redraw
with clutter_actor_queue_redraw(); we need to queue the redraw
on the shaped texture rather than on the window actor to support
cloning of just the shaped texture without the shadow: that
is, the shaped is what is really changing and it may be
visible via a clone even if the MutterWindow itself is not
visible.

http://bugzilla.gnome.org/show_bug.cgi?id=589429
2009-07-28 15:50:28 -04:00
Owen W. Taylor
83f8bfd2ca Reduce overpaint in the window group
When we are painting a stack of 5-10 maximized windows, the
standard bottom-to-top method of drawing every actor results
in a tremendous amount of overdraw and can easily max out
the available memory bandwidth on a low-end* graphics chipset.
It's even worse if window textures are being accessed over
the AGP bus.

When we have opaque windows, we can go ahead and compute visibility
ourselves (in classic X-server fashion) and use that information to
restrict drawing obscured actors.

* Add MutterWindowGroup - a ClutterGroup subclass with logic
  for figuring out obscured regions.

* Add mutter_window_get_obscured_region() to get the region
  obscured by that window.

* Add mutter_shaped_texture_set_clip_region() to hint
  a clip region to the painting code; this is set based on
  the computed visible region of MutterWindowGroup.

* Add tidy_texture_frame_set_needs_paint() to hint that the
  paint can be skipped entirely; this is used when we detect
  that the window shadow is entirely obscured.

http://bugzilla.gnome.org/show_bug.cgi?id=587344
2009-07-09 16:56:01 +01:00
Owen W. Taylor
6726fcd25d Simplify relationship between mapping and visibility
Previously, changes to the visibility of a window could be indicated
by meta_compositor_map_window(), meta_compositor_unminimize_window(),
meta_compositor_set_window_hidden(), etc, with the exact behavior
depending on the 'live_hidden_windows' preference.

Simplify this so that visibility is controlled by:

 meta_compositor_show_window()
 meta_compositor_hide_window()

With an 'effect' parameter provided to indicate the appropriate
effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.)

The map state of the window is signalled separately by:

 meta_compositor_map_window()
 meta_compositor_unmap_window()

And is used only to control resource handling.

Other changes:

 * The desired effect on show/hide is explicitly stored in
   MetaWindow, avoiding the need for the was_minimized flag.
   At idle, once we calculate the window state, we pass the
   effect to the compositor if it matches the new window
   state, and then clear the effect to start over for future
   map state changes.

 * meta_compositor_switch_workspace() is called before any windows
   are hidden or shown, allowing the compositor to avoid hiding
   or showing an effect for windows involved in the switch.
   http://bugzilla.gnome.org/show_bug.cgi?id=582341

 * Handling of post-effect cleanups for MutterWindow are
   simplified - instead of trying to do different things based
   on the individual needs of different effects, we just wait until
   all effects complete and sync the window state to what it
   should be.

 * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap
   that we've done so, so it can clean up and unbind. (The
   unbinding doesn't seem to be working properly because of
   ClutterGLXPixmap or video driver issues.)

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:16:23 +01:00
Owen W. Taylor
cd048be932 Remove unused focus_window member of MetaCompScreen
Remove some old code; the compositor no longer tracks
the focus window.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:06:23 +01:00
Owen W. Taylor
5d477c4b4e Remove include_destroy parameter to mutter_window_effect_in_progress()
Clean up mutter_window_effect_in_progress() by removing the
include_destroy parameter which was used only in one place that
could be easily done otherwise. (There was another use in
mutter_window_sync_actor_position() that had no point and looked
unintended.)

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:04:58 +01:00
Owen W. Taylor
9244f0f113 Move window repair and reshape to a paint function
Add a paint function that checks all windows for repair and
shape updates; this:

 - simplifies the logic for when a window needs to be repaired
 - avoids duplicate work when we get multiple damage effects
 - avoids the need to look ahead in the event queue

Instead of relying on repair to implicitly resize the
MutterWindow actor, set the size explicitly when the core
code updates the geometry. (This is needed because we haven't
repaired yet when we start an animation, and the animation
may depend on the size to, e.g., rescale from the center.)

Because the core geometry update happens before we start
maximize/unmaximize effects we need to work around this by
passing both the old and new geometry to the compositor.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:04:41 +01:00
Owen W. Taylor
309a07bf4c Remove unused dock_windows list from MetaCompScreen
MetaCompScreen.dock_windows was kept updated, but never used.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-05 23:56:58 +01:00
Owen W. Taylor
c60d4c2bc4 Separate source and header files for MutterWindow
compositor.c: Move MutterWindow code to mutter-window.c;
 rename map_win() to mutter_window_map(), etc.

mutter-window-private.h: New private header file for
 MutterWindow functions used internally to the compositor.

compositor-mutter.h: Move MutterWindow declarations to
 mutter-window.h; move a couple of private functions to
 compositor-private.h

compositor-private.h: Move MetaCompScreen declaration to here:
 Conceptually it's private to compositor.c, but MutterWindow
 manipulates some of the lists directly for now.

mutter-plugin.c compositor.c: Don't call mutter_window_effect_completed()
 for MUTTER_PLUGIN_SWITCH_WORKSPACE, but use a new
 mutter_switch_workspace_completed(), since the window is
 just used to identify a screen.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-05 23:56:51 +01:00