Commit Graph

7 Commits

Author SHA1 Message Date
Emmanuele Bassi
2c1f8c9ad3 osx: Add devices to event translation code
Use a DeviceManager sub-class similar to the Win32 backend one, which
creates two InputDevices: a core pointer and a core keyboard.

The event translation code then uses these two devices to fill out the
.device field of the events.

Throw in enter/leave tracking, given that we need to update the device's
state.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
2011-01-31 13:47:34 +00:00
Viatcheslav Gachkaylo
634e4ffd1a osx: Improve the event loop
Implementation of event loop which works with GLib events, native OS X
events and Clutter events.

The event loop source code comes from the equivalent code in the Quartz
GDK backend from GTK+ 2.22.1, which is LGPL v2.1+ and thus compatible
with Clutter's licensing terms.

The code has been tested with libsoup, which did not work before together
with Clutter.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
2011-01-31 13:43:12 +00:00
Emmanuele Bassi
2fe20ff3c5 osx: Implement the set_accept_focus() vfunc
Like the x11 and win32 backends, the quartz backend should allow setting
the key focus when showing the stage window.
2010-12-30 12:47:00 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Joshua Lock
4533e37744 osx: Implement the updated ClutterStageWindow interface
In the new Clutter world backend stage implementations should be lightweight
objects implementing the ClutterStageWindow interface and not ClutterActor
subclasses.

This patch performs various cut-n-pastes to acheive that for the OSX backend

http://bugzilla.openedhand.com/show_bug.cgi?id=1864
2009-11-06 11:47:49 +00:00
Tommi Komulainen
b8e8a80a40 OSX: add multistage support
Bug #911 - OSX: add multistage support

	* clutter/osx/clutter-backend-osx.{c,h}
	(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
	clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
	clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
	clutter_backend_osx_dispose, ClutterGLView:drawRect:):
	* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
	ClutterGLWindow:setFrameSize:):
	Adapt to new multistage backend API. Don't keep a pointer to
	default stage. Derive from ClutterActor instead of ClutterStage.
	Implement ClutterStageWindow interface. Paint, resize and
	otherwise manipulate the wrapper rather than self when necessary.

	(clutter_backend_post_parse): Create our singleton GL context
	here. We could probably create the context when the default
	stage is created, but I think this is more clean.

	* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
	* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
	ClutterGLWindow:windowShouldClose:):
	* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
	for clutter-event-osx.c to easily get the stage for NSWindow.
	Fill in ClutterEventAny::stage on our events.

	Consistently use 'stage_osx' and 'wrapper' as variable names
	when referring to ClutterStageOSX and ClutterStage objects
	respectively.
2008-06-05 21:27:58 +00:00
Matthew Allum
737ac37f27 2007-10-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Switch from use of guint to COGLuint. Avoids problems when
        guint != GLuint on some platforms, i.e OSX.
        (Tommi Komulainen, #526)

        * clutter/Makefile.am:
        * clutter/osx/Makefile.am:
        * clutter/osx/clutter-backend-osx.c:
        * clutter/osx/clutter-backend-osx.h:
        * clutter/osx/clutter-event-osx.c:
        * clutter/osx/clutter-osx.h:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/osx/clutter-stage-osx.h:
        * configure.ac:
        Add initial Cocoa/OSX Backend (by Tommi Komulainen, see #526)
2007-10-26 22:06:45 +00:00