* clutter/clutter-effect.[ch]: Update the effects API to remove
the start value for most of them.
(clutter_effect_move): Make it a simple "move from current
position to new coordinates" effect.
(clutter_effect_path): Rename from clutter_effect_move().
(clutter_effect_rotate): Sync up with the new actor rotation API.
* tests/test-effects.c: Regression test for the effects.
* tests/Makefile.am: Build glue for test-effects
* tests/test-behave.c: Emulate a full ramp by using a looping
timeline changing its direction when reaching the last frame.
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
if clutter_actor_destroy() was called on the stage: the stage
is not for the user to destroy.
* clutter/x11/clutter-backend-x11.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/osx/clutter-backend-osx.c: Unset the top-level private
flag on the stage when disposing it, so the backends can safely
call clutter_actor_destroy().
* clutter/clutter-private.h: Tweak the private flags accessors,
to avoid the typecheck.
* clutter/clutter-label.c (clutter_label_new_full): Set the
terminating NULL which was removed when applying patch for
fixing #606. (#645, Gwenole Beauchesne)
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
glFog() functions and enabling the GL_FOG flag.
* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
cogl_fog_set().
* clutter.symbols: Add new symbols.
* clutter/clutter-stage.h: Add API to enable depth cueing on
the stage using a linear GL fog, and to set the parameters
for it (#637).
* clutter/clutter-stage.c (clutter_stage_paint): Enable the
GL fog if the ClutterStage:use-fog property is true.
* tests/test-depth.c: Test the new stage API.
click_count generation code.
* tests/test-events.c: (input_cb): extended test to report click_count
for release and scroll events as well as press events.
* clutter/clutter-actor.c::
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-effect.c:
* clutter/clutter-label.c: Remove the usage of G_PARAM_CONSTRUCT
without an override for the ::construct virtual function; using
G_PARAM_CONSTRUCT to set the default value of a property is not
the recommended approach; default values are set inside the
instance init function.
* clutter/clutter-label.[ch]: Fix ClutterLabel size allocation when
no bounding box has been provided, and store the box set by the
user so that it can be reused when recomputing the layout. (#600)
(clutter_label_class_init),
(clutter_label_init): Set the :wrap property default to FALSE.
* clutter/clutter-units.h: Add ClutterUnit-to-PangoUnit conversion
macro.
* tests/test-rotate.c: Fix string.
* clutter.symbols: Update
* clutter/clutter-actor.h: Rename the angle argument for
set_rotationx() to avoid gtk-doc complaining
* clutter/clutter-main.h:
* clutter/clutter-main.c:
(clutter_set_motion_events_enabled): Rename for consistency
(clutter_get_motion_events_frequency),
(clutter_set_motion_events_frequency): Add accessors for the default
motion events deliver frequency.
(clutter_do_event): Throttle down motion events delivery using the
motion events frequency setting, to avoid excessive redraws. (#608)
(clutter_context_get_default): Enable per-actor motion events, at
least for now.
* tests/test-events.c (red_button_cb):
* tests/test-grab.c (green_press_cb): Update.
(clutter_actor_set_rotation): swapped axis and angle around,
the new argument order is: (axis, angle, x, y, z). Also removed
deprecated rotation functions from header.
Updated use of clutter_actor_set_rotation? in the following files:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-effect.c:
* tests/test-actors.c:
* tests/test-project.c:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* tests/test-events.c:
Parent Actors no longer need to be set reactive for reactive
children to get events. Also makes groups now pickable.
(#597, #423)
* clutter/clutter-texture.c:
Handle case when 1x1 tiled texture is created,
falling 'back' to being non tiled. (#596)
* clutter/eglx/clutter-backend-egl.c:
Call EglTerminate on backend shutdown.
* clutter.symbols: Update exported symbols.
* clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_*
and clutter_actor_get_rx* and provide a simpler rotation API:
clutter_actor_set_rotation() and clutter_actor_get_rotation().
* clutter/clutter-deprecated.h: Deprecate the old rotation API.
* clutter/clutter-behaviour-bspline.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-effect.c: Update internal usage of the
rotation API.
* tests/test-project.c: Ditto as above.
(emit_pointer_event): utility function to emit pointer event signals
(which takes pointer grab into account).
(emit_keyboard_event): utility function to emit keyboard event signals
(which takes keyboard grab into account).
(clutter_do_event): use the above utility functions, also reindented
the source.
clutter_ungrab_keyboard and clutter_get_keyboard_grab, in
clutter_do_event deliver keyboard related events only to the
actor with the keyboard grab if a grab exists.
* clutter/clutter-private.h: added keyboard_grab_actor to context.
* tests/test-grab.c: added testing for testing the keyboard grab.
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.
* tests/test-events.c: Update test suite.
clutter_ungrab_pointer and clutter_get_pointer_grab, in
clutter_do_event deliver pointer related events only to the
actor with the pointer grab if a grab exists.
* clutter/clutter-private.h: added pointer_grab_actor to context.
* tests/Makefile.am:
* tests/test-grab.c: added test for testing the pointer grab.
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction
property, defining the direction (forward or backward) of the
timeline.
* tests/test-timeline.c: Test the direction property.
* clutter.symbols: Update exported symbols
* clutter/clutter-effect.h:
* clutter/clutter-effect.c:
(clutter_effect_template_new_for_duration): Add a simple constructor
for implicitly creating a ClutterTimeline with a given duration.
* clutter.symbols: Update with the new public symbols
* clutter/clutter-script.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.c:
(parse_signals), (json_object_end),
(signal_info_free), (object_info_free): Parse the "signals"
member for GObjects.
(clutter_script_connect_signals),
(clutter_script_connect_signals_full): Add new API for autoconnecting
signal handlers using the UI definition files.
* tests/test-script.c:
* tests/test-script.json: Test signal autoconnection.
* clutter/Makefile.am:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-eglx.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/eglx/clutter-stage-egl.h:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-backend-x11-private.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.c:
* clutter/x11/clutter-stage-x11.h:
* clutter/x11/clutter-x11.h:
Create a new X11 backend class of which EGL and GLX 'real' backends
then subclass. Effectively shares all X11 code between both backends
avoids code duplication and brings many missing features to EGL X
backend. Requires some cleanup and testing. (#518)
* clutter/cogl/gles/cogl.c: (cogl_color):
Add define to use color4ub only if configure finds it.
If not fall back to old code.
* configure.ac:
Drop support for vincent checks.
Drop sdles backend.
Specifically check for color4ub call.
* clutter/clutter-clone-texture.c (set_parent_texture): Hide the
clone texture only if it was visible, and show it again if we
are adding a visible texture.
* tests/test-script.json: Test the CloneTexture actor.
* clutter/clutter-actor.[ch]: Rename clutter_actor_get_id() to
clutter_actor_get_gid().
(clutter_actor_set_parent): Use GUINT_TO_POINTER().
* clutter/clutter-deprecated.h: Add a replacement warning for
clutter_actor_get_id().
* clutter/clutter-texture.c (texture_upload_data): Use
clutter_actor_get_gid(), and don't leak the filename string.
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
to ::set_id and ::get_id, to avoid potential confusion with the
ClutterActor:name property.
* clutter/clutter-script.h:
* clutter/clutter-script.c (clutter_script_construct_object): Use
clutter_scriptable_set_id().
(clutter_get_script_id): Add a public function to retrieve the ID
used in the UI definition files from an object.
* clutter/clutter-actor.c: Do not set the name of the actor with
the ID set in the UI definition files.
* tests/test-script.c: Test clutter_get_script_id().
* clutter.symbols: Update with the new symbols.
* clutter/clutter.h: include clutter-deprecated.h
* clutter/clutter-deprecated.h: added file containing macros that
provides more meaningful errors when compiling clutter using code that
uses deprecated functions.
rearanged other structs to have source in the same position.
* clutter/clutter-event.c: (clutter_event_get_source): modified to use
the any event.
(clutter_event_free): removed unused variable.
* clutter/clutter-main.c: (deliver_event), (clutter_do_event): reduced
amount of code. As well as deliver button-release events to the stage.
* clutter/cogl/gles/cogl.c: (cogl_color):
Switch over to using glColor4ub in the GLES backend. It's available in
the header file but missing in the reference manual.
* clutter/clutter-actor.[ch]: Fix the declaration of the
class handlers for the ::captured-event, ::enter-event and
::leave-event signals; the function signatures were missing
the return value the signals marshallers were expecting, and
their names weren't respecting the convention for event-related
signals.
* clutter/clutter-box.c (clutter_box_dispose): Call unparent()
on the children, instead of destroy(), to avoid a double free
and a crash when destroying a ClutterBox.
from interface (and all implementations of it) since this
functionality is now implemented using a global hash.
* clutter/clutter-box.c:
* clutter/clutter-group.c:
* configure.ac:
* clutter/cogl/gl/cogl-defines.h.in: The OS X backend has a funny
OpenGL header location, so it basically did break every application
including clutter/cogl.h because the GL header inclusion depended
on symbols defined into Clutter's config.h. Now, we define the
GL header into the configure template and use it to create the
cogl-defines.h file cogl.h includes.
* clutter/clutter-script.c: Add the :filename and :filename-set
properties, to retrieve the path of the currently parsed file (if
:filename-set is TRUE) from the ClutterScriptable implementations.
* clutter/json/json-parser.c:
(json_scanner_msg_handler): Set the GError to be returned by
the parsing functions into the GScanner error message handler.
(json_parser_object): Return the symbol token in case we have
a parse error after the member name.
(json_parser_load_from_data): Propagate the error set in the
message handler, if any.
* clutter/json/json-node.c (json_node_free): Unref the objects
only if are set, to avoid a couple of needless criticals we
get on error.
* tests/test-script.json: More properties.
* clutter/clutter-script.[ch]: Slight API change in the
clutter_script_get_objects() function: now it takes
object name/object return location pairs and returns the
number of objects found and returned.
* tests/test-script.c: Exercise the clutter_script_get_objects()
function.
* clutter/clutter-color.c (clutter_color_to_string): Update the
documentation for the format of the returned string, and remove
the note: now clutter_color_parse() can parse the string this
function returns.
* clutter/clutter-main.c: Add a --clutter-default-fps run-time
switch and CLUTTER_DEFAULT_FPS environment variable support for
setting the default frame-rate at run-time.
* clutter/clutter-script.h:
* clutter/clutter-script.c: Add a ::get_type_from_name() virtual
function for bindings to override. The current implementation
calls g_type_from_name() and our lazy class resolver.
* clutter.symbols: Update.
* doc/reference/clutter-sections.txt: Update.
* clutter/clutter-behaviour-path.c: Reverse the list of
parsed knots, to preserve the real ordering after prepending
them (thanks to Øyvind for spotting this).
* clutter/clutter-behaviour-bspline.c: Ditto as above.
* clutter/clutter-actor.c: Implement part of the ClutterScriptable
interface, using the ClutterActor API to set and get the name
of an actor.
(clutter_geometry_copy), (clutter_geometry_free): Use
the slice allocator to avoid fragmentation when setting
properties and emitting signals (that is: when packing
boxed types into GValues).
(clutter_actor_box_copy), (clutter_actor_box_free),
(clutter_vertex_copy), (clutter_vertex_free): Ditto.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_push_transform_child),
(clutter_actor_pop_transfomr_child): Simple wrappers around
COGL API, which avoid including clutter/cogl.h when writing
container actors outside Clutter.
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-scriptable.[ch]: Add the ClutterScriptable
interface; by implementing this interface, a class can
override the UI definition parsing and transform complex data
types into GObject properties, or allow custom properties.
* clutter/clutter-script.c:
* clutter/clutter-script-parser.c:
* clutter/clutter-script-private.h: Rearrange the code and
use the ClutterScriptable interface to parse and build the
custom properties. This cleans up the code and also it makes
it more reliable (the complex type parsing is now done using
the target type and not just the name of the property).
* clutter/clutter-json.h: Header for including the JSON
parsing and data types.
* clutter/json/json-types.h: Add JSON_NODE_VALUE_TYPE() macro.
* clutter/json/Makefile.am: Install the JSON headers into a
private location. This might change in the future, and might
also cause collisions if you're using JSON-GLib and Clutter
at the same time, so be warned.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Allow id-less objects: as long
as they have a "type" member, a unique id will be provided.
(json_object_end): Add merge id to the object information
structure.
(apply_behaviours), (add_children): Keep the unresolved
objects around.
(construct_stage), (clutter_script_construct_object): If an
object has unresolved children or behaviours try resolving
them when we ask for it.
(json_parse_end), (clutter_script_ensure_objects): Ensure
that the objects are fully constructed as best as we can when
finished parsing.
(object_info_free), (remove_by_merge_id):
(clutter_script_unmerge_objects): Remove objects under the
same merge id returned by the loading functions. (Fixes
bug #558)
* clutter/clutter-actor.c:
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Add the :reactive property, to
control reactiveness using the UI definition files.
(clutter_actor_reparent): Do not assume the parent is a
ClutterContainer, and call the container API only if needed.
(clutter_actor_destroy): Remove from the parent if needed,
just like the documentation says.
* clutter/json/json-object.c: Automatically transform every
delimiter into an underscore.
* clutter/clutter-script.c: Implement the "parent_texture"
property translation for ClutterCloneTextures, using the
passed id of the parent texture.
* clutter/clutter-timeline.[ch]: Added ClutterTimeline:duration,
a property for setting the duration of a timeline in milliseconds.
The property comes with accessors and a new constructor. The
frame rate used is the default value.
* clutter/clutter-private.h:
* clutter/clutter-main.[ch]: Add clutter_get_default_frame_rate()
and clutter_set_default_frame_rate(); these two functions control
the default frame rate to be used when creating timelines. Currently
is set to 60 frames-per-second.
* clutter.symbols:
Added a bunch of missing symbols.
* clutter/clutter-script.c:
* json/json-node.c:
Use g_slice_new0 instead of g_slice_new to avoid passing garbage to functions.
* tests/test-threads.c:
Replaced non-portable sleep() with g_usleep().