egl-gdl: Make the egl winsys know about the GDL platform

The egl winsys has a few code paths depending on the platform we are
compiling for. The GDL platform needs those defined as well.

A few tweaks were needed here and there to make it compile again.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
This commit is contained in:
Damien Lespiau 2011-07-26 17:23:37 +03:00
parent 388abe2907
commit ff5a3503af

View File

@ -845,6 +845,40 @@ try_create_context (CoglDisplay *display,
EGL_HEIGHT,
&egl_display->egl_surface_height);
}
#elif defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
egl_display->egl_surface =
eglCreateWindowSurface (edpy,
config,
(NativeWindowType) display->gdl_plane,
NULL);
if (egl_display->egl_surface == EGL_NO_SURFACE)
{
error_message = "Unable to create EGL window surface";
goto fail;
}
if (!eglMakeCurrent (egl_renderer->edpy,
egl_display->egl_surface,
egl_display->egl_surface,
egl_display->egl_context))
{
error_message = "Unable to eglMakeCurrent with egl surface";
goto fail;
}
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_WIDTH,
&egl_display->egl_surface_width);
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_HEIGHT,
&egl_display->egl_surface_height);
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
egl_display->egl_surface =
@ -1007,6 +1041,7 @@ gdl_plane_init (CoglDisplay *display, GError **error)
{
gboolean ret = TRUE;
gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32;
gdl_rectangle_t dstRect;
gdl_display_info_t display_info;
gdl_ret_t rc = GDL_SUCCESS;
@ -1043,9 +1078,9 @@ gdl_plane_init (CoglDisplay *display, GError **error)
dstRect.height = display_info.tvmode.height;
/* Configure the plane attribute. */
rc = gdl_plane_reset (plane);
rc = gdl_plane_reset (display->gdl_plane);
if (rc == GDL_SUCCESS)
rc = gdl_plane_config_begin (plane);
rc = gdl_plane_config_begin (display->gdl_plane);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
@ -1073,6 +1108,8 @@ gdl_plane_init (CoglDisplay *display, GError **error)
}
gdl_close ();
return TRUE;
}
#endif
@ -1326,7 +1363,8 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
wl_surface_map_toplevel (egl_onscreen->wayland_surface);
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
if (egl_display->have_onscreen)
{
g_set_error (error, COGL_WINSYS_ERROR,
@ -1437,7 +1475,8 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
egl_display->egl_context);
egl_context->current_surface = egl_display->dummy_surface;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
return;
#else
#error "Unknown EGL platform"