docs: updates cogl-matrix.h docs to be consistent

This update some of the cogl-matrix.h documentation to be consistent
with the corresponding documentation for framebuffer matrix-stack
methods in cogl-framebuffer.h

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-11-20 18:48:14 +00:00
parent 39a7bcff67
commit ff4921cef9

View File

@ -252,12 +252,16 @@ cogl_matrix_look_at (CoglMatrix *matrix,
/**
* cogl_matrix_frustum:
* @matrix: A 4x4 transformation matrix
* @left: coord of left vertical clipping plane
* @right: coord of right vertical clipping plane
* @bottom: coord of bottom horizontal clipping plane
* @top: coord of top horizontal clipping plane
* @z_near: positive distance to near depth clipping plane
* @z_far: positive distance to far depth clipping plane
* @left: X position of the left clipping plane where it
* intersects the near clipping plane
* @right: X position of the right clipping plane where it
* intersects the near clipping plane
* @bottom: Y position of the bottom clipping plane where it
* intersects the near clipping plane
* @top: Y position of the top clipping plane where it intersects
* the near clipping plane
* @z_near: The distance to the near clipping plane (Must be positive)
* @z_far: The distance to the far clipping plane (Must be positive)
*
* Multiplies @matrix by the given frustum perspective matrix.
*/
@ -273,19 +277,18 @@ cogl_matrix_frustum (CoglMatrix *matrix,
/**
* cogl_matrix_perspective:
* @matrix: A 4x4 transformation matrix
* @fov_y: A field of view angle for the Y axis
* @aspect: The ratio of width to height determining the field of view angle
* for the x axis.
* @z_near: The distance to the near clip plane. Never pass 0 and always pass
* a positive number.
* @z_far: The distance to the far clip plane. (Should always be positive)
* @fovy: Vertical field of view angle in degrees.
* @aspect: The (width over height) aspect ratio for display
* @z_near: The distance to the near clipping plane (Must be positive,
* and must not be 0)
* @z_far: The distance to the far clipping plane (Must be positive)
*
* Multiplies @matrix by the described perspective matrix
*
* <note>You should be careful not to have to great a @z_far / @z_near ratio
* since that will reduce the effectiveness of depth testing since there wont
* be enough precision to identify the depth of objects near to each
* other.</note>
* <note>You should be careful not to have to great a @z_far / @z_near
* ratio since that will reduce the effectiveness of depth testing
* since there wont be enough precision to identify the depth of
* objects near to each other.</note>
*/
void
cogl_matrix_perspective (CoglMatrix *matrix,
@ -331,10 +334,12 @@ cogl_matrix_orthographic (CoglMatrix *matrix,
* @right: The coordinate for the right clipping plane
* @bottom: The coordinate for the bottom clipping plane
* @top: The coordinate for the top clipping plane
* @z_near: The coordinate for the near clipping plane (may be negative if
* the plane is behind the viewer)
* @z_far: The coordinate for the far clipping plane (may be negative if
* the plane is behind the viewer)
* @near: The <emphasis>distance</emphasis> to the near clipping
* plane (will be <emphasis>negative</emphasis> if the plane is
* behind the viewer)
* @far: The <emphasis>distance</emphasis> to the far clipping
* plane (will be <emphasis>negative</emphasis> if the plane is
* behind the viewer)
*
* Multiplies @matrix by a parallel projection matrix.
*
@ -346,8 +351,8 @@ cogl_matrix_ortho (CoglMatrix *matrix,
float right,
float bottom,
float top,
float z_near,
float z_far);
float near,
float far);
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#define cogl_matrix_view_2d_in_frustum cogl_matrix_view_2d_in_frustum_EXP