Mark property strings for translation
Both the nick and the blurb fields should be translatable, for UI builders and other introspection-based tools.
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@ -911,6 +911,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (ClutterTexturePrivate));
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@ -928,105 +929,86 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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gobject_class->set_property = clutter_texture_set_property;
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gobject_class->get_property = clutter_texture_get_property;
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g_object_class_install_property
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(gobject_class, PROP_SYNC_SIZE,
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g_param_spec_boolean ("sync-size",
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"Sync size of actor",
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"Auto sync size of actor to underlying pixbuf "
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"dimensions",
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TRUE,
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CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_boolean ("sync-size",
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P_("Sync size of actor"),
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P_("Auto sync size of actor to underlying pixbuf dimensions"),
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TRUE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_SYNC_SIZE, pspec);
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g_object_class_install_property
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(gobject_class, PROP_NO_SLICE,
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g_param_spec_boolean ("disable-slicing",
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"Disable Slicing",
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"Force the underlying texture to be singlular"
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"and not made of of smaller space saving "
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"inidivual textures.",
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FALSE,
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G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_boolean ("disable-slicing",
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P_("Disable Slicing"),
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P_("Forces the underlying texture to be singlular and not made of of smaller space saving inidivual textures."),
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FALSE,
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G_PARAM_CONSTRUCT_ONLY |
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_NO_SLICE, pspec);
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g_object_class_install_property
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(gobject_class, PROP_MAX_TILE_WASTE,
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g_param_spec_int ("tile-waste",
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"Tile Waste",
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"Maximum waste area of a sliced texture",
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-1, G_MAXINT,
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COGL_TEXTURE_MAX_WASTE,
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CLUTTER_PARAM_READABLE));
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pspec = g_param_spec_int ("tile-waste",
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P_("Tile Waste"),
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P_("Maximum waste area of a sliced texture"),
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-1, G_MAXINT,
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COGL_TEXTURE_MAX_WASTE,
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CLUTTER_PARAM_READABLE);
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g_object_class_install_property (gobject_class, PROP_MAX_TILE_WASTE, pspec);
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_X,
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g_param_spec_boolean ("repeat-x",
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"Tile underlying pixbuf in x direction",
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"Repeat underlying pixbuf rather than scale "
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"in x direction.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_boolean ("repeat-x",
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P_("Horizontal repeat"),
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P_("Repeat the contents rather than scaling them horizontally."),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_REPEAT_X, pspec);
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_Y,
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g_param_spec_boolean ("repeat-y",
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"Tile underlying pixbuf in y direction",
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"Repeat underlying pixbuf rather than scale "
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"in y direction.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_boolean ("repeat-y",
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P_("Vertical repeat"),
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P_("Repeat the contents rather than scaling them vertically."),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_REPEAT_Y, pspec);
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g_object_class_install_property
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(gobject_class, PROP_FILTER_QUALITY,
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g_param_spec_enum ("filter-quality",
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"Filter Quality",
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"Rendering quality used when drawing the texture.",
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CLUTTER_TYPE_TEXTURE_QUALITY,
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CLUTTER_TEXTURE_QUALITY_MEDIUM,
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_enum ("filter-quality",
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P_("Filter Quality"),
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P_("Rendering quality used when drawing the texture."),
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CLUTTER_TYPE_TEXTURE_QUALITY,
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CLUTTER_TEXTURE_QUALITY_MEDIUM,
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_FILTER_QUALITY, pspec);
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g_object_class_install_property
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(gobject_class, PROP_PIXEL_FORMAT,
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g_param_spec_enum ("pixel-format",
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"Texture pixel format",
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"CoglPixelFormat to use.",
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COGL_TYPE_PIXEL_FORMAT,
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COGL_PIXEL_FORMAT_RGBA_8888,
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CLUTTER_PARAM_READABLE));
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pspec = g_param_spec_enum ("pixel-format",
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P_("Pixel Format"),
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P_("The Cogl pixel format to use."),
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COGL_TYPE_PIXEL_FORMAT,
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COGL_PIXEL_FORMAT_RGBA_8888,
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CLUTTER_PARAM_READABLE);
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g_object_class_install_property (gobject_class, PROP_PIXEL_FORMAT, pspec);
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g_object_class_install_property
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(gobject_class, PROP_COGL_TEXTURE,
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g_param_spec_boxed ("cogl-texture",
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"COGL Texture",
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"The underlying COGL texture handle used to draw "
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"this actor",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE));
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pspec = g_param_spec_boxed ("cogl-texture",
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P_("COGL Texture"),
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P_("The underlying COGL texture handle used to draw this actor"),
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_COGL_TEXTURE, pspec);
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g_object_class_install_property
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(gobject_class, PROP_COGL_MATERIAL,
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g_param_spec_boxed ("cogl-material",
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"COGL Material",
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"The underlying COGL material handle used to draw "
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"this actor",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE));
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pspec = g_param_spec_boxed ("cogl-material",
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P_("COGL Material"),
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P_("The underlying COGL material handle used to draw this actor"),
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_COGL_MATERIAL, pspec);
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g_object_class_install_property
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(gobject_class, PROP_FILENAME,
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g_param_spec_string ("filename",
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"Filename",
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"The full path of the file containing the texture",
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NULL,
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G_PARAM_WRITABLE));
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g_object_class_install_property
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(gobject_class, PROP_KEEP_ASPECT_RATIO,
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g_param_spec_boolean ("keep-aspect-ratio",
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"Keep Aspect Ratio",
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"Keep the aspect ratio of the texture when "
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"requesting the preferred width or height",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_string ("filename",
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P_("Filename"),
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P_("The full path of the file containing the texture"),
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NULL,
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G_PARAM_WRITABLE);
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g_object_class_install_property (gobject_class, PROP_FILENAME, pspec);
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pspec = g_param_spec_boolean ("keep-aspect-ratio",
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P_("Keep Aspect Ratio"),
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P_("Keep the aspect ratio of the texture when requesting the preferred width or height"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_KEEP_ASPECT_RATIO, pspec);
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/**
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* ClutterTexture:load-async:
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@ -1047,14 +1029,12 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_ASYNC,
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g_param_spec_boolean ("load-async",
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"Load asynchronously",
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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FALSE,
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CLUTTER_PARAM_WRITABLE));
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pspec = g_param_spec_boolean ("load-async",
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P_("Load asynchronously"),
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P_("Load files inside a thread to avoid blocking when loading images from disk."),
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FALSE,
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CLUTTER_PARAM_WRITABLE);
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g_object_class_install_property (gobject_class, PROP_LOAD_ASYNC, pspec);
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/**
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@ -1065,14 +1045,12 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_DATA_ASYNC,
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g_param_spec_boolean ("load-data-async",
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"Load data asynchronously",
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"Decode image data files inside a thread to reduce "
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"blocking when loading images.",
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FALSE,
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CLUTTER_PARAM_WRITABLE));
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pspec = g_param_spec_boolean ("load-data-async",
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P_("Load data asynchronously"),
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P_("Decode image data files inside a thread to reduce blocking when loading images from disk."),
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FALSE,
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CLUTTER_PARAM_WRITABLE);
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g_object_class_install_property (gobject_class, PROP_LOAD_DATA_ASYNC, pspec);
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/**
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* ClutterTexture::pick-with-alpha:
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@ -1091,13 +1069,12 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*
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* Since: 1.4
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*/
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g_object_class_install_property
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(gobject_class, PROP_PICK_WITH_ALPHA,
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g_param_spec_boolean ("pick-with-alpha",
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"Pick With Alpha Channel",
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"Shape actor with alpha channel when picking",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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pspec = g_param_spec_boolean ("pick-with-alpha",
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P_("Pick With Alpha"),
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P_("Shape actor with alpha channel when picking"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_PICK_WITH_ALPHA, pspec);
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/**
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* ClutterTexture::size-change:
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