Mark property strings for translation

Both the nick and the blurb fields should be translatable, for UI
builders and other introspection-based tools.
This commit is contained in:
Emmanuele Bassi
2010-06-03 12:57:50 +01:00
parent 8be43b5285
commit fd27ca7398
42 changed files with 586 additions and 590 deletions

View File

@ -208,8 +208,8 @@ clutter_shader_class_init (ClutterShaderClass *klass)
* Since: 0.6
*/
pspec = g_param_spec_string ("vertex-source",
"Vertex Source",
"Source of vertex shader",
P_("Vertex Source"),
P_("Source of vertex shader"),
NULL,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_VERTEX_SOURCE, pspec);
@ -222,8 +222,8 @@ clutter_shader_class_init (ClutterShaderClass *klass)
* Since: 0.6
*/
pspec = g_param_spec_string ("fragment-source",
"Fragment Source",
"Source of fragment shader",
P_("Fragment Source"),
P_("Source of fragment shader"),
NULL,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_FRAGMENT_SOURCE, pspec);
@ -237,8 +237,8 @@ clutter_shader_class_init (ClutterShaderClass *klass)
* Since: 0.8
*/
pspec = g_param_spec_boolean ("compiled",
"Compiled",
"Whether the shader is compiled and linked",
P_("Compiled"),
P_("Whether the shader is compiled and linked"),
FALSE,
CLUTTER_PARAM_READABLE);
g_object_class_install_property (object_class, PROP_COMPILED, pspec);
@ -251,8 +251,8 @@ clutter_shader_class_init (ClutterShaderClass *klass)
* Since: 0.6
*/
pspec = g_param_spec_boolean ("enabled",
"Enabled",
"Whether the shader is enabled",
P_("Enabled"),
P_("Whether the shader is enabled"),
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_ENABLED, pspec);