state machine: added state machine

This commit is contained in:
Øyvind Kolås 2010-05-11 15:04:34 +01:00
parent 5b2311aed7
commit fcdc3a8989
7 changed files with 1702 additions and 0 deletions

View File

@ -115,6 +115,7 @@ source_h = \
$(srcdir)/clutter-stage.h \
$(srcdir)/clutter-stage-manager.h \
$(srcdir)/clutter-stage-window.h \
$(srcdir)/clutter-state.h \
$(srcdir)/clutter-texture.h \
$(srcdir)/clutter-text.h \
$(srcdir)/clutter-timeline.h \
@ -191,6 +192,7 @@ source_c = \
$(srcdir)/clutter-stage.c \
$(srcdir)/clutter-stage-manager.c \
$(srcdir)/clutter-stage-window.c \
$(srcdir)/clutter-state.c \
$(srcdir)/clutter-texture.c \
$(srcdir)/clutter-text.c \
$(srcdir)/clutter-timeline.c \

1310
clutter/clutter-state.c Normal file

File diff suppressed because it is too large Load Diff

156
clutter/clutter-state.h Normal file
View File

@ -0,0 +1,156 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Øyvind Kolås <pippin@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_STATE_H__
#define __CLUTTER_STATE_H__
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
#define CLUTTER_STATE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_STATE, ClutterState))
#define CLUTTER_STATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_STATE, ClutterStateClass))
#define CLUTTER_IS_STATE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_STATE))
#define CLUTTER_IS_STATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_STATE))
#define CLUTTER_STATE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_STATE, ClutterStateClass))
typedef struct _ClutterState ClutterState;
typedef struct _ClutterStatePrivate ClutterStatePrivate;
typedef struct _ClutterStateClass ClutterStateClass;
typedef struct _ClutterStateKey ClutterStateKey;
/**
* ClutterState:
*
* The #ClutterState structure contains only private data and
* should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterState
{
/*< private >*/
GObject parent;
ClutterStatePrivate *priv;
};
/**
* ClutterStateClass:
*
* The #ClutterStateClass structure contains only private data
*
* Since: 1.4
*/
struct _ClutterStateClass
{
/*< private >*/
GObjectClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[16];
};
GType clutter_state_get_type (void) G_GNUC_CONST;
ClutterState *clutter_state_new (void);
/* XXX: clutter_state_run?
* the current (target?) transition should be a property of ClutterState
*/
ClutterTimeline * clutter_state_change (ClutterState *state,
const gchar *target_transition_name);
ClutterTimeline * clutter_state_change_noanim (ClutterState *state,
const gchar *target_transition_name);
ClutterState * clutter_state_set_key (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name,
GObject *object,
const gchar *property_name,
guint mode,
const GValue *value,
gdouble pre_delay,
gdouble post_delay);
void clutter_state_set_duration (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name,
guint duration);
guint clutter_state_get_duration (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name);
void clutter_state_set (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name,
gpointer first_object,
const gchar *first_property_name,
gulong first_mode,
...);
GList * clutter_state_get_states (ClutterState *state);
GList * clutter_state_get_keys (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name,
GObject *object,
const gchar *property_name);
void clutter_state_remove_key (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name,
GObject *object,
const gchar *property_name);
ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
void clutter_state_set_animator (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name,
ClutterAnimator *animator);
ClutterAnimator * clutter_state_get_animator (ClutterState *state,
const gchar *source_transition_name,
const gchar *target_transition_name);
GType clutter_state_key_get_type (void) G_GNUC_CONST;
gdouble clutter_state_key_get_pre_delay (ClutterStateKey *state_key);
gdouble clutter_state_key_get_post_delay (ClutterStateKey *state_key);
gulong clutter_state_key_get_mode (ClutterStateKey *state_key);
void clutter_state_key_get_value (ClutterStateKey *state_key,
GValue *value);
GObject * clutter_state_key_get_object (ClutterStateKey *state_key);
const gchar * clutter_state_key_get_property_name (ClutterStateKey *state_key);
const gchar * clutter_state_key_get_source_state_name (ClutterStateKey *state_key);
const gchar * clutter_state_key_get_target_state_name (ClutterStateKey *state_key);
G_END_DECLS
#endif /* __CLUTTER_STATE_H__ */

View File

@ -78,6 +78,7 @@
#include "clutter-stage.h"
#include "clutter-stage-manager.h"
#include "clutter-stage-window.h"
#include "clutter-state.h"
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"

View File

@ -20,6 +20,8 @@ UNIT_TESTS = \
test-fullscreen.c \
test-shader.c \
test-animator.c \
test-state.c \
test-state-animator.c \
test-unproject.c \
test-viewport.c \
test-fbo.c \

View File

@ -0,0 +1,134 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static ClutterState *state;
static ClutterAnimator *animator;
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
clutter_grab_pointer (actor);
clutter_state_change (state, "end");
return TRUE;
}
static gboolean release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
clutter_state_change (state, "start");
clutter_ungrab_pointer ();
return TRUE;
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
rectangle = clutter_texture_new_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (rectangle, 128, 128);
clutter_color_free (color);
return rectangle;
}
G_MODULE_EXPORT gint
test_state_animator_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *rects[40];
gint i;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
for (i=0; i<2; i++)
{
rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
clutter_actor_set_anchor_point (rects[i], 64, 64);
clutter_actor_set_position (rects[i], 320.0, 240.0);
clutter_actor_set_opacity (rects[i], 0x70);
clutter_actor_set_reactive (rects[i], TRUE);
g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
}
state = clutter_state_new ();
clutter_state_set (state, NULL, "start",
rects[0], "depth", CLUTTER_LINEAR, 0.0,
rects[0], "x", CLUTTER_LINEAR, 100.0,
rects[0], "y", CLUTTER_LINEAR, 300.0,
rects[1], "opacity", CLUTTER_LINEAR, 0x20,
rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
NULL);
clutter_state_set (state, NULL, "end",
rects[0], "depth", CLUTTER_LINEAR, 200.0,
rects[0], "x", CLUTTER_LINEAR, 320.0,
rects[0], "y", CLUTTER_LINEAR, 240.0,
rects[1], "opacity", CLUTTER_LINEAR, 0xff,
rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
NULL);
animator = clutter_animator_new ();
clutter_animator_set (animator,
rects[0], "depth", -1, 0.0, 0.0,
rects[0], "depth", CLUTTER_LINEAR, 1.0, 275.0,
rects[0], "x", -1, 0.0, 0.0,
rects[0], "x", CLUTTER_LINEAR, 0.5, 200.0,
rects[0], "x", CLUTTER_LINEAR, 1.0, 320.0,
rects[0], "y", -1, 0.0, 0.0,
rects[0], "y", CLUTTER_LINEAR, 0.3, 100.0,
rects[0], "y", CLUTTER_LINEAR, 1.0, 240.0,
rects[1], "opacity", -1, 0.0, 0x20,
rects[1], "opacity", CLUTTER_LINEAR, 1.0, 0xff,
rects[1], "scale-x", -1, 0.0, 1.0,
rects[1], "scale-x", CLUTTER_LINEAR, 0.5, 2.0,
rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
rects[1], "scale-y", -1, 0.0, 1.0,
rects[1], "scale-y", CLUTTER_LINEAR, 0.5, 2.0,
rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
NULL);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "depth", TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "opacity", TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-x", TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-y", TRUE);
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x",
CLUTTER_INTERPOLATION_CUBIC);
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y",
CLUTTER_INTERPOLATION_CUBIC);
clutter_state_set_animator (state, "start", "end", animator);
g_object_unref (animator);
clutter_actor_show (stage);
clutter_state_change (state, "start");
clutter_main ();
g_object_unref (state);
return EXIT_SUCCESS;
}

View File

@ -0,0 +1,97 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static ClutterState *state;
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
clutter_grab_pointer (actor);
clutter_state_change (state, "end");
return TRUE;
}
static gboolean release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
clutter_state_change (state, "start");
clutter_ungrab_pointer ();
return TRUE;
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
rectangle = clutter_texture_new_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (rectangle, 128, 128);
clutter_color_free (color);
return rectangle;
}
G_MODULE_EXPORT gint
test_state_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *rects[40];
gint i;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
for (i=0; i<2; i++)
{
rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
clutter_actor_set_anchor_point (rects[i], 64, 64);
clutter_actor_set_position (rects[i], 320.0, 240.0);
clutter_actor_set_opacity (rects[i], 0x70);
clutter_actor_set_reactive (rects[i], TRUE);
g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
}
state = clutter_state_new ();
clutter_state_set (state, NULL, "start",
rects[0], "depth", CLUTTER_LINEAR, 0.0,
rects[0], "x", CLUTTER_LINEAR, 100.0,
rects[0], "y", CLUTTER_LINEAR, 300.0,
rects[1], "opacity", CLUTTER_LINEAR, 0x20,
rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
NULL);
clutter_state_set (state, NULL, "end",
rects[0], "depth", CLUTTER_LINEAR, 200.0,
rects[0], "x", CLUTTER_LINEAR, 320.0,
rects[0], "y", CLUTTER_LINEAR, 240.0,
rects[1], "opacity", CLUTTER_LINEAR, 0xff,
rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
NULL);
clutter_state_set_duration (state, "start", "end", 5000);
clutter_actor_show (stage);
clutter_state_change (state, "start");
clutter_main ();
g_object_unref (state);
return EXIT_SUCCESS;
}