Use the content scaling filters
Both ClutterCanvas and ClutterImage should use the minification and magnification filters set on the actor, just like the use the content box and the paint opacity.
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@ -293,6 +293,7 @@ clutter_canvas_paint_content (ClutterContent *content,
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ClutterActorBox box;
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ClutterActorBox box;
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ClutterColor color;
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ClutterColor color;
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guint8 paint_opacity;
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guint8 paint_opacity;
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ClutterScalingFilter min_f, mag_f;
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if (self->priv->buffer == NULL)
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if (self->priv->buffer == NULL)
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return;
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return;
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@ -305,13 +306,14 @@ clutter_canvas_paint_content (ClutterContent *content,
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clutter_actor_get_content_box (actor, &box);
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clutter_actor_get_content_box (actor, &box);
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
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color.red = paint_opacity;
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color.red = paint_opacity;
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color.green = paint_opacity;
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color.green = paint_opacity;
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color.blue = paint_opacity;
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color.blue = paint_opacity;
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color.alpha = paint_opacity;
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color.alpha = paint_opacity;
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node = clutter_texture_node_new (texture, &color);
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node = clutter_texture_node_new (texture, &color, min_f, mag_f);
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cogl_object_unref (texture);
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cogl_object_unref (texture);
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clutter_paint_node_set_name (node, "Canvas");
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clutter_paint_node_set_name (node, "Canvas");
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@ -87,6 +87,7 @@ clutter_image_paint_content (ClutterContent *content,
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ClutterPaintNode *root)
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ClutterPaintNode *root)
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{
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{
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ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
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ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
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ClutterScalingFilter min_f, mag_f;
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ClutterPaintNode *node;
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ClutterPaintNode *node;
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ClutterActorBox box;
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ClutterActorBox box;
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ClutterColor color;
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ClutterColor color;
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@ -97,13 +98,14 @@ clutter_image_paint_content (ClutterContent *content,
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clutter_actor_get_content_box (actor, &box);
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clutter_actor_get_content_box (actor, &box);
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
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color.red = paint_opacity;
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color.red = paint_opacity;
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color.green = paint_opacity;
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color.green = paint_opacity;
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color.blue = paint_opacity;
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color.blue = paint_opacity;
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color.alpha = paint_opacity;
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color.alpha = paint_opacity;
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node = clutter_texture_node_new (priv->texture, &color);
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node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
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clutter_paint_node_set_name (node, "Image");
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clutter_paint_node_set_name (node, "Image");
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clutter_paint_node_add_rectangle (node, &box);
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clutter_paint_node_add_rectangle (node, &box);
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clutter_paint_node_add_child (root, node);
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clutter_paint_node_add_child (root, node);
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@ -609,10 +609,30 @@ clutter_texture_node_init (ClutterTextureNode *self)
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pnode->pipeline = cogl_pipeline_copy (default_texture_pipeline);
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pnode->pipeline = cogl_pipeline_copy (default_texture_pipeline);
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}
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}
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static CoglPipelineFilter
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clutter_scaling_filter_to_cogl_pipeline_filter (ClutterScalingFilter filter)
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{
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switch (filter)
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{
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case CLUTTER_SCALING_FILTER_NEAREST:
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return COGL_PIPELINE_FILTER_NEAREST;
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case CLUTTER_SCALING_FILTER_LINEAR:
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return COGL_PIPELINE_FILTER_LINEAR;
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case CLUTTER_SCALING_FILTER_BILINEAR:
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return COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR;
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}
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return COGL_PIPELINE_FILTER_LINEAR;
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}
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/**
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/**
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* clutter_texture_node_new:
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* clutter_texture_node_new:
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* @texture: (allow-none): a #CoglTexture
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* @texture: a #CoglTexture
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* @color: (allow-none): a #ClutterColor
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* @color: a #ClutterColor
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* @min_filter: the minification filter for the texture
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* @mag_filter: the magnification filter for the texture
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*
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*
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* Creates a new #ClutterPaintNode that will paint the passed @texture.
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* Creates a new #ClutterPaintNode that will paint the passed @texture.
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*
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*
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@ -626,20 +646,23 @@ clutter_texture_node_init (ClutterTextureNode *self)
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*/
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*/
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ClutterPaintNode *
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ClutterPaintNode *
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clutter_texture_node_new (CoglTexture *texture,
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clutter_texture_node_new (CoglTexture *texture,
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const ClutterColor *color)
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const ClutterColor *color,
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ClutterScalingFilter min_filter,
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ClutterScalingFilter mag_filter)
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{
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{
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ClutterPipelineNode *tnode;
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ClutterPipelineNode *tnode;
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CoglColor cogl_color;
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CoglPipelineFilter min_f, mag_f;
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g_return_val_if_fail (texture == NULL || cogl_is_texture (texture), NULL);
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g_return_val_if_fail (cogl_is_texture (texture), NULL);
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tnode = _clutter_paint_node_internal (CLUTTER_TYPE_TEXTURE_NODE);
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tnode = _clutter_paint_node_internal (CLUTTER_TYPE_TEXTURE_NODE);
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if (texture != NULL)
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cogl_pipeline_set_layer_texture (tnode->pipeline, 0, texture);
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cogl_pipeline_set_layer_texture (tnode->pipeline, 0, texture);
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if (color != NULL)
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min_f = clutter_scaling_filter_to_cogl_pipeline_filter (min_filter);
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{
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mag_f = clutter_scaling_filter_to_cogl_pipeline_filter (mag_filter);
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CoglColor cogl_color;
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cogl_pipeline_set_layer_filters (tnode->pipeline, 0, min_f, mag_f);
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cogl_color_init_from_4ub (&cogl_color,
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->red,
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@ -648,7 +671,6 @@ clutter_texture_node_new (CoglTexture *texture,
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color->alpha);
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color->alpha);
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cogl_color_premultiply (&cogl_color);
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cogl_color_premultiply (&cogl_color);
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cogl_pipeline_set_color (tnode->pipeline, &cogl_color);
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cogl_pipeline_set_color (tnode->pipeline, &cogl_color);
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}
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return (ClutterPaintNode *) tnode;
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return (ClutterPaintNode *) tnode;
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}
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}
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@ -71,7 +71,9 @@ typedef struct _ClutterTextureNodeClass ClutterTextureNodeClass;
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GType clutter_texture_node_get_type (void) G_GNUC_CONST;
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GType clutter_texture_node_get_type (void) G_GNUC_CONST;
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ClutterPaintNode * clutter_texture_node_new (CoglTexture *texture,
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ClutterPaintNode * clutter_texture_node_new (CoglTexture *texture,
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const ClutterColor *color);
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const ClutterColor *color,
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ClutterScalingFilter min_filter,
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ClutterScalingFilter mag_filter);
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#define CLUTTER_TYPE_CLIP_NODE (clutter_clip_node_get_type ())
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#define CLUTTER_TYPE_CLIP_NODE (clutter_clip_node_get_type ())
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#define CLUTTER_CLIP_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLIP_NODE, ClutterClipNode))
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#define CLUTTER_CLIP_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLIP_NODE, ClutterClipNode))
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