clutter: Refactor ClutterText IM focus in into separate function
A just focused ClutterInputFocus must set itself up correctly on all situations. Refactor this into a function, so it can be used for the case where a ClutterText gets editable while focused.
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@ -2815,21 +2815,30 @@ clutter_text_has_overlaps (ClutterActor *self)
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}
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static void
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clutter_text_key_focus_in (ClutterActor *actor)
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clutter_text_im_focus (ClutterText *text)
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{
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ClutterTextPrivate *priv = CLUTTER_TEXT (actor)->priv;
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ClutterTextPrivate *priv = text->priv;
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterInputMethod *method = clutter_backend_get_input_method (backend);
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if (method && priv->editable)
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{
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clutter_input_method_focus_in (method, priv->input_focus);
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clutter_input_focus_set_content_purpose (priv->input_focus,
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priv->input_purpose);
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clutter_input_focus_set_content_hints (priv->input_focus,
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priv->input_hints);
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update_cursor_location (CLUTTER_TEXT (actor));
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}
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if (!method)
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return;
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clutter_input_method_focus_in (method, priv->input_focus);
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clutter_input_focus_set_content_purpose (priv->input_focus,
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priv->input_purpose);
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clutter_input_focus_set_content_hints (priv->input_focus,
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priv->input_hints);
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update_cursor_location (text);
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}
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static void
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clutter_text_key_focus_in (ClutterActor *actor)
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{
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ClutterTextPrivate *priv = CLUTTER_TEXT (actor)->priv;
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if (priv->editable)
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clutter_text_im_focus (CLUTTER_TEXT (actor));
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priv->has_focus = TRUE;
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@ -4689,7 +4698,7 @@ clutter_text_set_editable (ClutterText *self,
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if (!priv->editable && clutter_input_focus_is_focused (priv->input_focus))
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clutter_input_method_focus_out (method);
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else if (priv->has_focus)
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clutter_input_method_focus_in (method, priv->input_focus);
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clutter_text_im_focus (self);
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}
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clutter_text_queue_redraw (CLUTTER_ACTOR (self));
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