tests: update inline with master
This renames the global ctx and fb variables to test_ctx and test_fb respectively in line with the names use on the master branch. This is to make it easier to cherry pick patches from master.
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@ -22,7 +22,7 @@ validate_result (TestState *state)
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verify this by reading back the entire stage */
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pixels = g_malloc (state->width * state->height * 4);
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cogl_framebuffer_read_pixels (fb, 0, 0, state->width, state->height,
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cogl_framebuffer_read_pixels (test_fb, 0, 0, state->width, state->height,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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(uint8_t *)pixels);
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@ -56,17 +56,17 @@ paint (TestState *state)
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CoglMatrix matrix;
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CoglError *error = NULL;
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cogl_framebuffer_orthographic (fb,
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cogl_framebuffer_orthographic (test_fb,
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0, 0,
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state->width,
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state->height,
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-1,
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100);
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_matrix_init_identity (&matrix);
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cogl_framebuffer_set_modelview_matrix (fb, &matrix);
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cogl_framebuffer_set_modelview_matrix (test_fb, &matrix);
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tex0 = cogl_texture_new_from_data (2, 2,
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COGL_TEXTURE_NO_ATLAS,
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@ -81,7 +81,7 @@ paint (TestState *state)
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6,
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data1);
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pipeline = cogl_pipeline_new (ctx);
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pipeline = cogl_pipeline_new (test_ctx);
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/* Set the two textures as layers */
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cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
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@ -114,7 +114,7 @@ paint (TestState *state)
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cogl_matrix_scale (&matrix, -1.0f, 1.0f, 1.0f);
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cogl_pipeline_set_layer_matrix (pipeline, 1, &matrix);
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cogl_framebuffer_draw_rectangle (fb,
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cogl_framebuffer_draw_rectangle (test_fb,
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pipeline,
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0, 0,
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state->width, state->height);
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@ -129,8 +129,8 @@ test_pipeline_user_matrix (void)
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{
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TestState state;
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state.width = cogl_framebuffer_get_width (fb);
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state.height = cogl_framebuffer_get_height (fb);
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state.width = cogl_framebuffer_get_width (test_fb);
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state.height = cogl_framebuffer_get_height (test_fb);
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paint (&state);
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validate_result (&state);
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