actor: Use g_clear_object()
GLib has a nice, atomic object clearing function that allows us to drop code looking like: if (priv->object != NULL) { g_object_unref (priv->object); priv->object = NULL; } from the ::dispose implementation.
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@ -3740,35 +3740,11 @@ clutter_actor_dispose (GObject *object)
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (self));
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}
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if (priv->pango_context)
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{
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g_object_unref (priv->pango_context);
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priv->pango_context = NULL;
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}
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if (priv->actions != NULL)
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{
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g_object_unref (priv->actions);
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priv->actions = NULL;
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}
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if (priv->constraints != NULL)
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{
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g_object_unref (priv->constraints);
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priv->constraints = NULL;
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}
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if (priv->effects != NULL)
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{
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g_object_unref (priv->effects);
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priv->effects = NULL;
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}
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if (priv->flatten_effect != NULL)
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{
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g_object_unref (priv->flatten_effect);
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priv->flatten_effect = NULL;
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}
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g_clear_object (&priv->pango_context);
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g_clear_object (&priv->actions);
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g_clear_object (&priv->constraints);
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g_clear_object (&priv->effects);
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g_clear_object (&priv->flatten_effect);
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g_signal_emit (self, actor_signals[DESTROY], 0);
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