cogl debug: Adds glViewport call tracing
To aid in the debugging of Clutter stage resize issues this adds a COGL_DEBUG=opengl option that will trace "some select OpenGL calls" (currently just glViewport calls)
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@ -45,7 +45,8 @@ typedef enum {
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COGL_DEBUG_FORCE_SCANLINE_PATHS = 1 << 14,
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COGL_DEBUG_ATLAS = 1 << 15,
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COGL_DEBUG_DUMP_ATLAS_IMAGE = 1 << 16,
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COGL_DEBUG_DISABLE_ATLAS = 1 << 17
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COGL_DEBUG_DISABLE_ATLAS = 1 << 17,
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COGL_DEBUG_OPENGL = 1 << 18
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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