2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING: Amend coding style and tenets, as it is now possible to install and use unit based properties in a safe way.
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@ -1,3 +1,8 @@
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2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
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* HACKING: Amend coding style and tenets, as it is now possible
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to install and use unit based properties in a safe way.
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2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
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2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-units.h:
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* clutter/clutter-units.h:
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35
HACKING
35
HACKING
@ -3,7 +3,7 @@ GENERAL
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General notes and rules on clutter core hacking;
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General notes and rules on clutter core hacking;
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- GNU style indentation, please wrap at 80 chars.
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- GNU style indentation, please try hard to wrap at 80 chars.
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- All non static public API funcs should be documented in the source files
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- All non static public API funcs should be documented in the source files
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via gtk-doc. Structures, enumerations and macros should be documented in
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via gtk-doc. Structures, enumerations and macros should be documented in
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@ -14,31 +14,48 @@ General notes and rules on clutter core hacking;
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of mutexes.
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of mutexes.
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- All public functions with float parameters should also provide a fixed
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- All public functions with float parameters should also provide a fixed
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point version. Fixed point should be used internally.
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point version, with the 'x' postfix to the function name, e.g.:
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clutter_actor_set_foo - floating point
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clutter_actor_set_foox - fixed point
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Fixed point should be always be used internally, except when precision
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is paramount.
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- All public functions dealing with pixels should also provide a
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- All public functions dealing with pixels should also provide a
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ClutterUnit version. ClutterUnit should be used internally.
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ClutterUnit version, with the 'u' postfix to the function name, e.g:
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clutter_actor_set_bar - pixels
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clutter_actor_set_baru - units
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ClutterUnit should always be used internally.
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- Properties should always be in floating point (never fixed point).
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- Properties should always be in floating point (never fixed point).
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The precision should be double for unbounded properties (e.g.
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The preferred precision is double.
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(-MAX_DOUBLE, MAX_DOUBLE)), and single for bounded properties (e.g.:
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[0.0, 1.0]).
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- Properties should use pixels whenever is possible. If sub-pixel
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precision is fundamental, use ClutterParamSpecUnit and
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clutter_param_spec_unit() to install ClutterUnit properties, and
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clutter_value_set_unit()/clutter_value_get_unit() to handle GValues in
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a safe way. Never install a ClutterUnit property using a GParamSpecInt.
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- Public entry points must always check their arguments with
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- Public entry points must always check their arguments with
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g_return_if_fail() or g_return_val_if_fail().
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g_return_if_fail() or g_return_val_if_fail().
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- Private entry points should use g_assert() to verify internal state.
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- Private entry points should use g_assert() to verify internal state;
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do not use g_return_if_fail()/g_return_val_if_fail() as they might
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be compiled out.
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- Really try to avoid if possible additions to clutter-private.h. Use
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- Really try to avoid if possible additions to clutter-private.h. Use
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accessor functions instead.
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accessor functions instead.
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- Don't add direct GL calls but wrap with cogl (also adding GL ES Version)
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- Don't add direct GL calls but wrap with cogl (also adding GLES
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version if possible, or at least a stub).
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- Use CLUTTER_NOTE() macro for debug statements.
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- Use CLUTTER_NOTE() macro for debug statements.
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- New features should also include an exhaustive test unit under tests.
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- New features should also include an exhaustive test unit under tests.
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RELEASES
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RELEASES
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========
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========
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