animation: Deprecate Alpha usage

We can use ClutterTimeline and its progress mode inside
ClutterAnimation; obviously, we have to maintain the invariants because
of the ClutterAnimation:alpha property, but if all you set is the :mode
property using one of the Clutter animation modes then we can skip the
ClutterAlpha entirely.
This commit is contained in:
Emmanuele Bassi 2011-10-10 11:25:40 +01:00
parent 7ec975ed3d
commit f98bb30633
2 changed files with 208 additions and 144 deletions

View File

@ -193,6 +193,7 @@ struct _ClutterAnimationPrivate
GHashTable *properties; GHashTable *properties;
ClutterAlpha *alpha; ClutterAlpha *alpha;
ClutterTimeline *timeline;
guint timeline_started_id; guint timeline_started_id;
guint timeline_completed_id; guint timeline_completed_id;
@ -205,10 +206,35 @@ static GQuark quark_object_animation = 0;
static void clutter_scriptable_init (ClutterScriptableIface *iface); static void clutter_scriptable_init (ClutterScriptableIface *iface);
static void clutter_animation_set_alpha_internal (ClutterAnimation *animation,
ClutterAlpha *alpha);
static ClutterAlpha * clutter_animation_get_alpha_internal (ClutterAnimation *animation);
static ClutterTimeline * clutter_animation_get_timeline_internal (ClutterAnimation *animation);
G_DEFINE_TYPE_WITH_CODE (ClutterAnimation, clutter_animation, G_TYPE_OBJECT, G_DEFINE_TYPE_WITH_CODE (ClutterAnimation, clutter_animation, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
clutter_scriptable_init)); clutter_scriptable_init));
static ClutterAlpha *
clutter_animation_get_alpha_internal (ClutterAnimation *animation)
{
ClutterAnimationPrivate *priv = animation->priv;
if (priv->alpha == NULL)
{
ClutterAlpha *alpha;
alpha = clutter_alpha_new ();
clutter_alpha_set_mode (alpha, CLUTTER_LINEAR);
priv->alpha = g_object_ref_sink (alpha);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
}
return priv->alpha;
}
static void static void
on_actor_destroy (ClutterActor *actor, on_actor_destroy (ClutterActor *actor,
ClutterAnimation *animation) ClutterAnimation *animation)
@ -310,7 +336,7 @@ clutter_animation_dispose (GObject *gobject)
if (priv->alpha != NULL) if (priv->alpha != NULL)
timeline = clutter_alpha_get_timeline (priv->alpha); timeline = clutter_alpha_get_timeline (priv->alpha);
else else
timeline = NULL; timeline = priv->timeline;
if (timeline != NULL && priv->timeline_started_id != 0) if (timeline != NULL && priv->timeline_started_id != 0)
g_signal_handler_disconnect (timeline, priv->timeline_started_id); g_signal_handler_disconnect (timeline, priv->timeline_started_id);
@ -371,7 +397,7 @@ clutter_animation_set_property (GObject *gobject,
break; break;
case PROP_ALPHA: case PROP_ALPHA:
clutter_animation_set_alpha (animation, g_value_get_object (value)); clutter_animation_set_alpha_internal (animation, g_value_get_object (value));
break; break;
default: default:
@ -412,7 +438,7 @@ clutter_animation_get_property (GObject *gobject,
break; break;
case PROP_ALPHA: case PROP_ALPHA:
g_value_set_object (value, clutter_animation_get_alpha (animation)); g_value_set_object (value, clutter_animation_get_alpha_internal (animation));
break; break;
default: default:
@ -546,13 +572,16 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
* The #ClutterAlpha used by the animation. * The #ClutterAlpha used by the animation.
* *
* Since: 1.0 * Since: 1.0
*
* Deprecated: 1.10: Use the #ClutterAnimation:timeline property and
* the #ClutterTimeline:progress-mode property instead.
*/ */
obj_props[PROP_ALPHA] = obj_props[PROP_ALPHA] =
g_param_spec_object ("alpha", g_param_spec_object ("alpha",
P_("Alpha"), P_("Alpha"),
P_("The alpha used by the animation"), P_("The alpha used by the animation"),
CLUTTER_TYPE_ALPHA, CLUTTER_TYPE_ALPHA,
CLUTTER_PARAM_READWRITE); CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
g_object_class_install_properties (gobject_class, g_object_class_install_properties (gobject_class,
PROP_LAST, PROP_LAST,
@ -1089,7 +1118,10 @@ on_timeline_frame (ClutterTimeline *timeline,
priv = animation->priv; priv = animation->priv;
if (priv->alpha != NULL)
alpha_value = clutter_alpha_get_alpha (priv->alpha); alpha_value = clutter_alpha_get_alpha (priv->alpha);
else
alpha_value = clutter_timeline_get_progress (priv->timeline);
if (CLUTTER_IS_ANIMATABLE (priv->object)) if (CLUTTER_IS_ANIMATABLE (priv->object))
{ {
@ -1144,37 +1176,21 @@ on_timeline_frame (ClutterTimeline *timeline,
g_object_unref (animation); g_object_unref (animation);
} }
static ClutterAlpha *
clutter_animation_get_alpha_internal (ClutterAnimation *animation)
{
ClutterAnimationPrivate *priv = animation->priv;
if (priv->alpha == NULL)
{
ClutterAlpha *alpha;
alpha = clutter_alpha_new ();
clutter_alpha_set_mode (alpha, CLUTTER_LINEAR);
priv->alpha = g_object_ref_sink (alpha);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
}
return priv->alpha;
}
static ClutterTimeline * static ClutterTimeline *
clutter_animation_get_timeline_internal (ClutterAnimation *animation) clutter_animation_get_timeline_internal (ClutterAnimation *animation)
{ {
ClutterAnimationPrivate *priv = animation->priv; ClutterAnimationPrivate *priv = animation->priv;
ClutterTimeline *timeline; ClutterTimeline *timeline;
ClutterAlpha *alpha;
alpha = clutter_animation_get_alpha_internal (animation); if (priv->timeline != NULL)
timeline = clutter_alpha_get_timeline (alpha); return priv->timeline;
if (priv->alpha != NULL)
{
timeline = clutter_alpha_get_timeline (priv->alpha);
if (timeline != NULL) if (timeline != NULL)
return timeline; return timeline;
}
timeline = g_object_new (CLUTTER_TYPE_TIMELINE, NULL); timeline = g_object_new (CLUTTER_TYPE_TIMELINE, NULL);
@ -1193,14 +1209,106 @@ clutter_animation_get_timeline_internal (ClutterAnimation *animation)
G_CALLBACK (on_timeline_frame), G_CALLBACK (on_timeline_frame),
animation); animation);
clutter_alpha_set_timeline (alpha, timeline); if (priv->alpha != NULL)
{
clutter_alpha_set_timeline (priv->alpha, timeline);
/* the alpha owns the timeline now */ /* the alpha owns the timeline now */
g_object_unref (timeline); g_object_unref (timeline);
}
priv->timeline = timeline;
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]); g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
return timeline; return priv->timeline;
}
static void
clutter_animation_set_alpha_internal (ClutterAnimation *animation,
ClutterAlpha *alpha)
{
ClutterAnimationPrivate *priv;
ClutterTimeline *timeline;
priv = animation->priv;
if (priv->alpha == alpha)
return;
g_object_freeze_notify (G_OBJECT (animation));
if (priv->alpha != NULL)
timeline = clutter_alpha_get_timeline (priv->alpha);
else
timeline = NULL;
/* disconnect the old timeline first */
if (timeline != NULL && priv->timeline_started_id != 0)
{
g_signal_handler_disconnect (timeline, priv->timeline_started_id);
priv->timeline_started_id = 0;
}
if (timeline != NULL && priv->timeline_completed_id != 0)
{
g_signal_handler_disconnect (timeline, priv->timeline_completed_id);
priv->timeline_completed_id = 0;
}
/* then we need to disconnect the signal handler from the old alpha */
if (timeline != NULL && priv->timeline_frame_id != 0)
{
g_signal_handler_disconnect (timeline, priv->timeline_frame_id);
priv->timeline_frame_id = 0;
}
if (priv->alpha != NULL)
{
/* this will take care of any reference we hold on the timeline */
g_object_unref (priv->alpha);
priv->alpha = NULL;
}
if (alpha == NULL)
goto out;
priv->alpha = g_object_ref_sink (alpha);
/* if the alpha has a timeline then we use it, otherwise we create one */
timeline = clutter_alpha_get_timeline (priv->alpha);
if (timeline != NULL)
{
priv->timeline_started_id =
g_signal_connect (timeline, "started",
G_CALLBACK (on_timeline_started),
animation);
priv->timeline_completed_id =
g_signal_connect (timeline, "completed",
G_CALLBACK (on_timeline_completed),
animation);
priv->timeline_frame_id =
g_signal_connect (timeline, "new-frame",
G_CALLBACK (on_timeline_frame),
animation);
}
else
{
/* FIXME - add a create_timeline_internal() because this does
* not look very good
*/
(void) clutter_animation_get_timeline_internal (animation);
}
out:
/* emit all relevant notifications */
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
g_object_thaw_notify (G_OBJECT (animation));
} }
/** /**
@ -1301,16 +1409,29 @@ void
clutter_animation_set_mode (ClutterAnimation *animation, clutter_animation_set_mode (ClutterAnimation *animation,
gulong mode) gulong mode)
{ {
ClutterAlpha *alpha;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation)); g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_object_freeze_notify (G_OBJECT (animation)); g_object_freeze_notify (G_OBJECT (animation));
if (animation->priv->alpha != NULL || mode > CLUTTER_ANIMATION_LAST)
{
ClutterAlpha *alpha;
if (animation->priv->alpha == NULL)
alpha = clutter_animation_get_alpha_internal (animation); alpha = clutter_animation_get_alpha_internal (animation);
g_assert (CLUTTER_IS_ALPHA (alpha)); else
alpha = animation->priv->alpha;
clutter_alpha_set_mode (alpha, mode); clutter_alpha_set_mode (alpha, mode);
}
else
{
ClutterTimeline *timeline;
timeline = clutter_animation_get_timeline_internal (animation);
clutter_timeline_set_progress_mode (timeline, mode);
}
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]); g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]);
@ -1331,13 +1452,16 @@ clutter_animation_set_mode (ClutterAnimation *animation,
gulong gulong
clutter_animation_get_mode (ClutterAnimation *animation) clutter_animation_get_mode (ClutterAnimation *animation)
{ {
ClutterAlpha *alpha; ClutterTimeline *timeline;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), CLUTTER_LINEAR); g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), CLUTTER_LINEAR);
alpha = clutter_animation_get_alpha_internal (animation); if (animation->priv->alpha != NULL)
return clutter_alpha_get_mode (animation->priv->alpha);
return clutter_alpha_get_mode (alpha); timeline = clutter_animation_get_timeline_internal (animation);
return clutter_timeline_get_progress_mode (timeline);
} }
/** /**
@ -1363,8 +1487,6 @@ clutter_animation_set_duration (ClutterAnimation *animation,
g_object_freeze_notify (G_OBJECT (animation)); g_object_freeze_notify (G_OBJECT (animation));
timeline = clutter_animation_get_timeline_internal (animation); timeline = clutter_animation_get_timeline_internal (animation);
g_assert (CLUTTER_IS_TIMELINE (timeline));
clutter_timeline_set_duration (timeline, msecs); clutter_timeline_set_duration (timeline, msecs);
clutter_timeline_rewind (timeline); clutter_timeline_rewind (timeline);
@ -1453,11 +1575,13 @@ clutter_animation_get_duration (ClutterAnimation *animation)
/** /**
* clutter_animation_set_timeline: * clutter_animation_set_timeline:
* @animation: a #ClutterAnimation * @animation: a #ClutterAnimation
* @timeline: a #ClutterTimeline, or %NULL to unset the * @timeline: (allow-none): a #ClutterTimeline, or %NULL to unset the
* current #ClutterTimeline * current #ClutterTimeline
* *
* Sets the #ClutterTimeline used by @animation. * Sets the #ClutterTimeline used by @animation.
* *
* This function will take a reference on the passed @timeline.
*
* Since: 1.0 * Since: 1.0
*/ */
void void
@ -1466,7 +1590,6 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
{ {
ClutterAnimationPrivate *priv; ClutterAnimationPrivate *priv;
ClutterTimeline *cur_timeline; ClutterTimeline *cur_timeline;
ClutterAlpha *alpha;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation)); g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (timeline == NULL || CLUTTER_IS_TIMELINE (timeline)); g_return_if_fail (timeline == NULL || CLUTTER_IS_TIMELINE (timeline));
@ -1496,14 +1619,19 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
priv->timeline_completed_id = 0; priv->timeline_completed_id = 0;
priv->timeline_frame_id = 0; priv->timeline_frame_id = 0;
alpha = clutter_animation_get_alpha_internal (animation); if (priv->alpha != NULL)
clutter_alpha_set_timeline (alpha, timeline); clutter_alpha_set_timeline (priv->alpha, timeline);
else
priv->timeline = timeline;
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]); g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]); g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]); g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]);
if (timeline) if (timeline != NULL)
{ {
g_object_ref (timeline);
priv->timeline_started_id = priv->timeline_started_id =
g_signal_connect (timeline, "started", g_signal_connect (timeline, "started",
G_CALLBACK (on_timeline_started), G_CALLBACK (on_timeline_started),
@ -1550,95 +1678,18 @@ clutter_animation_get_timeline (ClutterAnimation *animation)
* of the #ClutterAlpha instance. * of the #ClutterAlpha instance.
* *
* Since: 1.0 * Since: 1.0
*
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
* clutter_timeline_set_progress_mode() instead.
*/ */
void void
clutter_animation_set_alpha (ClutterAnimation *animation, clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha) ClutterAlpha *alpha)
{ {
ClutterAnimationPrivate *priv;
ClutterTimeline *timeline;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation)); g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha)); g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
priv = animation->priv; clutter_animation_set_alpha_internal (animation, alpha);
if (priv->alpha == alpha)
return;
g_object_freeze_notify (G_OBJECT (animation));
if (priv->alpha != NULL)
timeline = clutter_alpha_get_timeline (priv->alpha);
else
timeline = NULL;
/* disconnect the old timeline first */
if (timeline != NULL && priv->timeline_started_id != 0)
{
g_signal_handler_disconnect (timeline, priv->timeline_started_id);
priv->timeline_started_id = 0;
}
if (timeline != NULL && priv->timeline_completed_id != 0)
{
g_signal_handler_disconnect (timeline, priv->timeline_completed_id);
priv->timeline_completed_id = 0;
}
/* then we need to disconnect the signal handler from the old alpha */
if (timeline != NULL && priv->timeline_frame_id != 0)
{
g_signal_handler_disconnect (timeline, priv->timeline_frame_id);
priv->timeline_frame_id = 0;
}
if (priv->alpha != NULL)
{
/* this will take care of any reference we hold on the timeline */
g_object_unref (priv->alpha);
priv->alpha = NULL;
}
if (alpha == NULL)
goto out;
priv->alpha = g_object_ref_sink (alpha);
/* if the alpha has a timeline then we use it, otherwise we create one */
timeline = clutter_alpha_get_timeline (priv->alpha);
if (timeline != NULL)
{
priv->timeline_started_id =
g_signal_connect (timeline, "started",
G_CALLBACK (on_timeline_started),
animation);
priv->timeline_completed_id =
g_signal_connect (timeline, "completed",
G_CALLBACK (on_timeline_completed),
animation);
priv->timeline_frame_id =
g_signal_connect (timeline, "new-frame",
G_CALLBACK (on_timeline_frame),
animation);
}
else
{
/* FIXME - add a create_timeline_internal() because this does
* not look very good
*/
(void) clutter_animation_get_timeline_internal (animation);
}
out:
/* emit all relevant notifications */
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
g_object_thaw_notify (G_OBJECT (animation));
} }
/** /**
@ -1650,6 +1701,9 @@ out:
* Return value: (transfer none): the alpha object used by the animation * Return value: (transfer none): the alpha object used by the animation
* *
* Since: 1.0 * Since: 1.0
*
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
* clutter_timeline_get_progress_mode() instead.
*/ */
ClutterAlpha * ClutterAlpha *
clutter_animation_get_alpha (ClutterAnimation *animation) clutter_animation_get_alpha (ClutterAnimation *animation)
@ -2035,6 +2089,8 @@ animation_create_for_actor (ClutterActor *actor)
* #ClutterActor and should not be unreferenced with g_object_unref() * #ClutterActor and should not be unreferenced with g_object_unref()
* *
* Since: 1.0 * Since: 1.0
*
* Deprecated: 1.10: Use clutter_actor_animate_with_timeline() instead
*/ */
ClutterAnimation * ClutterAnimation *
clutter_actor_animate_with_alpha (ClutterActor *actor, clutter_actor_animate_with_alpha (ClutterActor *actor,
@ -2059,7 +2115,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
} }
animation = animation_create_for_actor (actor); animation = animation_create_for_actor (actor);
clutter_animation_set_alpha (animation, alpha); clutter_animation_set_alpha_internal (animation, alpha);
va_start (args, first_property_name); va_start (args, first_property_name);
clutter_animation_setup_valist (animation, first_property_name, args); clutter_animation_setup_valist (animation, first_property_name, args);
@ -2444,6 +2500,8 @@ clutter_actor_animate_with_timelinev (ClutterActor *actor,
* #ClutterActor and should not be unreferenced with g_object_unref() * #ClutterActor and should not be unreferenced with g_object_unref()
* *
* Since: 1.0 * Since: 1.0
*
* Deprecated: 1.10: Use clutter_actor_animate_with_timelinev() instead
*/ */
ClutterAnimation * ClutterAnimation *
clutter_actor_animate_with_alphav (ClutterActor *actor, clutter_actor_animate_with_alphav (ClutterActor *actor,
@ -2469,7 +2527,7 @@ clutter_actor_animate_with_alphav (ClutterActor *actor,
} }
animation = animation_create_for_actor (actor); animation = animation_create_for_actor (actor);
clutter_animation_set_alpha (animation, alpha); clutter_animation_set_alpha_internal (animation, alpha);
clutter_animation_setupv (animation, n_properties, properties, values); clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation); clutter_animation_start (animation);

View File

@ -114,9 +114,6 @@ gboolean clutter_animation_get_loop (ClutterAnimation *an
void clutter_animation_set_timeline (ClutterAnimation *animation, void clutter_animation_set_timeline (ClutterAnimation *animation,
ClutterTimeline *timeline); ClutterTimeline *timeline);
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation); ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
void clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha);
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation, ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name, const gchar *property_name,
@ -138,6 +135,13 @@ ClutterInterval *clutter_animation_get_interval (ClutterAnimation *an
const gchar *property_name); const gchar *property_name);
void clutter_animation_completed (ClutterAnimation *animation); void clutter_animation_completed (ClutterAnimation *animation);
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode and clutter_animation_set_timeline)
void clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha);
CLUTTER_DEPRECATED_FOR(clutter_animation_get_timeline and clutter_timeline_get_progress_mode)
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
ClutterAnimation * clutter_actor_animate (ClutterActor *actor, ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
gulong mode, gulong mode,
guint duration, guint duration,
@ -148,11 +152,6 @@ ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *
ClutterTimeline *timeline, ClutterTimeline *timeline,
const gchar *first_property_name, const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED; ...) G_GNUC_NULL_TERMINATED;
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor, ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
gulong mode, gulong mode,
guint duration, guint duration,
@ -165,15 +164,22 @@ ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor
gint n_properties, gint n_properties,
const gchar * const properties[], const gchar * const properties[],
const GValue *values); const GValue *values);
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
void clutter_actor_detach_animation (ClutterActor *actor);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timeline)
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timelinev)
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor, ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha, ClutterAlpha *alpha,
gint n_properties, gint n_properties,
const gchar * const properties[], const gchar * const properties[],
const GValue *values); const GValue *values);
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
void clutter_actor_detach_animation (ClutterActor *actor);
G_END_DECLS G_END_DECLS
#endif /* __CLUTTER_ANIMATION_H__ */ #endif /* __CLUTTER_ANIMATION_H__ */