animation: Deprecate Alpha usage
We can use ClutterTimeline and its progress mode inside ClutterAnimation; obviously, we have to maintain the invariants because of the ClutterAnimation:alpha property, but if all you set is the :mode property using one of the Clutter animation modes then we can skip the ClutterAlpha entirely.
This commit is contained in:
parent
7ec975ed3d
commit
f98bb30633
@ -193,6 +193,7 @@ struct _ClutterAnimationPrivate
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GHashTable *properties;
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ClutterAlpha *alpha;
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ClutterTimeline *timeline;
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guint timeline_started_id;
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guint timeline_completed_id;
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@ -205,10 +206,35 @@ static GQuark quark_object_animation = 0;
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static void clutter_scriptable_init (ClutterScriptableIface *iface);
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static void clutter_animation_set_alpha_internal (ClutterAnimation *animation,
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ClutterAlpha *alpha);
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static ClutterAlpha * clutter_animation_get_alpha_internal (ClutterAnimation *animation);
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static ClutterTimeline * clutter_animation_get_timeline_internal (ClutterAnimation *animation);
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G_DEFINE_TYPE_WITH_CODE (ClutterAnimation, clutter_animation, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_init));
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static ClutterAlpha *
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clutter_animation_get_alpha_internal (ClutterAnimation *animation)
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{
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ClutterAnimationPrivate *priv = animation->priv;
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if (priv->alpha == NULL)
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{
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ClutterAlpha *alpha;
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alpha = clutter_alpha_new ();
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clutter_alpha_set_mode (alpha, CLUTTER_LINEAR);
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priv->alpha = g_object_ref_sink (alpha);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
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}
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return priv->alpha;
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}
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static void
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on_actor_destroy (ClutterActor *actor,
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ClutterAnimation *animation)
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@ -310,7 +336,7 @@ clutter_animation_dispose (GObject *gobject)
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if (priv->alpha != NULL)
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timeline = clutter_alpha_get_timeline (priv->alpha);
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else
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timeline = NULL;
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timeline = priv->timeline;
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if (timeline != NULL && priv->timeline_started_id != 0)
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g_signal_handler_disconnect (timeline, priv->timeline_started_id);
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@ -371,7 +397,7 @@ clutter_animation_set_property (GObject *gobject,
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break;
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case PROP_ALPHA:
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clutter_animation_set_alpha (animation, g_value_get_object (value));
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clutter_animation_set_alpha_internal (animation, g_value_get_object (value));
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break;
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default:
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@ -412,7 +438,7 @@ clutter_animation_get_property (GObject *gobject,
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break;
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case PROP_ALPHA:
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g_value_set_object (value, clutter_animation_get_alpha (animation));
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g_value_set_object (value, clutter_animation_get_alpha_internal (animation));
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break;
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default:
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@ -546,13 +572,16 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
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* The #ClutterAlpha used by the animation.
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*
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* Since: 1.0
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*
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* Deprecated: 1.10: Use the #ClutterAnimation:timeline property and
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* the #ClutterTimeline:progress-mode property instead.
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*/
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obj_props[PROP_ALPHA] =
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g_param_spec_object ("alpha",
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P_("Alpha"),
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P_("The alpha used by the animation"),
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CLUTTER_TYPE_ALPHA,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_properties (gobject_class,
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PROP_LAST,
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@ -1089,7 +1118,10 @@ on_timeline_frame (ClutterTimeline *timeline,
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priv = animation->priv;
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alpha_value = clutter_alpha_get_alpha (priv->alpha);
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if (priv->alpha != NULL)
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alpha_value = clutter_alpha_get_alpha (priv->alpha);
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else
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alpha_value = clutter_timeline_get_progress (priv->timeline);
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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{
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@ -1144,37 +1176,21 @@ on_timeline_frame (ClutterTimeline *timeline,
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g_object_unref (animation);
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}
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static ClutterAlpha *
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clutter_animation_get_alpha_internal (ClutterAnimation *animation)
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{
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ClutterAnimationPrivate *priv = animation->priv;
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if (priv->alpha == NULL)
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{
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ClutterAlpha *alpha;
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alpha = clutter_alpha_new ();
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clutter_alpha_set_mode (alpha, CLUTTER_LINEAR);
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priv->alpha = g_object_ref_sink (alpha);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
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}
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return priv->alpha;
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}
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static ClutterTimeline *
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clutter_animation_get_timeline_internal (ClutterAnimation *animation)
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{
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ClutterAnimationPrivate *priv = animation->priv;
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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alpha = clutter_animation_get_alpha_internal (animation);
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timeline = clutter_alpha_get_timeline (alpha);
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if (timeline != NULL)
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return timeline;
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if (priv->timeline != NULL)
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return priv->timeline;
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if (priv->alpha != NULL)
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{
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timeline = clutter_alpha_get_timeline (priv->alpha);
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if (timeline != NULL)
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return timeline;
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}
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timeline = g_object_new (CLUTTER_TYPE_TIMELINE, NULL);
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@ -1193,14 +1209,106 @@ clutter_animation_get_timeline_internal (ClutterAnimation *animation)
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G_CALLBACK (on_timeline_frame),
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animation);
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clutter_alpha_set_timeline (alpha, timeline);
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if (priv->alpha != NULL)
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{
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clutter_alpha_set_timeline (priv->alpha, timeline);
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/* the alpha owns the timeline now */
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g_object_unref (timeline);
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/* the alpha owns the timeline now */
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g_object_unref (timeline);
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}
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priv->timeline = timeline;
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
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return timeline;
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return priv->timeline;
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}
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static void
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clutter_animation_set_alpha_internal (ClutterAnimation *animation,
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ClutterAlpha *alpha)
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{
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ClutterAnimationPrivate *priv;
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ClutterTimeline *timeline;
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priv = animation->priv;
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if (priv->alpha == alpha)
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return;
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g_object_freeze_notify (G_OBJECT (animation));
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if (priv->alpha != NULL)
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timeline = clutter_alpha_get_timeline (priv->alpha);
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else
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timeline = NULL;
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/* disconnect the old timeline first */
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if (timeline != NULL && priv->timeline_started_id != 0)
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{
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g_signal_handler_disconnect (timeline, priv->timeline_started_id);
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priv->timeline_started_id = 0;
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}
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if (timeline != NULL && priv->timeline_completed_id != 0)
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{
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g_signal_handler_disconnect (timeline, priv->timeline_completed_id);
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priv->timeline_completed_id = 0;
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}
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/* then we need to disconnect the signal handler from the old alpha */
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if (timeline != NULL && priv->timeline_frame_id != 0)
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{
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g_signal_handler_disconnect (timeline, priv->timeline_frame_id);
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priv->timeline_frame_id = 0;
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}
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if (priv->alpha != NULL)
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{
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/* this will take care of any reference we hold on the timeline */
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g_object_unref (priv->alpha);
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priv->alpha = NULL;
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}
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if (alpha == NULL)
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goto out;
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priv->alpha = g_object_ref_sink (alpha);
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/* if the alpha has a timeline then we use it, otherwise we create one */
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timeline = clutter_alpha_get_timeline (priv->alpha);
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if (timeline != NULL)
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{
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priv->timeline_started_id =
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g_signal_connect (timeline, "started",
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G_CALLBACK (on_timeline_started),
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animation);
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priv->timeline_completed_id =
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g_signal_connect (timeline, "completed",
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G_CALLBACK (on_timeline_completed),
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animation);
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priv->timeline_frame_id =
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g_signal_connect (timeline, "new-frame",
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G_CALLBACK (on_timeline_frame),
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animation);
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}
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else
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{
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/* FIXME - add a create_timeline_internal() because this does
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* not look very good
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*/
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(void) clutter_animation_get_timeline_internal (animation);
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}
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out:
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/* emit all relevant notifications */
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
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g_object_thaw_notify (G_OBJECT (animation));
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}
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/**
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@ -1301,16 +1409,29 @@ void
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clutter_animation_set_mode (ClutterAnimation *animation,
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gulong mode)
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{
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ClutterAlpha *alpha;
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_object_freeze_notify (G_OBJECT (animation));
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alpha = clutter_animation_get_alpha_internal (animation);
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g_assert (CLUTTER_IS_ALPHA (alpha));
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if (animation->priv->alpha != NULL || mode > CLUTTER_ANIMATION_LAST)
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{
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ClutterAlpha *alpha;
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clutter_alpha_set_mode (alpha, mode);
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if (animation->priv->alpha == NULL)
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alpha = clutter_animation_get_alpha_internal (animation);
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else
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alpha = animation->priv->alpha;
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clutter_alpha_set_mode (alpha, mode);
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}
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else
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{
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ClutterTimeline *timeline;
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timeline = clutter_animation_get_timeline_internal (animation);
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clutter_timeline_set_progress_mode (timeline, mode);
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}
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]);
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@ -1331,13 +1452,16 @@ clutter_animation_set_mode (ClutterAnimation *animation,
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gulong
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clutter_animation_get_mode (ClutterAnimation *animation)
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{
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ClutterAlpha *alpha;
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ClutterTimeline *timeline;
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), CLUTTER_LINEAR);
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alpha = clutter_animation_get_alpha_internal (animation);
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if (animation->priv->alpha != NULL)
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return clutter_alpha_get_mode (animation->priv->alpha);
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return clutter_alpha_get_mode (alpha);
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timeline = clutter_animation_get_timeline_internal (animation);
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return clutter_timeline_get_progress_mode (timeline);
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}
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/**
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@ -1363,8 +1487,6 @@ clutter_animation_set_duration (ClutterAnimation *animation,
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g_object_freeze_notify (G_OBJECT (animation));
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timeline = clutter_animation_get_timeline_internal (animation);
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g_assert (CLUTTER_IS_TIMELINE (timeline));
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clutter_timeline_set_duration (timeline, msecs);
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clutter_timeline_rewind (timeline);
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@ -1453,11 +1575,13 @@ clutter_animation_get_duration (ClutterAnimation *animation)
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/**
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* clutter_animation_set_timeline:
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* @animation: a #ClutterAnimation
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* @timeline: a #ClutterTimeline, or %NULL to unset the
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* @timeline: (allow-none): a #ClutterTimeline, or %NULL to unset the
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* current #ClutterTimeline
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*
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* Sets the #ClutterTimeline used by @animation.
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*
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* This function will take a reference on the passed @timeline.
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*
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* Since: 1.0
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*/
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void
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@ -1466,7 +1590,6 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
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{
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ClutterAnimationPrivate *priv;
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ClutterTimeline *cur_timeline;
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ClutterAlpha *alpha;
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (timeline == NULL || CLUTTER_IS_TIMELINE (timeline));
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@ -1496,14 +1619,19 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
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priv->timeline_completed_id = 0;
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priv->timeline_frame_id = 0;
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alpha = clutter_animation_get_alpha_internal (animation);
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clutter_alpha_set_timeline (alpha, timeline);
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if (priv->alpha != NULL)
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clutter_alpha_set_timeline (priv->alpha, timeline);
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else
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priv->timeline = timeline;
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]);
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if (timeline)
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if (timeline != NULL)
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{
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g_object_ref (timeline);
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priv->timeline_started_id =
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g_signal_connect (timeline, "started",
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G_CALLBACK (on_timeline_started),
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@ -1550,95 +1678,18 @@ clutter_animation_get_timeline (ClutterAnimation *animation)
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* of the #ClutterAlpha instance.
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*
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* Since: 1.0
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*
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* Deprecated: 1.10: Use clutter_animation_get_timeline() and
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* clutter_timeline_set_progress_mode() instead.
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*/
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void
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clutter_animation_set_alpha (ClutterAnimation *animation,
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ClutterAlpha *alpha)
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{
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ClutterAnimationPrivate *priv;
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ClutterTimeline *timeline;
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
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priv = animation->priv;
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if (priv->alpha == alpha)
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return;
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g_object_freeze_notify (G_OBJECT (animation));
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if (priv->alpha != NULL)
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timeline = clutter_alpha_get_timeline (priv->alpha);
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else
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timeline = NULL;
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/* disconnect the old timeline first */
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if (timeline != NULL && priv->timeline_started_id != 0)
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{
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g_signal_handler_disconnect (timeline, priv->timeline_started_id);
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priv->timeline_started_id = 0;
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}
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if (timeline != NULL && priv->timeline_completed_id != 0)
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{
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g_signal_handler_disconnect (timeline, priv->timeline_completed_id);
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priv->timeline_completed_id = 0;
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}
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/* then we need to disconnect the signal handler from the old alpha */
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if (timeline != NULL && priv->timeline_frame_id != 0)
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{
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g_signal_handler_disconnect (timeline, priv->timeline_frame_id);
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priv->timeline_frame_id = 0;
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}
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if (priv->alpha != NULL)
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{
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/* this will take care of any reference we hold on the timeline */
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g_object_unref (priv->alpha);
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priv->alpha = NULL;
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}
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if (alpha == NULL)
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goto out;
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priv->alpha = g_object_ref_sink (alpha);
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/* if the alpha has a timeline then we use it, otherwise we create one */
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timeline = clutter_alpha_get_timeline (priv->alpha);
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if (timeline != NULL)
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{
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priv->timeline_started_id =
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g_signal_connect (timeline, "started",
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G_CALLBACK (on_timeline_started),
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animation);
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priv->timeline_completed_id =
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g_signal_connect (timeline, "completed",
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G_CALLBACK (on_timeline_completed),
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animation);
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priv->timeline_frame_id =
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g_signal_connect (timeline, "new-frame",
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G_CALLBACK (on_timeline_frame),
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animation);
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}
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else
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{
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/* FIXME - add a create_timeline_internal() because this does
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* not look very good
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*/
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(void) clutter_animation_get_timeline_internal (animation);
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}
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out:
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/* emit all relevant notifications */
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_MODE]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_DURATION]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_LOOP]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_ALPHA]);
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g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_TIMELINE]);
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g_object_thaw_notify (G_OBJECT (animation));
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clutter_animation_set_alpha_internal (animation, alpha);
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}
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/**
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@ -1650,6 +1701,9 @@ out:
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* Return value: (transfer none): the alpha object used by the animation
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*
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* Since: 1.0
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*
|
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* Deprecated: 1.10: Use clutter_animation_get_timeline() and
|
||||
* clutter_timeline_get_progress_mode() instead.
|
||||
*/
|
||||
ClutterAlpha *
|
||||
clutter_animation_get_alpha (ClutterAnimation *animation)
|
||||
@ -2035,6 +2089,8 @@ animation_create_for_actor (ClutterActor *actor)
|
||||
* #ClutterActor and should not be unreferenced with g_object_unref()
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_animate_with_timeline() instead
|
||||
*/
|
||||
ClutterAnimation *
|
||||
clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
@ -2059,7 +2115,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
}
|
||||
|
||||
animation = animation_create_for_actor (actor);
|
||||
clutter_animation_set_alpha (animation, alpha);
|
||||
clutter_animation_set_alpha_internal (animation, alpha);
|
||||
|
||||
va_start (args, first_property_name);
|
||||
clutter_animation_setup_valist (animation, first_property_name, args);
|
||||
@ -2444,6 +2500,8 @@ clutter_actor_animate_with_timelinev (ClutterActor *actor,
|
||||
* #ClutterActor and should not be unreferenced with g_object_unref()
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_animate_with_timelinev() instead
|
||||
*/
|
||||
ClutterAnimation *
|
||||
clutter_actor_animate_with_alphav (ClutterActor *actor,
|
||||
@ -2469,7 +2527,7 @@ clutter_actor_animate_with_alphav (ClutterActor *actor,
|
||||
}
|
||||
|
||||
animation = animation_create_for_actor (actor);
|
||||
clutter_animation_set_alpha (animation, alpha);
|
||||
clutter_animation_set_alpha_internal (animation, alpha);
|
||||
clutter_animation_setupv (animation, n_properties, properties, values);
|
||||
clutter_animation_start (animation);
|
||||
|
||||
|
@ -114,9 +114,6 @@ gboolean clutter_animation_get_loop (ClutterAnimation *an
|
||||
void clutter_animation_set_timeline (ClutterAnimation *animation,
|
||||
ClutterTimeline *timeline);
|
||||
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
|
||||
void clutter_animation_set_alpha (ClutterAnimation *animation,
|
||||
ClutterAlpha *alpha);
|
||||
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
|
||||
|
||||
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
|
||||
const gchar *property_name,
|
||||
@ -138,6 +135,13 @@ ClutterInterval *clutter_animation_get_interval (ClutterAnimation *an
|
||||
const gchar *property_name);
|
||||
void clutter_animation_completed (ClutterAnimation *animation);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode and clutter_animation_set_timeline)
|
||||
void clutter_animation_set_alpha (ClutterAnimation *animation,
|
||||
ClutterAlpha *alpha);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_animation_get_timeline and clutter_timeline_get_progress_mode)
|
||||
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
|
||||
|
||||
ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
|
||||
gulong mode,
|
||||
guint duration,
|
||||
@ -148,11 +152,6 @@ ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *
|
||||
ClutterTimeline *timeline,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
ClutterAlpha *alpha,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
|
||||
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
|
||||
gulong mode,
|
||||
guint duration,
|
||||
@ -165,15 +164,22 @@ ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor
|
||||
gint n_properties,
|
||||
const gchar * const properties[],
|
||||
const GValue *values);
|
||||
|
||||
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
|
||||
void clutter_actor_detach_animation (ClutterActor *actor);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timeline)
|
||||
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
|
||||
ClutterAlpha *alpha,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timelinev)
|
||||
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
|
||||
ClutterAlpha *alpha,
|
||||
gint n_properties,
|
||||
const gchar * const properties[],
|
||||
const GValue *values);
|
||||
|
||||
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
|
||||
void clutter_actor_detach_animation (ClutterActor *actor);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ANIMATION_H__ */
|
||||
|
Loading…
Reference in New Issue
Block a user