2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE, WRITABLE and READWRITE paramspec flags, declaring the string components of the properties GParamSpec as static; this should shave off some bytes in the memory footprint and avoid relocations. * clutter/clutter-actor.c: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-opacity.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behavuour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: Use the CLUTTER_PARAM_* macros we just added. * clutter/clutter-behaviour-scale.c: Add properties for the scale begin, scale end and gravity parameters. * clutter/clutter-behaviour-path.h: Mark the ClutterKnot memory management functions as public (for the bindings), since we use the slice allocator for copying knots around; add a clutter_knot_equal() function. * clutter/clutter-behaviour-path.c: (node_distance): Use clutter_knot_equal() as a fast path to avoid the sqrt() in case the nodes we are using are at the same position. (path_total_length): Additional check on the existence of the next node. * examples/behave.c: Do not leak the ClutterBehaviour objects around.
This commit is contained in:
@ -848,7 +848,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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g_param_spec_pointer ("pixbuf",
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"Pixbuf source for Texture.",
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"Pixbuf source for Texture.",
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G_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_USE_TILES,
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@ -862,7 +862,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*/
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(clutter_feature_available
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(CLUTTER_FEATURE_TEXTURE_RECTANGLE) == FALSE),
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_SYNC_SIZE,
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@ -871,7 +871,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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"Auto sync size of actor to underlying pixbuf"
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"dimentions",
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TRUE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_X,
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@ -880,7 +880,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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"Reapeat underlying pixbuf rather than scale"
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"in x direction. Currently UNWORKING",
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FALSE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_Y,
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@ -889,7 +889,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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"Reapeat underlying pixbuf rather than scale"
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"in y direction. Currently UNWORKING",
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FALSE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
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/* FIXME: Ideally this option needs to have some kind of global
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* overide as to imporve performance.
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@ -905,7 +905,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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0,
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G_MAXINT,
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1,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_MAX_TILE_WASTE,
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@ -917,7 +917,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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0,
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G_MAXINT,
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64,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_PIXEL_TYPE,
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@ -927,7 +927,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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0,
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G_MAXINT,
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PIXEL_TYPE,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_PIXEL_FORMAT,
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@ -937,7 +937,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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0,
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G_MAXINT,
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GL_RGBA,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
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G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
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texture_signals[SIGNAL_SIZE_CHANGE] =
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g_signal_new ("size-change",
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