Support GL_ARB_texture_rectangle in MutterShapedTexture
mutter-shaped-texture.c: Retrieve the target from the cogl_texture and use it, instead of hardcoding GL_TEXTURE_2D.
This commit is contained in:
parent
026008a700
commit
f826fb1d9a
@ -233,6 +233,7 @@ mutter_shaped_texture_ensure_mask (MutterShapedTexture *stex)
|
||||
CoglHandle paint_tex;
|
||||
guint tex_width, tex_height;
|
||||
GLuint mask_gl_tex;
|
||||
GLenum mask_target;
|
||||
|
||||
paint_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (stex));
|
||||
|
||||
@ -291,14 +292,17 @@ mutter_shaped_texture_ensure_mask (MutterShapedTexture *stex)
|
||||
priv->mask_width = tex_width;
|
||||
priv->mask_height = tex_height;
|
||||
|
||||
cogl_texture_get_gl_texture (priv->mask_texture, &mask_gl_tex, NULL);
|
||||
cogl_texture_get_gl_texture (priv->mask_texture, &mask_gl_tex, &mask_target);
|
||||
|
||||
mutter_shaped_texture_get_gl_size (priv->mask_texture,
|
||||
&priv->mask_gl_width,
|
||||
&priv->mask_gl_height);
|
||||
|
||||
if ((guint) priv->mask_gl_width == tex_width
|
||||
&& (guint) priv->mask_gl_height == tex_height)
|
||||
if (mask_target == GL_TEXTURE_RECTANGLE_ARB)
|
||||
mutter_shaped_texture_set_coord_array (0.0f, 0.0f, tex_width, tex_height,
|
||||
priv->mask_tex_coords);
|
||||
else if ((guint) priv->mask_gl_width == tex_width
|
||||
&& (guint) priv->mask_gl_height == tex_height)
|
||||
mutter_shaped_texture_set_coord_array (0.0f, 0.0f, 1.0f, 1.0f,
|
||||
priv->mask_tex_coords);
|
||||
else
|
||||
@ -322,6 +326,7 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
GLboolean vertex_array_was_enabled, tex_coord_array_was_enabled;
|
||||
GLboolean color_array_was_enabled;
|
||||
GLuint paint_gl_tex, mask_gl_tex;
|
||||
GLenum paint_target, mask_target;
|
||||
guint paint_gl_width, paint_gl_height;
|
||||
GLfloat vertex_coords[8], paint_tex_coords[8];
|
||||
ClutterActorBox alloc;
|
||||
@ -358,18 +363,18 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
|
||||
mutter_shaped_texture_ensure_mask (stex);
|
||||
|
||||
cogl_texture_get_gl_texture (paint_tex, &paint_gl_tex, NULL);
|
||||
cogl_texture_get_gl_texture (priv->mask_texture, &mask_gl_tex, NULL);
|
||||
cogl_texture_get_gl_texture (paint_tex, &paint_gl_tex, &paint_target);
|
||||
cogl_texture_get_gl_texture (priv->mask_texture, &mask_gl_tex, &mask_target);
|
||||
|
||||
/* We need to keep track of the some of the old state so that we
|
||||
don't confuse Cogl */
|
||||
texture_was_enabled = glIsEnabled (GL_TEXTURE_2D);
|
||||
texture_was_enabled = glIsEnabled (paint_target);
|
||||
blend_was_enabled = glIsEnabled (GL_BLEND);
|
||||
vertex_array_was_enabled = glIsEnabled (GL_VERTEX_ARRAY);
|
||||
tex_coord_array_was_enabled = glIsEnabled (GL_TEXTURE_COORD_ARRAY);
|
||||
color_array_was_enabled = glIsEnabled (GL_COLOR_ARRAY);
|
||||
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
glEnable (paint_target);
|
||||
glEnable (GL_BLEND);
|
||||
glEnableClientState (GL_VERTEX_ARRAY);
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
@ -379,7 +384,7 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
cogl_color (&white);
|
||||
|
||||
/* Put the main painting texture in the first texture unit */
|
||||
glBindTexture (GL_TEXTURE_2D, paint_gl_tex);
|
||||
glBindTexture (paint_target, paint_gl_tex);
|
||||
|
||||
/* We need the actual size of the texture so that we can calculate
|
||||
the right texture coordinates if NPOTs textures are not supported
|
||||
@ -391,9 +396,9 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
/* Put the mask texture in the second texture unit */
|
||||
tst_active_texture (GL_TEXTURE1);
|
||||
tst_client_active_texture (GL_TEXTURE1);
|
||||
glBindTexture (GL_TEXTURE_2D, mask_gl_tex);
|
||||
glBindTexture (mask_target, mask_gl_tex);
|
||||
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
glEnable (mask_target);
|
||||
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer (2, GL_FLOAT, 0, priv->mask_tex_coords);
|
||||
@ -419,8 +424,11 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
- alloc.y1),
|
||||
vertex_coords);
|
||||
|
||||
if ((guint) paint_gl_width == tex_width
|
||||
&& (guint) paint_gl_height == tex_height)
|
||||
if (paint_target == GL_TEXTURE_RECTANGLE_ARB)
|
||||
mutter_shaped_texture_set_coord_array (0.0f, 0.0f, tex_width, tex_height,
|
||||
paint_tex_coords);
|
||||
else if ((guint) paint_gl_width == tex_width
|
||||
&& (guint) paint_gl_height == tex_height)
|
||||
mutter_shaped_texture_set_coord_array (0.0f, 0.0f, 1.0f, 1.0f,
|
||||
paint_tex_coords);
|
||||
else
|
||||
@ -434,7 +442,7 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
/* Disable the second texture unit and coord array */
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
glDisable (mask_target);
|
||||
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
/* Go back to operating on the first texture unit */
|
||||
@ -443,7 +451,7 @@ mutter_shaped_texture_paint (ClutterActor *actor)
|
||||
|
||||
/* Restore the old state */
|
||||
if (!texture_was_enabled)
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
glDisable (paint_target);
|
||||
if (!blend_was_enabled)
|
||||
glDisable (GL_BLEND);
|
||||
if (!vertex_array_was_enabled)
|
||||
|
Loading…
Reference in New Issue
Block a user