diff --git a/tests/interactive/test-pixmap.c b/tests/interactive/test-pixmap.c index bcb9c31a1..70d5e614e 100644 --- a/tests/interactive/test-pixmap.c +++ b/tests/interactive/test-pixmap.c @@ -196,7 +196,7 @@ test_pixmap_main (int argc, char **argv) Display *xdpy; int screen; Window rootwin; - ClutterActor *group, *label, *stage, *tex; + ClutterActor *group = NULL, *label, *stage, *tex; Pixmap pixmap; const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF }; Window win_remote; @@ -241,19 +241,23 @@ test_pixmap_main (int argc, char **argv) alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400); - group = clutter_group_new (); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Window)"); - clutter_container_add_actor (CLUTTER_CONTAINER (group), label); - tex = clutter_x11_texture_pixmap_new_with_window (win_remote); - clutter_container_add_actor (CLUTTER_CONTAINER (group), tex); - clutter_actor_set_position (tex, 0, 20); - clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex), - TRUE); - clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex), - CLUTTER_TEXTURE_QUALITY_HIGH); - clutter_actor_set_position (group, 0, 0); - clutter_behaviour_apply (depth_behavior, group); + if (!disable_x11) + { + group = clutter_group_new (); + clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); + label = clutter_text_new_with_text ("fixed", + "ClutterX11Texture (Window)"); + clutter_container_add_actor (CLUTTER_CONTAINER (group), label); + tex = clutter_x11_texture_pixmap_new_with_window (win_remote); + clutter_container_add_actor (CLUTTER_CONTAINER (group), tex); + clutter_actor_set_position (tex, 0, 20); + clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex), + TRUE); + clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex), + CLUTTER_TEXTURE_QUALITY_HIGH); + clutter_actor_set_position (group, 0, 0); + clutter_behaviour_apply (depth_behavior, group); + } #ifdef HAVE_CLUTTER_GLX /* a window with glx */ @@ -283,7 +287,10 @@ test_pixmap_main (int argc, char **argv) } #endif /* HAVE_CLUTTER_GLX */ - row_height = clutter_actor_get_height (group); + if (group) + row_height = clutter_actor_get_height (group); + else + row_height = 0; /* NB: We only draw on the window after being redirected, so we dont * have to worry about handling expose events... */