framebuffer: don't reference default fb in _clear apis
Some of the functions we were calling in cogl_framebuffer_clear[4f] were referring to the current framebuffer, which would result in a crash if nothing had been pushed before trying to explicitly clear a given framebuffer. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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19d12e65e5
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f7b1bab1ad
@ -67,14 +67,14 @@ project_vertex (const CoglMatrix *modelview_projection,
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}
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static void
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set_clip_plane (GLint plane_num,
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set_clip_plane (CoglFramebuffer *framebuffer,
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GLint plane_num,
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const float *vertex_a,
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const float *vertex_b)
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{
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GLfloat planef[4];
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double planed[4];
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GLfloat angle;
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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@ -135,12 +135,12 @@ set_clip_plane (GLint plane_num,
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}
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static void
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set_clip_planes (float x_1,
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set_clip_planes (CoglFramebuffer *framebuffer,
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float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrix modelview_matrix;
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@ -179,29 +179,29 @@ set_clip_planes (float x_1,
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if (signed_area > 0.0f)
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{
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/* counter-clockwise */
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set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_bl);
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set_clip_plane (GL_CLIP_PLANE1, vertex_bl, vertex_br);
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set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_tr);
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set_clip_plane (GL_CLIP_PLANE3, vertex_tr, vertex_tl);
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set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_bl);
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set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_bl, vertex_br);
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set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_tr);
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set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_tr, vertex_tl);
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}
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else
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{
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/* clockwise */
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set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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}
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}
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static void
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add_stencil_clip_rectangle (float x_1,
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add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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gboolean first)
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{
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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@ -584,7 +584,8 @@ _cogl_clip_stack_get_bounds (CoglClipStack *stack,
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}
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void
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_cogl_clip_stack_flush (CoglClipStack *stack)
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_cogl_clip_stack_flush (CoglClipStack *stack,
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CoglFramebuffer *framebuffer)
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{
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int has_clip_planes;
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gboolean using_clip_planes = FALSE;
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@ -613,7 +614,7 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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ctx->current_clip_stack = _cogl_clip_stack_ref (stack);
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modelview_stack =
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_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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@ -644,8 +645,6 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
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else
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{
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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/* We store the entry coordinates in Cogl coordinate space
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* but OpenGL requires the window origin to be the bottom
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* left so we may need to convert the incoming coordinates.
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@ -714,7 +713,8 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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{
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COGL_NOTE (CLIPPING, "Adding clip planes clip for rectangle");
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set_clip_planes (rect->x0,
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set_clip_planes (framebuffer,
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rect->x0,
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rect->y0,
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rect->x1,
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rect->y1);
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@ -726,7 +726,8 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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{
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COGL_NOTE (CLIPPING, "Adding stencil clip for rectangle");
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add_stencil_clip_rectangle (rect->x0,
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add_stencil_clip_rectangle (framebuffer,
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rect->x0,
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rect->y0,
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rect->x1,
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rect->y1,
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@ -26,6 +26,7 @@
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#include "cogl2-path.h"
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#include "cogl-matrix.h"
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#include "cogl.h"
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/* The clip stack works like a GSList where only a pointer to the top
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of the stack is stored. The empty clip stack is represented simply
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@ -178,7 +179,8 @@ _cogl_clip_stack_get_bounds (CoglClipStack *stack,
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int *scissor_y1);
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void
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_cogl_clip_stack_flush (CoglClipStack *stack);
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_cogl_clip_stack_flush (CoglClipStack *stack,
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CoglFramebuffer *framebuffer);
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CoglClipStack *
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_cogl_clip_stack_ref (CoglClipStack *stack);
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@ -41,7 +41,8 @@ void
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_cogl_clip_state_destroy (CoglClipState *state);
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void
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_cogl_clip_state_flush (CoglClipState *clip_state);
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_cogl_clip_state_flush (CoglClipState *clip_state,
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CoglFramebuffer *framebuffer);
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CoglClipStack *
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_cogl_clip_state_get_stack (CoglClipState *clip_state);
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@ -146,11 +146,13 @@ cogl_clip_pop (void)
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}
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void
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_cogl_clip_state_flush (CoglClipState *clip_state)
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_cogl_clip_state_flush (CoglClipState *clip_state,
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CoglFramebuffer *framebuffer)
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{
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/* Flush the topmost stack. The clip stack code will bail out early
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if this is already flushed */
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_cogl_clip_stack_flush (clip_state->stacks->data);
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_cogl_clip_stack_flush (clip_state->stacks->data,
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framebuffer);
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}
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/* XXX: This should never have been made public API! */
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@ -166,7 +168,7 @@ cogl_clip_ensure (void)
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application however so it makes sense to flush the journal
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here */
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_cogl_framebuffer_flush_journal (framebuffer);
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_cogl_clip_state_flush (clip_state);
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_cogl_clip_state_flush (clip_state, framebuffer);
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}
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static void
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@ -146,7 +146,8 @@ _cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
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int width, int height);
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void
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_cogl_clear4f (unsigned long buffers,
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_cogl_framebuffer_clear_without_flush4f (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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@ -228,7 +228,8 @@ _cogl_framebuffer_get_winsys (CoglFramebuffer *framebuffer)
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* needed when doing operations that may be called whiling flushing
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* the journal */
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void
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_cogl_clear4f (unsigned long buffers,
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_cogl_framebuffer_clear_without_flush4f (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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@ -240,15 +241,12 @@ _cogl_clear4f (unsigned long buffers,
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if (buffers & COGL_BUFFER_BIT_COLOR)
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{
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CoglFramebuffer *draw_framebuffer;
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GE( ctx, glClearColor (red, green, blue, alpha) );
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gl_buffers |= GL_COLOR_BUFFER_BIT;
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draw_framebuffer = cogl_get_draw_framebuffer ();
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if (ctx->current_gl_color_mask != draw_framebuffer->color_mask)
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if (ctx->current_gl_color_mask != framebuffer->color_mask)
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{
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CoglColorMask color_mask = draw_framebuffer->color_mask;
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CoglColorMask color_mask = framebuffer->color_mask;
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GE( ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
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!!(color_mask & COGL_COLOR_MASK_GREEN),
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!!(color_mask & COGL_COLOR_MASK_BLUE),
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@ -396,7 +394,8 @@ _cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (framebuffer, framebuffer, 0);
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_cogl_clear4f (buffers, red, green, blue, alpha);;
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_cogl_framebuffer_clear_without_flush4f (framebuffer, buffers,
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red, green, blue, alpha);
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/* This is a debugging variable used to visually display the quad
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* batches from the journal. It is reset here to increase the
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@ -1463,7 +1462,8 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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* matrices so we must do it before flushing the matrices...
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*/
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if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
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_cogl_clip_state_flush (&draw_buffer->clip_state);
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_cogl_clip_state_flush (&draw_buffer->clip_state,
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draw_buffer);
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if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
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_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
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@ -1651,7 +1651,7 @@ _cogl_blit_framebuffer (unsigned int src_x,
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by the scissor and we want to hide this feature for the Cogl API
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because it's not obvious to an app how the clip state will affect
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the scissor */
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_cogl_clip_stack_flush (NULL);
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_cogl_clip_stack_flush (NULL, draw_buffer);
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ctx->glBlitFramebuffer (src_x, src_y,
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src_x + width, src_y + height,
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@ -95,6 +95,8 @@ typedef struct _CoglJournalFlushState
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{
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CoglJournal *journal;
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CoglFramebuffer *framebuffer;
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CoglAttributeBuffer *attribute_buffer;
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GArray *attributes;
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int current_attribute;
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@ -705,7 +707,7 @@ _cogl_journal_flush_clip_stacks_and_entries (CoglJournalEntry *batch_start,
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
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g_print ("BATCHING: clip stack batch len = %d\n", batch_len);
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_cogl_clip_stack_flush (batch_start->clip_stack);
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_cogl_clip_stack_flush (batch_start->clip_stack, state->framebuffer);
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_cogl_matrix_stack_push (state->modelview_stack);
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@ -1352,6 +1354,7 @@ _cogl_journal_flush (CoglJournal *journal,
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* that the timer isn't started recursively. */
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COGL_TIMER_START (_cogl_uprof_context, flush_timer);
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state.framebuffer = framebuffer;
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cogl_push_framebuffer (framebuffer);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
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@ -401,9 +401,11 @@ _cogl_add_path_to_stencil_buffer (CoglPath *path,
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will have set up a scissor for the minimum bounding box of
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all of the clips. That box will likely mean that this
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_cogl_clear won't need to clear the entire
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buffer. _cogl_clear4f is used instead of cogl_clear because
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it won't try to flush the journal */
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_cogl_clear4f (COGL_BUFFER_BIT_STENCIL, 0, 0, 0, 0);
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buffer. _cogl_framebuffer_clear_without_flush4f is used instead
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of cogl_clear because it won't try to flush the journal */
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_cogl_framebuffer_clear_without_flush4f (framebuffer,
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 0);
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else
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{
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/* Just clear the bounding box */
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