interactive: Use the newly added CLUTTER_ALIGN_BOTH value
We center a lot of stuff using ClutterAlignConstraints.
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1e51961f7a
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@ -216,8 +216,7 @@ test_actors_main (int argc, char *argv[])
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oh->group = clutter_group_new();
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clutter_actor_set_name (oh->group, "Group");
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g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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clutter_actor_add_constraint (oh->group, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0f));
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oh->hand = g_new (ClutterActor*, n_hands);
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@ -186,11 +186,8 @@ test_constraints_main (int argc, char *argv[])
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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/* align the center rectangle to the center of the stage */
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constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5);
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clutter_actor_add_constraint_with_name (rect, "x-align", constraint);
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constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5);
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clutter_actor_add_constraint_with_name (rect, "y-align", constraint);
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constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5);
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clutter_actor_add_constraint_with_name (rect, "align", constraint);
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/* this is the equivalent of the DesaturateEffect; we cannot animate
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* the factor because the animation API only understands GObject
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@ -88,8 +88,7 @@ test_scrolling_main (int argc, char *argv[])
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scroll = clutter_group_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), scroll);
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clutter_actor_set_size (scroll, RECT_WIDTH, RECT_HEIGHT);
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clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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clutter_actor_set_clip_to_allocation (scroll, TRUE);
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/* viewport: the actual container for the children; we scroll it using
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@ -27,8 +27,7 @@ test_snap_constraint_main (int argc,
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clutter_actor_set_size (layer_a, 100.0, 25.0);
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/* the first layer is anchored to the middle of the stage */
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clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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/* second layer, with no implicit size */
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layer_b = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkButter);
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@ -41,8 +41,7 @@ test_state_script_main (int argc, char *argv[])
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button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
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clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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clutter_script_connect_signals (script, NULL);
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