2008-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c: * tests/test-pixmap.c: Fix up texture-pixmap, now works. Thanks to Neil for spotting we were actually using wrong texture type in fbconfig (COGL change).
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@ -1,3 +1,11 @@
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2008-05-01 Matthew Allum <mallum@openedhand.com>
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* clutter/glx/clutter-glx-texture-pixmap.c:
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* tests/test-pixmap.c:
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Fix up texture-pixmap, now works.
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Thanks to Neil for spotting we were actually using
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wrong texture type in fbconfig (COGL change).
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2008-04-30 Øyvind Kolås <pippin@o-hand.com>
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* clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
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@ -25,6 +25,13 @@
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* Boston, MA 02111-1307, USA.
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*/
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/* TODO:
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* - Automagically handle named pixmaps, and window resizes (i.e
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* essentially handle window id's being passed in)
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* - Dont bomb out when an invalid pixmap is passed (trap damage handling)
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* - track and trap referenced pixmap/win getting destroyed
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @short_description: A texture which displays the content of an X Pixmap.
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@ -37,6 +44,8 @@
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* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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@ -47,6 +56,7 @@
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#include "clutter-backend-glx.h"
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#include "../clutter-util.h"
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#include "../clutter-debug.h"
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#include "cogl/cogl.h"
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@ -148,8 +158,6 @@ clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
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if (g_str_equal (pspec->name, "pixmap"))
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
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printf("notify\n");
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clutter_glx_texture_pixmap_create_glx_pixmap (texture);
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}
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}
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@ -161,21 +169,17 @@ create_cogl_texture (ClutterTexture *texture,
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{
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CoglHandle handle;
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handle = cogl_texture_new_with_size (width, height,
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64,
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handle
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= cogl_texture_new_with_size (width, height,
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-1,
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COGL_PIXEL_FORMAT_RGBA_8888|COGL_BGR_BIT);
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printf("handle: %i, width: %i, height: %i\n",
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(int)handle, width, height);
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if (handle)
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{
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clutter_texture_set_cogl_texture (texture, handle);
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CLUTTER_ACTOR_SET_FLAGS (texture, CLUTTER_ACTOR_REALIZED);
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printf("realised, updating\n");
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clutter_glx_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (texture),
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0, 0,
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@ -191,17 +195,16 @@ clutter_glx_texture_pixmap_realize (ClutterActor *actor)
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ClutterGLXTexturePixmapPrivate *priv;
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Pixmap pixmap;
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guint pixmap_width, pixmap_height;
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printf("realise\n");
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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if (!_have_tex_from_pixmap_ext
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|| !clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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|| !clutter_feature_available (COGL_FEATURE_TEXTURE_NPOT))
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{
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/* Fall back */
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CLUTTER_NOTE (TEXTURE, "texture from pixmap appears unsupported");
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CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechansim");
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/* FIXME: Also check for sliced npots ? */
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g_warning("Falling back....");
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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realize (actor);
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return;
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@ -217,6 +220,8 @@ clutter_glx_texture_pixmap_realize (ClutterActor *actor)
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return;
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create_cogl_texture (CLUTTER_TEXTURE (actor), pixmap_width, pixmap_height);
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CLUTTER_NOTE (TEXTURE, "texture pixmap realised");
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}
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static void
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@ -225,8 +230,6 @@ clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
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ClutterGLXTexturePixmapPrivate *priv;
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Display *dpy;
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printf("unrealise\n");
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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dpy = clutter_x11_get_default_display();
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@ -385,10 +388,9 @@ clutter_glx_texture_pixmap_free_glx_pixmap (ClutterGLXTexturePixmap *texture)
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XSync (clutter_x11_get_default_display(), FALSE);
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if (clutter_x11_untrap_x_errors ())
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g_warning ("Failed to unbind texture pixmap");
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CLUTTER_NOTE (TEXTURE, "Failed to release?");
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printf("Destroyed pxm: %li\n", priv->glx_pixmap);
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CLUTTER_NOTE (TEXTURE, "Destroyed pxm: %li", priv->glx_pixmap);
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}
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clutter_x11_trap_x_errors ();
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@ -410,7 +412,7 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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guint pixmap_width, pixmap_height;
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ClutterBackendGLX *backend_glx;
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printf("create\n");
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CLUTTER_NOTE (TEXTURE, "Creating GLXPixmap");
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backend_glx = CLUTTER_BACKEND_GLX(clutter_get_default_backend ());
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@ -429,7 +431,7 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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if (!fbconfig)
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{
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g_critical ("Could not find an FBConfig for selected pixmap");
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g_warning ("Could not find an FBConfig for selected pixmap");
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return;
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}
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@ -438,16 +440,14 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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if (depth == 24)
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{
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attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
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printf("depth: %i\n", 24);
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}
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else if (depth == 32)
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{
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attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
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printf("depth: %i\n", 32);
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}
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else
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{
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g_critical ("Pixmap with depth bellow 24 are not supported");
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g_warning ("Pixmap with depth bellow 24 are not supported");
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return;
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}
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@ -455,7 +455,7 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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attribs[i++] = 0;
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attribs[i++] = GLX_TEXTURE_TARGET_EXT;
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attribs[i++] = GLX_TEXTURE_RECTANGLE_EXT;
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attribs[i++] = GLX_TEXTURE_2D_EXT;
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attribs[i++] = None;
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@ -466,7 +466,7 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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attribs);
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XSync (dpy, FALSE);
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if (clutter_x11_untrap_x_errors ())
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g_warning ("glx pixmap creation failed");
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CLUTTER_NOTE (TEXTURE, "Failed to create GLXPixmap");
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g_free (fbconfig);
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@ -477,16 +477,17 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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priv->glx_pixmap = glx_pixmap;
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if (!clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture)))
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{
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create_cogl_texture (texture,
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pixmap_width,
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pixmap_height);
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}
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}
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printf("Created pxm: %li\n", priv->glx_pixmap);
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CLUTTER_NOTE (TEXTURE, "Created GLXPixmap");
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return;
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}
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}
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static void
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@ -499,7 +500,8 @@ clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
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ClutterGLXTexturePixmapPrivate *priv;
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Display *dpy;
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printf("update area\n");
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CLUTTER_NOTE (TEXTURE, "Updaing texture pixmap");
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
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dpy = clutter_x11_get_default_display();
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@ -515,14 +517,6 @@ clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
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width, height);
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return;
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}
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}
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static void
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clutter_glx_texture_pixmap_paint (ClutterActor *self)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (self)->priv;
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if (_have_tex_from_pixmap_ext)
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{
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@ -530,10 +524,8 @@ clutter_glx_texture_pixmap_paint (ClutterActor *self)
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dpy = clutter_x11_get_default_display();
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if (texture_bind (CLUTTER_GLX_TEXTURE_PIXMAP(self)))
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if (texture_bind (CLUTTER_GLX_TEXTURE_PIXMAP(texture)))
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{
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printf("no fallback pxm: %li\n", priv->glx_pixmap);
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clutter_x11_trap_x_errors ();
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(_gl_bind_tex_image) (dpy,
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@ -543,17 +535,21 @@ clutter_glx_texture_pixmap_paint (ClutterActor *self)
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XSync (clutter_x11_get_default_display(), FALSE);
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/* Note above fires X error for non name pixmaps - but
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* things still seem to work - i.e pixmap updated
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*/
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if (clutter_x11_untrap_x_errors ())
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g_warning ("Failed to bind texture pixmap");
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CLUTTER_NOTE (TEXTURE, "Update bind_tex_image failed");
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priv->bound = TRUE;
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}
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else
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g_warning ("Failed to bind initial tex");
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(texture)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
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}
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->paint(self);
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}
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static void
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@ -573,7 +569,6 @@ clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
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actor_class->realize = clutter_glx_texture_pixmap_realize;
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actor_class->unrealize = clutter_glx_texture_pixmap_unrealize;
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actor_class->paint = clutter_glx_texture_pixmap_paint;
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x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area;
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@ -584,7 +579,6 @@ clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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printf("GLX extension string:%s\n", glx_extensions);
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/* Check for the texture from pixmap extension */
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if (cogl_check_extension ("GLX_EXT_texture_from_pixmap", glx_extensions))
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &gry);
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/* Note this seemingly just works.. */
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pixmap = win_remote;
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/*
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XCompositeRedirectWindow(clutter_x11_get_default_display(),
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win_remote,
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CompositeRedirectAutomatic);
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*/
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tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex);
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@ -176,11 +170,7 @@ main (int argc, char **argv)
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#ifdef HAVE_CLUTTER_GLX
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pixmap = create_pixmap (&w, &h, &d);
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#if 0
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// pixmap = win_remote;
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/* pixmap = create_pixmap (&w, &h, &d); */
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XCompositeRedirectWindow(clutter_x11_get_default_display(),
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win_remote,
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@ -188,7 +178,6 @@ main (int argc, char **argv)
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pixmap = XCompositeNameWindowPixmap (clutter_x11_get_default_display(),
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win_remote);
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#endif
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tex = clutter_glx_texture_pixmap_new_with_pixmap (pixmap);
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