2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
This commit is contained in:
@ -35,7 +35,7 @@ G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ELEMENT);
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enum
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{
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PROP_0,
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PROP_COL
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PROP_COLOR
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/* FIXME: Add gradient, rounded corner props etc */
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};
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@ -45,7 +45,7 @@ enum
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struct _ClutterRectanglePrivate
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{
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guint32 col;
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ClutterColor color;
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};
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static void
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@ -65,10 +65,10 @@ clutter_rectangle_paint (ClutterElement *self)
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clutter_element_get_geometry (self, &geom);
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glColor4ub(clutter_color_r(priv->col),
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clutter_color_g(priv->col),
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clutter_color_b(priv->col),
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clutter_element_get_opacity(self));
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glColor4ub(priv->color.red,
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priv->color.green,
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priv->color.blue,
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clutter_element_get_opacity (self));
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glRecti (geom.x,
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geom.y,
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@ -86,19 +86,12 @@ clutter_rectangle_set_property (GObject *object,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterRectangle *rectangle;
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ClutterRectanglePrivate *priv;
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rectangle = CLUTTER_RECTANGLE(object);
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priv = rectangle->priv;
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ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
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switch (prop_id)
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{
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case PROP_COL:
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priv->col = g_value_get_uint(value);
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clutter_element_set_opacity(CLUTTER_ELEMENT(rectangle),
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priv->col & 0xff);
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/* FIXME: queue paint */
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case PROP_COLOR:
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clutter_rectangle_set_color (rectangle, g_value_get_boxed (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -112,16 +105,14 @@ clutter_rectangle_get_property (GObject *object,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterRectangle *rectangle;
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ClutterRectanglePrivate *priv;
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rectangle = CLUTTER_RECTANGLE(object);
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priv = rectangle->priv;
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ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
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ClutterColor color;
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switch (prop_id)
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{
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case PROP_COL:
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g_value_set_uint (value, priv->col);
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case PROP_COLOR:
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clutter_rectangle_get_color (rectangle, &color);
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g_value_set_boxed (value, &color);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -157,14 +148,12 @@ clutter_rectangle_class_init (ClutterRectangleClass *klass)
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gobject_class->get_property = clutter_rectangle_get_property;
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g_object_class_install_property
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(gobject_class, PROP_COL,
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g_param_spec_uint ("color",
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"Rectangle Colour",
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"Rectangle Colour specified as 8 byte RGBA value",
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0,
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0xffffffff,
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0xff,
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G_PARAM_READWRITE));
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(gobject_class, PROP_COLOR,
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g_param_spec_boxed ("color",
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"Color",
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"The color of the rectangle",
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CLUTTER_TYPE_COLOR,
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G_PARAM_READWRITE));
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g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate));
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}
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@ -173,13 +162,95 @@ static void
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clutter_rectangle_init (ClutterRectangle *self)
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{
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self->priv = CLUTTER_RECTANGLE_GET_PRIVATE (self);
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self->priv->color.red = 0xff;
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self->priv->color.green = 0xff;
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self->priv->color.blue = 0xff;
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self->priv->color.alpha = 0xff;
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}
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/**
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* clutter_rectangle_new:
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*
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* Creates a new #ClutterElement with a rectangular shape.
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*
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* Return value: a new #ClutterElement
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*/
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ClutterElement*
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clutter_rectangle_new (guint32 colour)
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clutter_rectangle_new (void)
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{
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return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
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}
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/**
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* clutter_rectangle_new_with_color:
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* @color: a #ClutterColor
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*
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* Creates a new #ClutterElement with a rectangular shape
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* and with @color.
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*
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* Return value: a new #ClutterElement
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*/
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ClutterElement *
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clutter_rectangle_new_with_color (const ClutterColor *color)
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{
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return g_object_new (CLUTTER_TYPE_RECTANGLE,
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"color", colour,
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"color", color,
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NULL);
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}
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/**
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* clutter_rectangle_get_color:
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* @rectangle: a #ClutterRectangle
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* @color: return location for a #ClutterColor
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*
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* Retrieves the color of @rectangle.
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*/
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void
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clutter_rectangle_get_color (ClutterRectangle *rectangle,
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ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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priv = rectangle->priv;
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color->red = priv->color.red;
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color->green = priv->color.green;
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color->blue = priv->color.blue;
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color->alpha = priv->color.alpha;
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}
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/**
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* clutter_rectangle_set_color:
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* @rectangle: a #ClutterRectangle
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* @color: a #ClutterColor
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*
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* Sets the color of @rectangle.
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*/
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void
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clutter_rectangle_set_color (ClutterRectangle *rectangle,
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const ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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priv = rectangle->priv;
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priv->color.red = color->red;
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priv->color.green = color->green;
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priv->color.blue = color->blue;
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priv->color.alpha = color->alpha;
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clutter_element_set_opacity (CLUTTER_ELEMENT (rectangle),
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priv->color.alpha);
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if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT (rectangle)))
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clutter_element_queue_redraw (CLUTTER_ELEMENT (rectangle));
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g_object_notify (G_OBJECT (rectangle), "color");
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}
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