docs: Update documentation to reflect automatic map/unmap/etc.
Update the ClutterActor documentation to reflect the new automatic map/unmap/realize/unrealize implementations.
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@ -173,9 +173,11 @@ struct _ClutterActor
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* @unrealize: virtual function, used to deallocate resources allocated
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* in ::realize; it should chain up to the parent's implementation
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* @map: virtual function for containers and composite actors, to
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* map their children; it must chain up to the parent's implementation
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* map their children; it must chain up to the parent's implementation.
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* Overriding this function is optional.
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* @unmap: virtual function for containers and composite actors, to
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* unmap their children; it must chain up to the parent's implementation
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* unmap their children; it must chain up to the parent's implementation.
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* Overriding this function is optional.
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* @paint: virtual function, used to paint the actor
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* @get_preferred_width: virtual function, used when querying the minimum
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* and natural widths of an actor for a given height; it is used by
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@ -80,15 +80,7 @@ foo_actor_init (FooActor *actor)
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<listitem><para>used by containers and composite actors to
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determine whether their children should allocate (and deallocate)
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specific resources associated with being added to the #ClutterStage,
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and whether their children should be painted or not. A
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#ClutterContainer implementation should not care about overriding
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the <classname>ClutterActor</classname>::realize(),
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<classname>ClutterActor</classname>::unrealize(),
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<classname>ClutterActor</classname>::map() and
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<classname>ClutterActor</classname>::unmap() virtual functions, but
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composite actors with private children MUST implement at least
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<classname>ClutterActor</classname>::map() and
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<classname>ClutterActor</classname>::unmap().</para></listitem>
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and whether their children should be painted or not.</para></listitem>
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</varlistentry>
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</variablelist>
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