zoom-action: improve zooming behavior
https://bugzilla.gnome.org/show_bug.cgi?id=698674
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@ -81,6 +81,7 @@ struct _ClutterZoomActionPrivate
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ZoomPoint points[2];
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ClutterPoint initial_focal_point;
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ClutterPoint focal_point;
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ClutterPoint transformed_focal_point;
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@ -176,6 +177,18 @@ clutter_zoom_action_gesture_begin (ClutterGestureAction *action,
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&priv->initial_scale_x,
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&priv->initial_scale_y);
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priv->initial_focal_point.x = (priv->points[0].start_x + priv->points[1].start_x) / 2;
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priv->initial_focal_point.y = (priv->points[0].start_y + priv->points[1].start_y) / 2;
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clutter_actor_transform_stage_point (actor,
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priv->initial_focal_point.x,
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priv->initial_focal_point.y,
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&priv->transformed_focal_point.x,
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&priv->transformed_focal_point.y);
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clutter_actor_set_pivot_point (actor,
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priv->transformed_focal_point.x / clutter_actor_get_width (actor),
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priv->transformed_focal_point.y / clutter_actor_get_height (actor));
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return TRUE;
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}
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@ -200,11 +213,6 @@ clutter_zoom_action_gesture_progress (ClutterGestureAction *action,
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priv->focal_point.x = (priv->points[0].update_x + priv->points[1].update_x) / 2;
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priv->focal_point.y = (priv->points[0].update_y + priv->points[1].update_y) / 2;
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priv->transformed_focal_point.x = (priv->points[0].transformed_update_x +
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priv->points[1].transformed_update_x) / 2;
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priv->transformed_focal_point.y = (priv->points[0].transformed_update_y +
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priv->points[1].transformed_update_y) / 2;
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new_scale = distance / priv->zoom_initial_distance;
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@ -235,11 +243,16 @@ clutter_zoom_action_real_zoom (ClutterZoomAction *action,
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gdouble factor)
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{
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ClutterZoomActionPrivate *priv = action->priv;
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ClutterActor *parent = clutter_actor_get_parent (actor);
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gfloat x, y, z;
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gdouble scale_x, scale_y;
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ClutterVertex out, in;
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in.x = priv->transformed_focal_point.x;
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in.y = priv->transformed_focal_point.y;
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in.z = 0;
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clutter_actor_apply_transform_to_point (actor, &in, &out);
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clutter_actor_get_scale (actor, &scale_x, &scale_y);
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switch (priv->zoom_axis)
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@ -260,21 +273,10 @@ clutter_zoom_action_real_zoom (ClutterZoomAction *action,
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break;
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}
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in.x = priv->transformed_focal_point.x;
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in.y = priv->transformed_focal_point.y;
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in.z = 0;
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clutter_actor_apply_relative_transform_to_point (actor,
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parent,
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&in, &out);
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clutter_actor_get_translation (actor, &x, &y, &z);
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clutter_actor_set_translation (actor,
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x + priv->focal_point.x - out.x,
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y + priv->focal_point.y - out.y,
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z);
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x = priv->initial_x + priv->focal_point.x - priv->initial_focal_point.x;
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y = priv->initial_y + priv->focal_point.y - priv->initial_focal_point.y;
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clutter_actor_get_translation (actor, NULL, NULL, &z);
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clutter_actor_set_translation (actor, x, y, z);
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return TRUE;
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}
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