Move Perspective and Fog definitions to clutter-types.h
Since we reference the types from multiple files.
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@ -36,8 +36,6 @@
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
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#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
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#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
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#define CLUTTER_STAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE, ClutterStage))
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@ -46,9 +44,6 @@ G_BEGIN_DECLS
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#define CLUTTER_IS_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE))
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#define CLUTTER_STAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE, ClutterStageClass))
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typedef struct _ClutterPerspective ClutterPerspective;
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typedef struct _ClutterFog ClutterFog;
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typedef struct _ClutterStageClass ClutterStageClass;
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typedef struct _ClutterStagePrivate ClutterStagePrivate;
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@ -100,8 +95,6 @@ struct _ClutterStageClass
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gpointer _padding_dummy[31];
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};
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/**
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* ClutterPerspective:
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* @fovy: the field of view angle, in degrees, in the y direction
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@ -49,9 +49,11 @@ G_BEGIN_DECLS
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#endif
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#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
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#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
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#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
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#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
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typedef struct _ClutterActor ClutterActor;
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@ -76,8 +78,10 @@ typedef struct _ClutterPath ClutterPath;
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typedef struct _ClutterActorBox ClutterActorBox;
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typedef struct _ClutterColor ClutterColor;
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typedef struct _ClutterFog ClutterFog;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterKnot ClutterKnot;
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typedef struct _ClutterPerspective ClutterPerspective;
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typedef struct _ClutterVertex ClutterVertex;
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typedef struct _ClutterBehaviour ClutterBehaviour;
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