docs: Documentation fixes
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@ -26,7 +26,7 @@
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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/*
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/*< private >
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* ClutterRedrawFlags:
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* ClutterRedrawFlags:
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* @CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION: Tells clutter the maximum
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* @CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION: Tells clutter the maximum
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* extents of what needs to be redrawn lies within the actors
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* extents of what needs to be redrawn lies within the actors
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@ -43,7 +43,8 @@ typedef enum
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CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION = 1 << 0
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CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION = 1 << 0
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} ClutterRedrawFlags;
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} ClutterRedrawFlags;
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/* ClutterActorTraverseFlags:
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/*< private >
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* ClutterActorTraverseFlags:
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* CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST: Traverse the graph in
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* CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST: Traverse the graph in
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* a depth first order.
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* a depth first order.
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* CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST: Traverse the graph in a
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* CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST: Traverse the graph in a
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@ -58,13 +59,13 @@ typedef enum _ClutterActorTraverseFlags
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CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
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CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
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} ClutterActorTraverseFlags;
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} ClutterActorTraverseFlags;
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/**
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/*< private >
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* ClutterActorTraverseVisitFlags:
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* ClutterActorTraverseVisitFlags:
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* CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE: Continue traversing as
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* CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE: Continue traversing as
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* normal
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* normal
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* CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN: Don't traverse the
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* CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN: Don't traverse the
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* children of the last visited actor. (Not applicable when using
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* children of the last visited actor. (Not applicable when using
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* CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST_POST_ORDER since the children
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* %CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST_POST_ORDER since the children
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* are visited before having an opportunity to bail out)
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* are visited before having an opportunity to bail out)
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* CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK: Immediately bail out without
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* CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK: Immediately bail out without
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* visiting any more actors.
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* visiting any more actors.
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@ -81,7 +82,7 @@ typedef enum _ClutterActorTraverseVisitFlags
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CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2
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CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2
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} ClutterActorTraverseVisitFlags;
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} ClutterActorTraverseVisitFlags;
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/**
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/*< private >
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* ClutterTraverseCallback:
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* ClutterTraverseCallback:
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*
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*
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* The callback prototype used with clutter_actor_traverse. The
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* The callback prototype used with clutter_actor_traverse. The
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@ -90,10 +91,11 @@ typedef enum _ClutterActorTraverseVisitFlags
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* actor or bailing out completely.
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* actor or bailing out completely.
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*/
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*/
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typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor *actor,
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typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor *actor,
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int depth,
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gint depth,
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void *user_data);
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gpointer user_data);
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/* ClutterForeachCallback:
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/*< private >
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* ClutterForeachCallback:
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* @actor: The actor being iterated
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* @actor: The actor being iterated
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* @user_data: The private data specified when starting the iteration
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* @user_data: The private data specified when starting the iteration
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*
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*
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@ -106,17 +108,17 @@ typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor
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* early.
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* early.
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*/
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*/
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typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
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typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
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void *user_data);
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gpointer user_data);
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gint _clutter_actor_get_n_children (ClutterActor *self);
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gint _clutter_actor_get_n_children (ClutterActor *self);
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gboolean _clutter_actor_foreach_child (ClutterActor *self,
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gboolean _clutter_actor_foreach_child (ClutterActor *self,
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ClutterForeachCallback callback,
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ClutterForeachCallback callback,
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void *user_data);
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gpointer user_data);
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void _clutter_actor_traverse (ClutterActor *actor,
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void _clutter_actor_traverse (ClutterActor *actor,
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ClutterActorTraverseFlags flags,
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ClutterActorTraverseFlags flags,
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ClutterTraverseCallback before_children_callback,
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ClutterTraverseCallback before_children_callback,
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ClutterTraverseCallback after_children_callback,
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ClutterTraverseCallback after_children_callback,
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void *user_data);
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gpointer user_data);
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ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor);
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ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor);
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void _clutter_actor_apply_modelview_transform (ClutterActor *self,
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void _clutter_actor_apply_modelview_transform (ClutterActor *self,
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@ -125,9 +127,9 @@ void _clutter_actor_apply_modelview_transform_recursive (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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CoglMatrix *matrix);
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CoglMatrix *matrix);
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void _clutter_actor_rerealize (ClutterActor *self,
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void _clutter_actor_rerealize (ClutterActor *self,
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ClutterCallback callback,
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ClutterCallback callback,
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void *data);
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gpointer data);
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void _clutter_actor_set_opacity_parent (ClutterActor *self,
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void _clutter_actor_set_opacity_parent (ClutterActor *self,
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ClutterActor *parent);
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ClutterActor *parent);
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@ -92,6 +92,7 @@ IGNORE_HFILES=\
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cally \
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cally \
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cogl \
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cogl \
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egl \
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egl \
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evdev \
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fruity \
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fruity \
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glx \
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glx \
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osx \
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osx \
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