[layout] Rename Box::add to Box::pack
Since ClutterBox is a ClutterContainer we should avoid naming collisions between methods.
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@ -443,7 +443,7 @@ clutter_box_get_layout_manager (ClutterBox *box)
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}
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}
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/**
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/**
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* clutter_box_addv:
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* clutter_box_packv:
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* @box: a #ClutterBox
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* @box: a #ClutterBox
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @n_properties: the number of properties to set
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* @n_properties: the number of properties to set
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@ -452,13 +452,13 @@ clutter_box_get_layout_manager (ClutterBox *box)
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* @values: (array length=n_properties): a vector containing the property
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* @values: (array length=n_properties): a vector containing the property
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* values to set
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* values to set
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*
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*
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* Vector-based variant of clutter_box_add(), intended for language
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* Vector-based variant of clutter_box_pack(), intended for language
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* bindings to use
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* bindings to use
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*
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*
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* Since: 1.2
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* Since: 1.2
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*/
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*/
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void
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void
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clutter_box_addv (ClutterBox *box,
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clutter_box_packv (ClutterBox *box,
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ClutterActor *actor,
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ClutterActor *actor,
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guint n_properties,
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guint n_properties,
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const gchar * const properties[],
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const gchar * const properties[],
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@ -522,7 +522,7 @@ clutter_box_addv (ClutterBox *box,
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}
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}
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/**
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/**
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* clutter_box_add:
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* clutter_box_pack:
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* @box: a #ClutterBox
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* @box: a #ClutterBox
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @first_property: the name of the first property to set, or %NULL
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* @first_property: the name of the first property to set, or %NULL
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@ -540,7 +540,7 @@ clutter_box_addv (ClutterBox *box,
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* Since: 1.2
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* Since: 1.2
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*/
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*/
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void
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void
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clutter_box_add (ClutterBox *box,
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clutter_box_pack (ClutterBox *box,
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ClutterActor *actor,
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ClutterActor *actor,
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const gchar *first_property,
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const gchar *first_property,
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...)
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...)
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@ -40,11 +40,11 @@ ClutterActor * clutter_box_new (ClutterLayoutManager *mana
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ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
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ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
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void clutter_box_add (ClutterBox *box,
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void clutter_box_pack (ClutterBox *box,
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ClutterActor *actor,
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ClutterActor *actor,
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const gchar *first_property,
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const gchar *first_property,
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...) G_GNUC_NULL_TERMINATED;
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...) G_GNUC_NULL_TERMINATED;
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void clutter_box_addv (ClutterBox *box,
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void clutter_box_packv (ClutterBox *box,
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ClutterActor *actor,
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ClutterActor *actor,
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guint n_properties,
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guint n_properties,
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const gchar * const properties[],
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const gchar * const properties[],
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@ -1806,8 +1806,8 @@ ClutterBox
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ClutterBoxClass
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ClutterBoxClass
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clutter_box_new
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clutter_box_new
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clutter_box_get_layout_manager
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clutter_box_get_layout_manager
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clutter_box_add
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clutter_box_pack
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clutter_box_addv
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clutter_box_packv
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<SUBSECTION Standard>
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<SUBSECTION Standard>
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CLUTTER_TYPE_BOX
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CLUTTER_TYPE_BOX
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@ -117,7 +117,7 @@ test_box_main (int argc, char *argv[])
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clutter_actor_set_name (box, "box");
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clutter_actor_set_name (box, "box");
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rect = make_background (&bg_color, 200, 200);
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rect = make_background (&bg_color, 200, 200);
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clutter_box_add (CLUTTER_BOX (box), rect,
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clutter_box_pack (CLUTTER_BOX (box), rect,
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"x-align", CLUTTER_BIN_ALIGNMENT_FILL,
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"x-align", CLUTTER_BIN_ALIGNMENT_FILL,
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"y-align", CLUTTER_BIN_ALIGNMENT_FILL,
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"y-align", CLUTTER_BIN_ALIGNMENT_FILL,
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NULL);
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NULL);
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@ -135,7 +135,7 @@ test_box_main (int argc, char *argv[])
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g_error ("Unable to create texture: %s", error->message);
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g_error ("Unable to create texture: %s", error->message);
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clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE);
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clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE);
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clutter_box_add (CLUTTER_BOX (box), tex,
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clutter_box_pack (CLUTTER_BOX (box), tex,
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"x-align", CLUTTER_BIN_ALIGNMENT_CENTER,
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"x-align", CLUTTER_BIN_ALIGNMENT_CENTER,
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"y-align", CLUTTER_BIN_ALIGNMENT_CENTER,
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"y-align", CLUTTER_BIN_ALIGNMENT_CENTER,
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NULL);
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NULL);
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@ -150,7 +150,7 @@ test_box_main (int argc, char *argv[])
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224);
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224);
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rect = clutter_rectangle_new_with_color (color);
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rect = clutter_rectangle_new_with_color (color);
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clutter_box_add (CLUTTER_BOX (box), rect,
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clutter_box_pack (CLUTTER_BOX (box), rect,
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"x-align", CLUTTER_BIN_ALIGNMENT_END,
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"x-align", CLUTTER_BIN_ALIGNMENT_END,
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"y-align", CLUTTER_BIN_ALIGNMENT_END,
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"y-align", CLUTTER_BIN_ALIGNMENT_END,
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NULL);
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NULL);
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