stage: Ignore redraws on destroyed stages
We might get requests to redraw even during destruction; we should ignore them and do some NULL checks instead of blindly invoking functions.
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@ -771,6 +771,13 @@ gboolean
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_clutter_stage_has_full_redraw_queued (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window = _clutter_stage_get_window (stage);
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gboolean in_destruction;
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in_destruction =
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((CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_DESTRUCTION) != FALSE);
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if (in_destruction || stage_window == NULL)
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return FALSE;
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if (stage->priv->redraw_pending &&
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!_clutter_stage_window_has_redraw_clips (stage_window))
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