interactive: Remove test-fullscreen

The stage state test also has a fullscreen option, and it's a better
test all around.
This commit is contained in:
Emmanuele Bassi 2012-02-29 09:25:51 +00:00
parent caf759f72f
commit f292550d06
2 changed files with 0 additions and 110 deletions

View File

@ -12,7 +12,6 @@ UNIT_TESTS = \
test-threads.c \
test-script.c \
test-grab.c \
test-fullscreen.c \
test-shader.c \
test-cogl-shader-arbfp.c \
test-cogl-shader-glsl.c \

View File

@ -1,109 +0,0 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
enum
{
START,
HIDE,
SHOW,
DONE
};
static int state = START;
static void
on_fullscreen (ClutterStage *stage)
{
g_debug ("fullscreen set, size: %.2fx%.2f, mapped: %s",
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
clutter_actor_get_height (CLUTTER_ACTOR (stage)),
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
}
static void
on_unfullscreen (ClutterStage *stage)
{
g_debug ("fullscreen unset, size: %.2fx%.2f, mapped: %s",
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
clutter_actor_get_height (CLUTTER_ACTOR (stage)),
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
}
static gboolean
toggle_fullscreen (gpointer data)
{
ClutterActor *stage = data;
gboolean is_fullscreen = FALSE;
g_object_get (G_OBJECT (stage), "fullscreen-set", &is_fullscreen, NULL);
switch (state)
{
case START:
g_debug ("start: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_actor_hide (stage);
state = HIDE;
return TRUE;
case HIDE:
g_debug ("hide: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_actor_show (stage);
state = SHOW;
return TRUE;
case SHOW:
g_debug ("show: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), FALSE);
state = DONE;
return TRUE;
case DONE:
g_debug ("done: is_fullscreen := %s", is_fullscreen ? "true" : "false");
clutter_actor_destroy (stage);
break;
}
return FALSE;
}
G_MODULE_EXPORT int
test_fullscreen_main (int argc, char *argv[])
{
ClutterActor *stage;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Fullscreen");
g_signal_connect (stage,
"fullscreen", G_CALLBACK (on_fullscreen),
NULL);
g_signal_connect (stage,
"unfullscreen", G_CALLBACK (on_unfullscreen),
NULL);
g_signal_connect (stage,
"destroy", G_CALLBACK (clutter_main_quit),
NULL);
clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);
clutter_actor_show (stage);
g_debug ("stage size: %.2fx%.2f, mapped: %s",
clutter_actor_get_width (stage),
clutter_actor_get_height (stage),
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
clutter_threads_add_timeout (1000, toggle_fullscreen, stage);
clutter_main ();
return EXIT_SUCCESS;
}
G_MODULE_EXPORT const char *
test_fullscreen_describe (void)
{
return "Check behaviour of the Stage during fullscreen.";
}