Move the EGL null winsys out of cogl-winsys-egl
This moves all of the code specific to the null winsys out of cogl-winsys-egl. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
a6b1f55546
commit
f1d831d644
@ -31,6 +31,188 @@
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#include "cogl-winsys-egl-null-private.h"
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#include "cogl-winsys-egl-null-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglDisplayNull
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{
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int egl_surface_width;
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int egl_surface_height;
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gboolean have_onscreen;
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} CoglDisplayNull;
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayNull *null_display = egl_display->platform;
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const char *error_message;
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(NativeWindowType) NULL,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&null_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&null_display->egl_surface_height);
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayNull *null_display;
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null_display = g_slice_new0 (CoglDisplayNull);
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egl_display->platform = null_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayNull, egl_display->platform);
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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if (egl_display->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface);
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egl_display->egl_surface = EGL_NO_SURFACE;
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}
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}
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static gboolean
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayNull *null_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (null_display->have_onscreen)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"EGL platform only supports a single onscreen window");
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return FALSE;
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}
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egl_onscreen->egl_surface = egl_display->egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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null_display->egl_surface_width,
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null_display->egl_surface_height);
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null_display->have_onscreen = TRUE;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayNull *null_display = egl_display->platform;
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null_display->have_onscreen = FALSE;
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}
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static const CoglWinsysEGLVtable
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_cogl_winsys_egl_vtable =
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{
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.display_setup = _cogl_winsys_egl_display_setup,
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.display_destroy = _cogl_winsys_egl_display_destroy,
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.context_created = _cogl_winsys_egl_context_created,
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.cleanup_context = _cogl_winsys_egl_cleanup_context,
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.onscreen_init = _cogl_winsys_egl_onscreen_init,
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.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
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};
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const CoglWinsysVtable *
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const CoglWinsysVtable *
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_cogl_winsys_egl_null_get_vtable (void)
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_cogl_winsys_egl_null_get_vtable (void)
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@ -48,6 +230,9 @@ _cogl_winsys_egl_null_get_vtable (void)
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vtable.id = COGL_WINSYS_ID_EGL_NULL;
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vtable.id = COGL_WINSYS_ID_EGL_NULL;
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vtable.name = "EGL_NULL";
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vtable.name = "EGL_NULL";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable_inited = TRUE;
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vtable_inited = TRUE;
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}
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}
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@ -110,8 +110,7 @@ typedef struct _CoglDisplayEGL
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{
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{
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EGLContext egl_context;
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EGLContext egl_context;
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EGLSurface dummy_surface;
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EGLSurface dummy_surface;
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#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
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#if defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \
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defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \
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defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
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defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
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int egl_surface_width;
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int egl_surface_width;
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int egl_surface_height;
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int egl_surface_height;
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@ -200,7 +200,6 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
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case COGL_WINSYS_ID_EGL_GDL:
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case COGL_WINSYS_ID_EGL_GDL:
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case COGL_WINSYS_ID_EGL_ANDROID:
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case COGL_WINSYS_ID_EGL_ANDROID:
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case COGL_WINSYS_ID_EGL_NULL:
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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break;
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break;
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}
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}
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@ -471,40 +470,6 @@ try_create_context (CoglDisplay *display,
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&egl_display->egl_surface_height);
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&egl_display->egl_surface_height);
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break;
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break;
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#endif
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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case COGL_WINSYS_ID_EGL_NULL:
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egl_display->egl_surface =
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eglCreateWindowSurface (edpy,
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config,
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(NativeWindowType) NULL,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&egl_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&egl_display->egl_surface_height);
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break;
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#endif
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}
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}
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return TRUE;
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return TRUE;
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@ -540,9 +505,7 @@ cleanup_context (CoglDisplay *display)
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default:
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default:
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break;
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break;
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#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
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#if defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
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defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
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case COGL_WINSYS_ID_EGL_NULL:
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case COGL_WINSYS_ID_EGL_GDL:
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case COGL_WINSYS_ID_EGL_GDL:
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if (egl_display->egl_surface != EGL_NO_SURFACE)
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if (egl_display->egl_surface != EGL_NO_SURFACE)
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{
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{
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@ -843,10 +806,8 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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}
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}
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break;
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break;
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#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
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#if defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
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defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
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defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
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defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
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case COGL_WINSYS_ID_EGL_NULL:
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case COGL_WINSYS_ID_EGL_ANDROID:
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case COGL_WINSYS_ID_EGL_ANDROID:
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case COGL_WINSYS_ID_EGL_GDL:
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case COGL_WINSYS_ID_EGL_GDL:
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@ -878,9 +839,6 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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CoglContext *context = framebuffer->context;
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CoglContext *context = framebuffer->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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CoglDisplayEGL *egl_display = context->display->winsys;
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#endif
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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/* If we never successfully allocated then there's nothing to do */
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/* If we never successfully allocated then there's nothing to do */
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@ -898,10 +856,6 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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egl_renderer->platform_vtable->onscreen_deinit)
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egl_renderer->platform_vtable->onscreen_deinit)
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egl_renderer->platform_vtable->onscreen_deinit (onscreen);
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egl_renderer->platform_vtable->onscreen_deinit (onscreen);
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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egl_display->have_onscreen = FALSE;
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#endif
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g_slice_free (CoglOnscreenEGL, onscreen->winsys);
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g_slice_free (CoglOnscreenEGL, onscreen->winsys);
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onscreen->winsys = NULL;
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onscreen->winsys = NULL;
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}
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}
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