conform/actor-layout: Remove the continuous redraw
We just need one paint cycle.
This commit is contained in:
parent
3dad01ac22
commit
f1769d9423
@ -15,7 +15,7 @@ struct _TestState
|
||||
|
||||
gint in_validation;
|
||||
|
||||
guint is_running : 1;
|
||||
guint was_painted : 1;
|
||||
};
|
||||
|
||||
static TestState *
|
||||
@ -24,9 +24,6 @@ test_state_new (void)
|
||||
return g_slice_new0 (TestState);
|
||||
}
|
||||
|
||||
static void validate_state (ClutterActor *stage,
|
||||
TestState *state);
|
||||
|
||||
static void
|
||||
test_state_free (TestState *state)
|
||||
{
|
||||
@ -40,12 +37,7 @@ test_state_free (TestState *state)
|
||||
g_ptr_array_unref (state->colors);
|
||||
|
||||
if (state->stage != NULL)
|
||||
{
|
||||
g_signal_handlers_disconnect_by_func (state->stage,
|
||||
G_CALLBACK (validate_state),
|
||||
state);
|
||||
clutter_actor_destroy (state->stage);
|
||||
}
|
||||
clutter_actor_destroy (state->stage);
|
||||
|
||||
g_slice_free (TestState, state);
|
||||
}
|
||||
@ -54,7 +46,7 @@ static void
|
||||
test_state_set_stage (TestState *state,
|
||||
ClutterActor *stage)
|
||||
{
|
||||
g_assert (!state->is_running);
|
||||
g_assert (!state->was_painted);
|
||||
|
||||
state->stage = stage;
|
||||
}
|
||||
@ -64,7 +56,7 @@ test_state_add_actor (TestState *state,
|
||||
ClutterActor *actor,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
g_assert (!state->is_running);
|
||||
g_assert (!state->was_painted);
|
||||
|
||||
if (state->actors == NULL)
|
||||
{
|
||||
@ -139,17 +131,16 @@ check_color_at (ClutterActor *stage,
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
validate_state (ClutterActor *stage,
|
||||
TestState *state)
|
||||
static gboolean
|
||||
validate_state (gpointer data)
|
||||
{
|
||||
TestState *state = data;
|
||||
int i;
|
||||
|
||||
/* avoid recursion */
|
||||
if (test_state_in_validation (state))
|
||||
return;
|
||||
|
||||
g_assert (stage == state->stage);
|
||||
g_assert (state->actors != NULL);
|
||||
g_assert (state->colors != NULL);
|
||||
|
||||
@ -168,26 +159,27 @@ validate_state (ClutterActor *stage,
|
||||
|
||||
clutter_actor_get_allocation_box (actor, &box);
|
||||
|
||||
check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2);
|
||||
check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2);
|
||||
check_color_at (state->stage, actor, color, box.x1 + 2, box.y1 + 2);
|
||||
check_color_at (state->stage, actor, color, box.x2 - 2, box.y2 - 2);
|
||||
}
|
||||
|
||||
test_state_pop_validation (state);
|
||||
|
||||
state->is_running = FALSE;
|
||||
state->was_painted = TRUE;
|
||||
|
||||
return G_SOURCE_REMOVE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
test_state_run (TestState *state)
|
||||
{
|
||||
g_signal_connect_after (state->stage, "paint", G_CALLBACK (validate_state), state);
|
||||
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
|
||||
validate_state,
|
||||
state,
|
||||
NULL);
|
||||
|
||||
while (state->is_running)
|
||||
{
|
||||
clutter_actor_queue_redraw (state->stage);
|
||||
|
||||
g_main_context_iteration (NULL, FALSE);
|
||||
}
|
||||
while (!state->was_painted)
|
||||
g_main_context_iteration (NULL, FALSE);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user