From f13707632c4c864b3ca80882add58a554c96b4e2 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Sun, 5 Aug 2007 09:46:01 +0000 Subject: [PATCH] 2007-08-05 Emmanuele Bassi * clutter/clutter-behaviour-depth.c: Fix typo in the description. --- ChangeLog | 4 ++++ clutter/clutter-behaviour-depth.c | 4 +--- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/ChangeLog b/ChangeLog index aec9ee1f1..480fd17b6 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,7 @@ +2007-08-05 Emmanuele Bassi + + * clutter/clutter-behaviour-depth.c: Fix typo in the description. + 2007-08-04 Emmanuele Bassi * clutter/clutter-behaviour-depth.c: Clarify the depth behaviour diff --git a/clutter/clutter-behaviour-depth.c b/clutter/clutter-behaviour-depth.c index 67cf0d6e0..a5d500db4 100644 --- a/clutter/clutter-behaviour-depth.c +++ b/clutter/clutter-behaviour-depth.c @@ -45,7 +45,7 @@ * ClutterBehaviourDepth:min-depth and ClutterBehaviourDepth:max-depth * properties. The direction of the motion on the depth axis is controlled * by the #ClutterAlpha object. If you want to make a #ClutterActor - * controlled by the #ClutterBehaviourDepth behaviour from a depth of + * controlled by the #ClutterBehaviourDepth behaviour move from a depth of * 0 to a depth of 100 you will have to use an increasing alpha function, * like %CLUTTER_ALPHA_RAMP_INC. On the other hand, if you want to make * the same actor move from a depth of 100 to a depth of 0 you will have @@ -247,5 +247,3 @@ clutter_behaviour_depth_new (ClutterAlpha *alpha, "max-depth", max_depth, NULL); } - -