Fix some compilation errors in cogl-gles2-wrapper.c
The changes in 74f2122b6
introduced some syntax errors which were
preventing the GLES2 backend from compiling.
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8727c3127c
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f028744706
@ -690,6 +690,11 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
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switch (wrapper->matrix_mode)
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{
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default:
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g_critical ("%s: Unexpected matrix mode %d\n",
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G_STRFUNC, wrapper->matrix_mode);
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/* flow through */
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case GL_MODELVIEW:
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return &wrapper->modelview_matrix;
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@ -699,9 +704,6 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
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case GL_TEXTURE:
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texture_unit = wrapper->texture_units + wrapper->active_texture_unit;
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return &texture_unit->texture_matrix;
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default:
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g_critical ("%s: Unexpected matrix mode %d\n", G_STRFUNC, mode);
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}
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}
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@ -892,14 +894,14 @@ cogl_wrap_prepare_for_draw (void)
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/* FIXME: we should have a cogl_matrix_copy () function */
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memcpy (&mvp_matrix, projection_matrix, sizeof (CoglMatrix));
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cogl_matrix_multiply (&mvp_matrix, modelview_matrix);
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cogl_matrix_multiply (&mvp_matrix, &mvp_matrix, modelview_matrix);
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if (program->uniforms.mvp_matrix_uniform != -1)
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glUniformMatrix4fv (program->uniforms.mvp_matrix_uniform, 1,
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GL_FALSE, (float *)mvp_matrix);
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GL_FALSE, (float *) &mvp_matrix);
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if (program->uniforms.modelview_matrix_uniform != -1)
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glUniformMatrix4fv (program->uniforms.modelview_matrix_uniform, 1,
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GL_FALSE, (float *)modelview_matrix);
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GL_FALSE, (float *) &modelview_matrix);
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}
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if ((w->dirty_uniforms & COGL_GLES2_DIRTY_TEXTURE_MATRICES))
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{
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@ -915,7 +917,7 @@ cogl_wrap_prepare_for_draw (void)
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texture_unit = w->texture_units + i;
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if (uniform != -1)
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glUniformMatrix4fv (uniform, 1, GL_FALSE,
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(float *)texture_unit->texture_matrix);
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(float *) &texture_unit->texture_matrix);
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}
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}
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@ -1299,21 +1301,16 @@ cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
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switch (pname)
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{
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case GL_MODELVIEW_MATRIX:
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memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
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sizeof (GLfloat) * 16);
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memcpy (params, &w->modelview_matrix, sizeof (GLfloat) * 16);
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break;
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case GL_PROJECTION_MATRIX:
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memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
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sizeof (GLfloat) * 16);
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memcpy (params, &w->projection_matrix, sizeof (GLfloat) * 16);
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break;
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case GL_TEXTURE_MATRIX:
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texture_unit = w->texture_units + w->active_texture_unit;
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memcpy (params,
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texture_unit->texture_stack
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+ texture_unit->texture_stack_pos * 16,
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sizeof (GLfloat) * 16);
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memcpy (params, &texture_unit->texture_matrix, sizeof (GLfloat) * 16);
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break;
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case GL_VIEWPORT:
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