Fix some compilation errors in cogl-gles2-wrapper.c
The changes in 74f2122b6
introduced some syntax errors which were
preventing the GLES2 backend from compiling.
This commit is contained in:
parent
8727c3127c
commit
f028744706
@ -690,6 +690,11 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
|
|||||||
|
|
||||||
switch (wrapper->matrix_mode)
|
switch (wrapper->matrix_mode)
|
||||||
{
|
{
|
||||||
|
default:
|
||||||
|
g_critical ("%s: Unexpected matrix mode %d\n",
|
||||||
|
G_STRFUNC, wrapper->matrix_mode);
|
||||||
|
/* flow through */
|
||||||
|
|
||||||
case GL_MODELVIEW:
|
case GL_MODELVIEW:
|
||||||
return &wrapper->modelview_matrix;
|
return &wrapper->modelview_matrix;
|
||||||
|
|
||||||
@ -699,9 +704,6 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
|
|||||||
case GL_TEXTURE:
|
case GL_TEXTURE:
|
||||||
texture_unit = wrapper->texture_units + wrapper->active_texture_unit;
|
texture_unit = wrapper->texture_units + wrapper->active_texture_unit;
|
||||||
return &texture_unit->texture_matrix;
|
return &texture_unit->texture_matrix;
|
||||||
|
|
||||||
default:
|
|
||||||
g_critical ("%s: Unexpected matrix mode %d\n", G_STRFUNC, mode);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -892,14 +894,14 @@ cogl_wrap_prepare_for_draw (void)
|
|||||||
/* FIXME: we should have a cogl_matrix_copy () function */
|
/* FIXME: we should have a cogl_matrix_copy () function */
|
||||||
memcpy (&mvp_matrix, projection_matrix, sizeof (CoglMatrix));
|
memcpy (&mvp_matrix, projection_matrix, sizeof (CoglMatrix));
|
||||||
|
|
||||||
cogl_matrix_multiply (&mvp_matrix, modelview_matrix);
|
cogl_matrix_multiply (&mvp_matrix, &mvp_matrix, modelview_matrix);
|
||||||
|
|
||||||
if (program->uniforms.mvp_matrix_uniform != -1)
|
if (program->uniforms.mvp_matrix_uniform != -1)
|
||||||
glUniformMatrix4fv (program->uniforms.mvp_matrix_uniform, 1,
|
glUniformMatrix4fv (program->uniforms.mvp_matrix_uniform, 1,
|
||||||
GL_FALSE, (float *)mvp_matrix);
|
GL_FALSE, (float *) &mvp_matrix);
|
||||||
if (program->uniforms.modelview_matrix_uniform != -1)
|
if (program->uniforms.modelview_matrix_uniform != -1)
|
||||||
glUniformMatrix4fv (program->uniforms.modelview_matrix_uniform, 1,
|
glUniformMatrix4fv (program->uniforms.modelview_matrix_uniform, 1,
|
||||||
GL_FALSE, (float *)modelview_matrix);
|
GL_FALSE, (float *) &modelview_matrix);
|
||||||
}
|
}
|
||||||
if ((w->dirty_uniforms & COGL_GLES2_DIRTY_TEXTURE_MATRICES))
|
if ((w->dirty_uniforms & COGL_GLES2_DIRTY_TEXTURE_MATRICES))
|
||||||
{
|
{
|
||||||
@ -915,7 +917,7 @@ cogl_wrap_prepare_for_draw (void)
|
|||||||
texture_unit = w->texture_units + i;
|
texture_unit = w->texture_units + i;
|
||||||
if (uniform != -1)
|
if (uniform != -1)
|
||||||
glUniformMatrix4fv (uniform, 1, GL_FALSE,
|
glUniformMatrix4fv (uniform, 1, GL_FALSE,
|
||||||
(float *)texture_unit->texture_matrix);
|
(float *) &texture_unit->texture_matrix);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1299,21 +1301,16 @@ cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
|||||||
switch (pname)
|
switch (pname)
|
||||||
{
|
{
|
||||||
case GL_MODELVIEW_MATRIX:
|
case GL_MODELVIEW_MATRIX:
|
||||||
memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
|
memcpy (params, &w->modelview_matrix, sizeof (GLfloat) * 16);
|
||||||
sizeof (GLfloat) * 16);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GL_PROJECTION_MATRIX:
|
case GL_PROJECTION_MATRIX:
|
||||||
memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
|
memcpy (params, &w->projection_matrix, sizeof (GLfloat) * 16);
|
||||||
sizeof (GLfloat) * 16);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GL_TEXTURE_MATRIX:
|
case GL_TEXTURE_MATRIX:
|
||||||
texture_unit = w->texture_units + w->active_texture_unit;
|
texture_unit = w->texture_units + w->active_texture_unit;
|
||||||
memcpy (params,
|
memcpy (params, &texture_unit->texture_matrix, sizeof (GLfloat) * 16);
|
||||||
texture_unit->texture_stack
|
|
||||||
+ texture_unit->texture_stack_pos * 16,
|
|
||||||
sizeof (GLfloat) * 16);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GL_VIEWPORT:
|
case GL_VIEWPORT:
|
||||||
|
Loading…
Reference in New Issue
Block a user