2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: Clean up a bit the flag-related macros.
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@ -1,3 +1,7 @@
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2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.h: Clean up a bit the flag-related macros.
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2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
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2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.c:
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@ -57,11 +57,8 @@ G_BEGIN_DECLS
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#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
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#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
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#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
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#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
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#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && \
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#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && CLUTTER_ACTOR_IS_REALIZED (e))
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CLUTTER_ACTOR_IS_REALIZED (e))
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#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE)
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#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE)
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/* && CLUTTER_ACTOR_IS_VISIBLE(e)) */
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typedef struct _ClutterActorClass ClutterActorClass;
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typedef struct _ClutterActorClass ClutterActorClass;
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typedef struct _ClutterActorBox ClutterActorBox;
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typedef struct _ClutterActorBox ClutterActorBox;
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