stage: Do not use get_allocation_geometry()
It's pointless, and it will be deprecated soon.
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699a1876d4
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@ -364,10 +364,11 @@ clutter_stage_allocate (ClutterActor *self,
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ClutterAllocationFlags flags)
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{
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ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
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ClutterGeometry prev_geom, geom;
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float old_width, old_height;
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float new_width, new_height;
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float width, height;
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cairo_rectangle_int_t window_size;
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gboolean origin_changed;
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gint width, height;
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origin_changed = (flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED)
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? TRUE
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@ -377,11 +378,10 @@ clutter_stage_allocate (ClutterActor *self,
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return;
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/* our old allocation */
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clutter_actor_get_allocation_geometry (self, &prev_geom);
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clutter_actor_get_size (self, &old_width, &old_height);
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/* the current allocation */
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width = clutter_actor_box_get_width (box);
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height = clutter_actor_box_get_height (box);
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clutter_actor_box_get_size (box, &width, &height);
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/* the current Stage implementation size */
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_clutter_stage_window_get_geometry (priv->impl, &window_size);
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@ -391,7 +391,7 @@ clutter_stage_allocate (ClutterActor *self,
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* allocation chain - because we cannot forcibly change the size of the
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* stage window.
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*/
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if ((!clutter_feature_available (CLUTTER_FEATURE_STAGE_STATIC)))
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if (!clutter_feature_available (CLUTTER_FEATURE_STAGE_STATIC))
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{
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CLUTTER_NOTE (LAYOUT,
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"Following allocation to %dx%d (origin %s)",
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@ -470,14 +470,15 @@ clutter_stage_allocate (ClutterActor *self,
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window_size.height);
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/* reset the viewport if the allocation effectively changed */
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clutter_actor_get_allocation_geometry (self, &geom);
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if (geom.width != prev_geom.width ||
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geom.height != prev_geom.height)
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clutter_actor_get_size (self, &new_width, &new_height);
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if (old_width != new_width ||
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old_height != new_height)
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{
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_clutter_stage_set_viewport (CLUTTER_STAGE (self),
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0, 0,
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geom.width,
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geom.height);
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new_width,
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new_height);
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/* Note: we don't assume that set_viewport will queue a full redraw
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* since it may bail-out early if something preemptively set the
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@ -2836,7 +2837,7 @@ clutter_stage_read_pixels (ClutterStage *stage,
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gint width,
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gint height)
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{
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ClutterGeometry geom;
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ClutterActorBox box;
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guchar *pixels;
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
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@ -2845,13 +2846,13 @@ clutter_stage_read_pixels (ClutterStage *stage,
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clutter_stage_ensure_current (stage);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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clutter_actor_get_allocation_geometry (CLUTTER_ACTOR (stage), &geom);
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (stage), &box);
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if (width < 0)
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width = geom.width;
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width = box.x2 - box.x1;
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if (height < 0)
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height = geom.height;
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height = box.y2 - box.y1;
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pixels = g_malloc (height * width * 4);
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