* clutter/clutter-actor.c (clutter_actor_paint): Guard against the
actor clip being enabled or disabled in an actor paint method. Otherwise the clip stack can be become unbalanced. This was happening in ClutterEntry until it was fixed in revision 2983.
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@ -1,3 +1,10 @@
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2008-06-25 Neil Roberts <neil@o-hand.com>
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* clutter/clutter-actor.c (clutter_actor_paint): Guard against the
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actor clip being enabled or disabled in an actor paint
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method. Otherwise the clip stack can be become unbalanced. This
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was happening in ClutterEntry until it was fixed in revision 2983.
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2008-06-24 Neil Roberts <neil@o-hand.com>
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2008-06-24 Neil Roberts <neil@o-hand.com>
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Bug 979 - Wrong call convension for SwapIntervalProc in win32 backend
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Bug 979 - Wrong call convension for SwapIntervalProc in win32 backend
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@ -1391,6 +1391,7 @@ clutter_actor_paint (ClutterActor *self)
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{
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{
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ClutterActorPrivate *priv;
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ClutterActorPrivate *priv;
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ClutterMainContext *context;
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ClutterMainContext *context;
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gboolean clip_set = FALSE;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -1413,10 +1414,13 @@ clutter_actor_paint (ClutterActor *self)
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_clutter_actor_apply_modelview_transform (self);
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_clutter_actor_apply_modelview_transform (self);
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if (priv->has_clip)
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if (priv->has_clip)
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cogl_clip_set (CLUTTER_UNITS_TO_FIXED (priv->clip[0]),
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{
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CLUTTER_UNITS_TO_FIXED (priv->clip[1]),
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cogl_clip_set (CLUTTER_UNITS_TO_FIXED (priv->clip[0]),
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CLUTTER_UNITS_TO_FIXED (priv->clip[2]),
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CLUTTER_UNITS_TO_FIXED (priv->clip[1]),
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CLUTTER_UNITS_TO_FIXED (priv->clip[3]));
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CLUTTER_UNITS_TO_FIXED (priv->clip[2]),
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CLUTTER_UNITS_TO_FIXED (priv->clip[3]));
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clip_set = TRUE;
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}
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context = clutter_context_get_default ();
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context = clutter_context_get_default ();
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if (G_UNLIKELY (context->pick_mode != CLUTTER_PICK_NONE))
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if (G_UNLIKELY (context->pick_mode != CLUTTER_PICK_NONE))
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@ -1440,7 +1444,7 @@ clutter_actor_paint (ClutterActor *self)
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clutter_actor_shader_post_paint (self);
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clutter_actor_shader_post_paint (self);
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}
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}
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if (priv->has_clip)
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if (clip_set)
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cogl_clip_unset();
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cogl_clip_unset();
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cogl_pop_matrix();
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cogl_pop_matrix();
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