meta-texture-rectangle: Use Cogl's API to create a rectangle texture
Cogl now has public experimental API to create a rectangle texture which we can use instead of creating a foreign texture with GL. This avoids Mutter depending on Cogl including a GL header from its public headers which it might not do in future. https://bugzilla.gnome.org/show_bug.cgi?id=672711
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@ -250,7 +250,6 @@ meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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int i;
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int n_rects;
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int stride;
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GLenum paint_gl_target;
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/* If we have no shape region and no (or an empty) overlay region, we
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* don't need to create a full mask texture, so quit early. */
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@ -293,26 +292,14 @@ meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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install_overlay_path (stex, mask_data, tex_width, tex_height, stride);
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cogl_texture_get_gl_texture (paint_tex, NULL, &paint_gl_target);
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (paint_gl_target == GL_TEXTURE_RECTANGLE_ARB)
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{
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priv->mask_texture
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= meta_texture_rectangle_new (tex_width, tex_height,
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0, /* flags */
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/* data format */
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COGL_PIXEL_FORMAT_A_8,
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/* internal GL format */
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GL_ALPHA,
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/* internal cogl format */
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COGL_PIXEL_FORMAT_A_8,
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/* rowstride */
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stride,
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mask_data);
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}
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if (meta_texture_rectangle_check (paint_tex))
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priv->mask_texture = meta_texture_rectangle_new (tex_width, tex_height,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_A_8,
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stride,
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mask_data,
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NULL /* error */);
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else
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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{
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/* Note: we don't allow slicing for this texture because we
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* need to use it with multi-texturing which doesn't support
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@ -5,7 +5,7 @@
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2011 Intel Corporation
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* Copyright (C) 2011, 2012 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -25,94 +25,77 @@
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#include <config.h>
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#define COGL_ENABLE_EXPERIMENTAL_API
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#include <clutter/clutter.h>
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#include "meta-texture-rectangle.h"
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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static void (* pf_glGetIntegerv) (GLenum pname, GLint *params);
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static void (* pf_glTexImage2D) (GLenum target, GLint level,
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GLint internalFormat,
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GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type,
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const GLvoid *pixels);
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static void (* pf_glGenTextures) (GLsizei n, GLuint *textures);
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static void (* pf_glDeleteTextures) (GLsizei n, const GLuint *texture);
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static void (* pf_glBindTexture) (GLenum target, GLuint texture);
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static void
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rectangle_texture_destroy_cb (void *user_data)
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{
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GLuint tex = GPOINTER_TO_UINT (user_data);
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pf_glDeleteTextures (1, &tex);
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}
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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CoglHandle
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CoglTexture *
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meta_texture_rectangle_new (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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GLenum internal_gl_format,
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GLenum internal_format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data)
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const guint8 *data,
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GError **error)
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{
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CoglHandle cogl_tex = COGL_INVALID_HANDLE;
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ClutterBackend *backend =
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clutter_get_default_backend ();
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CoglContext *context =
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clutter_backend_get_cogl_context (backend);
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CoglTextureRectangle *tex_rect;
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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tex_rect = cogl_texture_rectangle_new_with_size (context,
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width, height,
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internal_format,
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error);
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if (tex_rect == NULL)
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return NULL;
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static CoglUserDataKey user_data_key;
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GLint old_binding;
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GLuint tex;
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if (pf_glGenTextures == NULL)
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{
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pf_glGetIntegerv = (void *) cogl_get_proc_address ("glGetIntegerv");
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pf_glTexImage2D = (void *) cogl_get_proc_address ("glTexImage2D");
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pf_glGenTextures = (void *) cogl_get_proc_address ("glGenTextures");
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pf_glDeleteTextures = (void *) cogl_get_proc_address ("glDeleteTextures");
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pf_glBindTexture = (void *) cogl_get_proc_address ("glBindTexture");
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}
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pf_glGenTextures (1, &tex);
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pf_glGetIntegerv (GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_binding);
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pf_glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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pf_glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0,
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internal_gl_format, width, height,
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0, internal_gl_format,
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GL_UNSIGNED_BYTE, NULL);
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pf_glBindTexture (GL_TEXTURE_RECTANGLE_ARB, old_binding);
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cogl_tex = cogl_texture_new_from_foreign (tex,
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GL_TEXTURE_RECTANGLE_ARB,
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width, height,
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0, 0, /* no waste */
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internal_format);
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/* Cogl won't destroy the GL texture when a foreign texture is used
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so we need to destroy it manually. We can set a destroy
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notification callback to do this transparently */
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cogl_object_set_user_data (cogl_tex,
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&user_data_key,
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GUINT_TO_POINTER (tex),
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rectangle_texture_destroy_cb);
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/* Use cogl_texture_set_region instead of uploading the data
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directly with GL calls so that we can let Cogl deal with setting
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the pixel store parameters and handling format conversion */
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if (data)
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cogl_texture_set_region (cogl_tex,
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0, 0, /* src x/y */
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0, 0, /* dst x/y */
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width, height, /* dst width/height */
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width, height, /* src width/height */
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cogl_texture_set_region (COGL_TEXTURE (tex_rect),
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0, 0, /* src_x/y */
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0, 0, /* dst_x/y */
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width, height, /* dst_width/height */
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width, height, /* width/height */
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format,
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rowstride,
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data);
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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return cogl_tex;
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return COGL_TEXTURE (tex_rect);
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}
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static void
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texture_rectangle_check_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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gboolean *result = user_data;
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if (cogl_is_texture_rectangle (sub_texture))
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*result = TRUE;
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}
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/* Determines if the given texture is using a rectangle texture as its
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* primitive texture type. Eventually this function could be replaced
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* with cogl_texture_get_type if Cogl makes that public.
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*
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* http://git.gnome.org/browse/cogl/commit/?h=8012eee31
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*/
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gboolean
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meta_texture_rectangle_check (CoglTexture *texture)
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{
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gboolean result = FALSE;
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cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
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0.0f, 0.0f, /* tx_1 / ty_1 */
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1.0f, 1.0f, /* tx_2 / ty_2 */
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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texture_rectangle_check_cb,
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&result);
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return result;
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}
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@ -30,15 +30,17 @@
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G_BEGIN_DECLS
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CoglHandle
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CoglTexture *
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meta_texture_rectangle_new (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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GLenum internal_gl_format,
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GLenum internal_format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data);
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const guint8 *data,
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GError **error);
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gboolean
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meta_texture_rectangle_check (CoglTexture *texture);
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G_END_DECLS
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@ -98,18 +98,6 @@ meta_texture_tower_free (MetaTextureTower *tower)
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g_slice_free (MetaTextureTower, tower);
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}
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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static gboolean
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texture_is_rectangle (CoglHandle texture)
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{
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GLuint gl_tex;
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GLenum gl_target;
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cogl_texture_get_gl_texture (texture, &gl_tex, &gl_target);
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return gl_target == GL_TEXTURE_RECTANGLE_ARB;
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}
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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/**
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* meta_texture_tower_set_base_texture:
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* @tower: a #MetaTextureTower
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@ -354,13 +342,11 @@ get_paint_level (int width, int height)
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return (int)(0.5 + lambda);
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}
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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static gboolean
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is_power_of_two (int x)
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{
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return (x & (x - 1)) == 0;
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}
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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static void
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texture_tower_create_texture (MetaTextureTower *tower,
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@ -368,25 +354,23 @@ texture_tower_create_texture (MetaTextureTower *tower,
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int width,
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int height)
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{
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if ((!is_power_of_two (width) || !is_power_of_two (height)) &&
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texture_is_rectangle (tower->textures[level - 1]))
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meta_texture_rectangle_check (tower->textures[level - 1]))
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{
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tower->textures[level] =
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meta_texture_rectangle_new (width, height,
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0, /* flags */
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/* data format */
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TEXTURE_FORMAT,
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/* internal GL format */
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GL_RGBA,
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/* internal cogl format */
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TEXTURE_FORMAT,
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/* rowstride */
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width * 4,
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/* data */
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NULL,
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/* error */
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NULL);
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}
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else
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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{
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tower->textures[level] = cogl_texture_new_with_size (width, height,
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COGL_TEXTURE_NO_AUTO_MIPMAP,
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