* clutter/clutter-entry.c: (clutter_entry_class_init):
More documentation fixes
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@ -1,3 +1,8 @@
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2008-02-15 Chris Lord <chris@openedhand.com>
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* clutter/clutter-entry.c: (clutter_entry_class_init):
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More documentation fixes
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2008-02-15 Chris Lord <chris@openedhand.com>
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* clutter/clutter-label.c: (clutter_label_class_init):
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@ -640,7 +640,7 @@ clutter_entry_class_init (ClutterEntryClass *klass)
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/**
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* ClutterEntry:text-visible:
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*
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* Whether the text is visible in plain, or replaced by the
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* Whether the text is visible in plain form, or replaced by the
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* character set by clutter_entry_set_invisible_char().
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*
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* Since: 0.4
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@ -649,7 +649,7 @@ clutter_entry_class_init (ClutterEntryClass *klass)
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(gobject_class, PROP_TEXT_VISIBLE,
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g_param_spec_boolean ("text-visible",
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"Text Visible",
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"Whether the text is visible in plain text",
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"Whether the text is visible in plain form",
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TRUE,
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CLUTTER_PARAM_READWRITE));
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@ -703,7 +703,7 @@ clutter_entry_class_init (ClutterEntryClass *klass)
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* ClutterEntry::text-changed:
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* @entry: the actor which received the event
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*
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* The ::text-changed signal is emitted after the @entrys text changes
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* The ::text-changed signal is emitted after @entry's text changes
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*/
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entry_signals[TEXT_CHANGED] =
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g_signal_new ("text-changed",
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@ -719,9 +719,9 @@ clutter_entry_class_init (ClutterEntryClass *klass)
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* @entry: the actor which received the event
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* @geometry: a #ClutterGeometry
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*
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* The ::cursor-event signal is emitted each time the input cursors geometry
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* The ::cursor-event signal is emitted each time the input cursor's geometry
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* changes, this could be a positional or size change. If you would like to
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* implement your own input cursor, set the cursor-visible property to FALSE,
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* implement your own input cursor, set the cursor-visible property to %FALSE,
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* and connect to this signal to position and size your own cursor.
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*
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* Since: 0.4
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@ -740,10 +740,10 @@ clutter_entry_class_init (ClutterEntryClass *klass)
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* ClutterEntry::activate:
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* @entry: the actor which received the event
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*
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* The ::activate signal is emitted each time the netry is 'activated'
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* The ::activate signal is emitted each time the entry is 'activated'
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* by the user, normally by pressing the 'Enter' key. This signal will
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* only be emitted when your are adding text to the entry via
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* #clutter_entry_handle_key_event().
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* only be emitted when you are adding text to the entry via
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* clutter_entry_handle_key_event().
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*
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* Since: 0.4
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*/
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@ -889,7 +889,7 @@ clutter_entry_new (void)
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* clutter_entry_get_text:
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* @entry: a #ClutterEntry
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*
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* Retrieves the text displayed by @entry
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* Retrieves the text displayed by @entry.
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*
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* Return value: the text of the entry. The returned string is
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* owned by #ClutterEntry and should not be modified or freed.
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@ -1181,7 +1181,7 @@ clutter_entry_set_alignment (ClutterEntry *entry,
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*
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* Returns the entry's text alignment
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*
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* Return value: The entrys #PangoAlignment
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* Return value: The entry's #PangoAlignment
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*
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* Since 0.4
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*/
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@ -1448,8 +1448,8 @@ clutter_entry_delete_chars (ClutterEntry *entry,
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* Insert text at a specifc position.
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*
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* A value of 0 indicates that the text will be inserted before the first
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* character in the entrys text, and a value of -1 indicates that the text
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* will be inserted after the last character in the entrys text.
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* character in the entry's text, and a value of -1 indicates that the text
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* will be inserted after the last character in the entry's text.
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*
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* Since: 0.4
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*/
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@ -1548,7 +1548,7 @@ clutter_entry_set_visible_cursor (ClutterEntry *entry,
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* clutter_entry_get_visible_cursor:
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* @entry: a #ClutterEntry
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*
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* Returns the input cursors visiblity
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* Returns the input cursor's visibility
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*
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* Return value: whether the input cursor is visible
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*
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@ -1565,14 +1565,14 @@ clutter_entry_get_visible_cursor (ClutterEntry *entry)
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/**
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* clutter_entry_set_visibility:
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* @entry: a #ClutterEntry
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* @visible: TRUE if the contents of the entry are displayed as plaintext.
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* @visible: %TRUE if the contents of the entry are displayed as plaintext.
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*
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* Sets whether the contents of the entry are visible or not. When visibility
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* is set to FALSE, characters are displayed as the invisible char, and will
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* is set to %FALSE, characters are displayed as the invisible char, and will
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* also appear that way when the text in the entry widget is copied elsewhere.
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*
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* The default invisible char is the asterisk '*', but it can be changed with
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* #clutter_entry_set_invisible_char().
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* clutter_entry_set_invisible_char().
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*
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* Since: 0.4
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*/
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@ -1598,9 +1598,9 @@ clutter_entry_set_visibility (ClutterEntry *entry, gboolean visible)
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* clutter_entry_get_visibility:
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* @entry: a #ClutterEntry
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*
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* Returns the entry text visiblity
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* Returns the entry text visibility.
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*
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* Return value: TRUE if the contents of the entry are displayed as plaintext.
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* Return value: %TRUE if the contents of the entry are displayed as plaintext.
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*
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* Since: 0.4
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*/
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@ -1618,8 +1618,8 @@ clutter_entry_get_visibility (ClutterEntry *entry)
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* @wc: a Unicode character
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*
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* Sets the character to use in place of the actual text when
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* #clutter_entry_set_visibility() has been called to set text visibility
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* to FALSE. i.e. this is the character used in "password mode" to show the
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* clutter_entry_set_visibility() has been called to set text visibility
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* to %FALSE. i.e. this is the character used in "password mode" to show the
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* user how many characters have been typed. The default invisible char is an
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* asterisk ('*'). If you set the invisible char to 0, then the user will get
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* no feedback at all; there will be no text on the screen as they type.
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@ -1652,7 +1652,7 @@ clutter_entry_set_invisible_char (ClutterEntry *entry, gunichar wc)
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* @entry: a #ClutterEntry
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*
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* Returns the character to use in place of the actual text when text-visibility
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* is set to FALSE
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* is set to %FALSE
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*
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* Return value: a Unicode character
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*
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