analysis: None used in pointer context

While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
This commit is contained in:
Damien Lespiau 2010-05-27 09:07:11 +01:00
parent 52a78a7220
commit ec59af290c
3 changed files with 10 additions and 10 deletions

View File

@ -159,7 +159,7 @@ clutter_backend_glx_dispose (GObject *gobject)
{ {
glXMakeContextCurrent (backend_x11->xdpy, None, None, NULL); glXMakeContextCurrent (backend_x11->xdpy, None, None, NULL);
glXDestroyContext (backend_x11->xdpy, backend_glx->gl_context); glXDestroyContext (backend_x11->xdpy, backend_glx->gl_context);
backend_glx->gl_context = None; backend_glx->gl_context = NULL;
} }
if (backend_glx->dummy_glxwin) if (backend_glx->dummy_glxwin)
@ -222,7 +222,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE; flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
/* this will make sure that the GL context exists */ /* this will make sure that the GL context exists */
g_assert (backend_glx->gl_context != None); g_assert (backend_glx->gl_context != NULL);
g_assert (glXGetCurrentDrawable () != None); g_assert (glXGetCurrentDrawable () != None);
CLUTTER_NOTE (BACKEND, CLUTTER_NOTE (BACKEND,
@ -394,7 +394,7 @@ _clutter_backend_glx_get_fbconfig (ClutterBackendGLX *backend_glx,
None None
}; };
if (backend_x11->xdpy == None || backend_x11->xscreen == None) if (backend_x11->xdpy == NULL || backend_x11->xscreen == NULL)
return FALSE; return FALSE;
/* If we don't already have a cached config then try to get one */ /* If we don't already have a cached config then try to get one */
@ -420,7 +420,7 @@ _clutter_backend_glx_get_fbconfig (ClutterBackendGLX *backend_glx,
vinfo = glXGetVisualFromFBConfig (backend_x11->xdpy, vinfo = glXGetVisualFromFBConfig (backend_x11->xdpy,
configs[i]); configs[i]);
if (vinfo == None) if (vinfo == NULL)
continue; continue;
if (vinfo->depth == 32 && if (vinfo->depth == 32 &&
@ -492,7 +492,7 @@ clutter_backend_glx_create_context (ClutterBackend *backend,
int minor; int minor;
GLXDrawable dummy_drawable; GLXDrawable dummy_drawable;
if (backend_glx->gl_context != None) if (backend_glx->gl_context != NULL)
return TRUE; return TRUE;
xdisplay = clutter_x11_get_default_display (); xdisplay = clutter_x11_get_default_display ();
@ -513,7 +513,7 @@ clutter_backend_glx_create_context (ClutterBackend *backend,
GLX_RGBA_TYPE, GLX_RGBA_TYPE,
NULL, NULL,
True); True);
if (backend_glx->gl_context == None) if (backend_glx->gl_context == NULL)
{ {
g_set_error (error, CLUTTER_INIT_ERROR, g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND, CLUTTER_INIT_ERROR_BACKEND,
@ -540,7 +540,7 @@ clutter_backend_glx_create_context (ClutterBackend *backend,
* now this is the best solution available. * now this is the best solution available.
*/ */
xvisinfo = glXGetVisualFromFBConfig (xdisplay, config); xvisinfo = glXGetVisualFromFBConfig (xdisplay, config);
if (xvisinfo == None) if (xvisinfo == NULL)
{ {
g_set_error (error, CLUTTER_INIT_ERROR, g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND, CLUTTER_INIT_ERROR_BACKEND,
@ -649,7 +649,7 @@ clutter_backend_glx_ensure_context (ClutterBackend *backend,
(unsigned int) drawable); (unsigned int) drawable);
/* no GL context to set */ /* no GL context to set */
if (backend_glx->gl_context == None) if (backend_glx->gl_context == NULL)
return; return;
clutter_x11_trap_x_errors (); clutter_x11_trap_x_errors ();

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@ -142,7 +142,7 @@ clutter_backend_x11_post_parse (ClutterBackend *backend,
CLUTTER_NOTE (BACKEND, "XOpenDisplay on '%s'", CLUTTER_NOTE (BACKEND, "XOpenDisplay on '%s'",
clutter_display_name); clutter_display_name);
backend_x11->xdpy = XOpenDisplay (clutter_display_name); backend_x11->xdpy = XOpenDisplay (clutter_display_name);
if (backend_x11->xdpy == None) if (backend_x11->xdpy == NULL)
{ {
g_set_error (error, CLUTTER_INIT_ERROR, g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND, CLUTTER_INIT_ERROR_BACKEND,

View File

@ -105,7 +105,7 @@ create_pixmap (guint *width, guint *height, guint *depth)
data = g_malloc (w * h * 4); data = g_malloc (w * h * 4);
image = XCreateImage (dpy, image = XCreateImage (dpy,
None, NULL,
32, 32,
ZPixmap, ZPixmap,
0, 0,