deform-effect: Use the FBO target size
The ClutterDeformEffect sub-classes are effectively deforming the texture target of an FBO, not the actor itself. Thus, we need to use the FBO's size, and not the actor's allocated size, given that the actor might be transformed prior to applying an effect. http://bugzilla.clutter-project.org/show_bug.cgi?id=2571
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@ -62,6 +62,7 @@
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-offscreen-effect-private.h"
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#include "clutter-private.h"
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#define DEFAULT_N_TILES 32
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@ -182,7 +183,9 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_size (actor, &width, &height);
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if (!_clutter_offscreen_effect_get_target_size (effect, &width, &height))
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clutter_actor_get_size (actor, &width, &height);
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for (i = 0; i < priv->y_tiles + 1; i++)
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{
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