cogl-texture: List texture subclass types rather than hardcoding them

Instead of having a hardcoded series of if-statements in
cogl_is_texture to determine which types should appear as texture
subclasses, they are now stored in a GSList attached to the Cogl
context. The list is amended to using a new cogl_texture_register_type
function. There is a convenience macro called COGL_TEXTURE_DEFINE
which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type
when the _get_type() function is first called.
This commit is contained in:
Neil Roberts
2010-06-11 13:50:36 +01:00
parent 2f286446af
commit ebb05bcb64
8 changed files with 40 additions and 8 deletions

View File

@ -142,6 +142,17 @@ typedef enum _CoglTextureChangeFlags
void
_cogl_texture_free (CoglTexture *texture);
/* This is used to register a type to the list of handle types that
will be considered a texture in cogl_is_texture() */
void
_cogl_texture_register_texture_type (GQuark type);
#define COGL_TEXTURE_DEFINE(TypeName, type_name) \
COGL_HANDLE_DEFINE_WITH_CODE \
(TypeName, type_name, \
_cogl_texture_register_texture_type (_cogl_handle_ \
## type_name ## _get_type ()))
void
_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
float virtual_tx_1,