cogl-texture: List texture subclass types rather than hardcoding them
Instead of having a hardcoded series of if-statements in cogl_is_texture to determine which types should appear as texture subclasses, they are now stored in a GSList attached to the Cogl context. The list is amended to using a new cogl_texture_register_type function. There is a convenience macro called COGL_TEXTURE_DEFINE which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type when the _get_type() function is first called.
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@ -162,6 +162,10 @@ typedef struct
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CoglMaterialProgramType current_use_program_type;
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GLuint current_gl_program;
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/* List of types that will be considered a subclass of CoglTexture in
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cogl_is_texture */
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GSList *texture_types;
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CoglContextDriver drv;
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} CoglContext;
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