Simplify timeout list handling for the master clock
Instead of keeping a list of all timelines, and connecting to signals and weak notifies, simply keep a list of running timelines; this greatly simplifies both the book-keeping, and also determining if there are any running timelines. http://bugzilla.openedhand.com/show_bug.cgi?id=1637 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -77,9 +77,6 @@ struct _ClutterClockSource
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ClutterMasterClock *master_clock;
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};
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static void on_timeline_started (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock);
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static gboolean clutter_clock_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_clock_check (GSource *source);
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@ -101,35 +98,20 @@ G_DEFINE_TYPE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT);
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/*
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* has_running_timeline:
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* @master_clock: a #ClutterMasterClock
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* @filter: a #ClutterTimeline or %NULL
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*
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* Checks if @master_clock has any running timeline; if @filter
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* is not %NULL then the timeline will be filtered from the
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* list of timelines held by @master_clock
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* Checks if @master_clock has any running timeline.
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*
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* Return value: %TRUE if the #ClutterMasterClock has at least
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* one running timeline
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*/
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static gboolean
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has_running_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *filter)
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has_running_timeline (ClutterMasterClock *master_clock)
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{
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GSList *l;
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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if (master_clock->timelines == NULL)
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return FALSE;
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for (l = master_clock->timelines; l != NULL; l = l->next)
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{
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/* if we get a timeline then we should filter it
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* from the list of timelines we want to check
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*/
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if (filter != NULL && filter == l->data)
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continue;
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if (clutter_timeline_is_playing (l->data))
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return TRUE;
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}
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if (master_clock->timelines)
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return TRUE;
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return FALSE;
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}
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@ -167,7 +149,7 @@ clutter_clock_prepare (GSource *source,
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/* just like an idle source, we are ready if nothing else is */
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*timeout = -1;
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retval = has_running_timeline (master_clock, NULL);
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retval = has_running_timeline (master_clock);
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return retval;
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}
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@ -179,7 +161,7 @@ clutter_clock_check (GSource *source)
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ClutterMasterClock *master_clock = clock_source->master_clock;
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gboolean retval;
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retval = has_running_timeline (master_clock, NULL);
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retval = has_running_timeline (master_clock);
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return retval;
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}
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@ -206,37 +188,10 @@ clutter_clock_dispatch (GSource *source,
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return TRUE;
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}
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static void
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timeline_weak_ref (gpointer data,
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GObject *object_pointer)
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{
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ClutterMasterClock *master_clock = data;
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master_clock->timelines =
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g_slist_remove (master_clock->timelines, object_pointer);
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if (master_clock->timelines == NULL)
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master_clock->prev_tick.tv_sec = 0;
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}
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static void
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clutter_master_clock_finalize (GObject *gobject)
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{
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ClutterMasterClock *master_clock = CLUTTER_MASTER_CLOCK (gobject);
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GSList *l;
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for (l = master_clock->timelines; l != NULL; l = l->next)
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{
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ClutterTimeline *timeline = l->data;
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g_object_weak_unref (G_OBJECT (timeline),
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timeline_weak_ref,
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master_clock);
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_started),
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master_clock);
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}
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g_slist_free (master_clock->timelines);
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@ -284,49 +239,33 @@ _clutter_master_clock_get_default (void)
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return default_clock;
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}
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static void
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on_timeline_started (ClutterTimeline *timeline,
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ClutterMasterClock *master_clock)
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{
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/* we want to reset the prev_tick if this is the first
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* timeline; since timeline is playing we need to filter
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* it out, otherwise has_running_timeline() will return
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* TRUE and prev_tick will not be unset
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*/
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if (!has_running_timeline (master_clock, timeline))
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master_clock->prev_tick.tv_sec = 0;
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}
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/*
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* _clutter_master_clock_add_timeline:
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* @master_clock: a #ClutterMasterClock
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* @timeline: a #ClutterTimeline
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*
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* Adds @timeline to the list of timelines held by the master
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* clock. This function should be called during the instance
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* creation phase of the timeline.
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* Adds @timeline to the list of playing timelines held by the master
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* clock.
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*/
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void
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_clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline)
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{
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gboolean is_first = FALSE;
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gboolean is_first;
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if (g_slist_find (master_clock->timelines, timeline))
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return;
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is_first = (master_clock->timelines == NULL) ? TRUE : FALSE;
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is_first = master_clock->timelines == NULL;
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master_clock->timelines = g_slist_prepend (master_clock->timelines,
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timeline);
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g_object_weak_ref (G_OBJECT (timeline),
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timeline_weak_ref,
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master_clock);
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g_signal_connect (timeline, "started",
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G_CALLBACK (on_timeline_started),
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master_clock);
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if (is_first)
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{
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/* Start timing from scratch */
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master_clock->prev_tick.tv_sec = 0;
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}
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}
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/*
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@ -334,33 +273,15 @@ _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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* @master_clock: a #ClutterMasterClock
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* @timeline: a #ClutterTimeline
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*
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* Removes @timeline from the list of timelines held by the
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* master clock. This function should be called during the
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* #ClutterTimeline finalization.
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* Removes @timeline from the list of playing timelines held by the
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* master clock.
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*/
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void
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_clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline)
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{
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if (!g_slist_find (master_clock->timelines, timeline))
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return;
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master_clock->timelines = g_slist_remove (master_clock->timelines,
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timeline);
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g_object_weak_unref (G_OBJECT (timeline),
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timeline_weak_ref,
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master_clock);
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g_signal_handlers_disconnect_by_func (timeline,
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G_CALLBACK (on_timeline_started),
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master_clock);
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/* last timeline: unset the prev_tick so that we can start
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* from scratch when we add a new timeline
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*/
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if (master_clock->timelines == NULL)
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master_clock->prev_tick.tv_sec = 0;
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}
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/*
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@ -204,8 +204,11 @@ clutter_timeline_finalize (GObject *object)
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if (priv->markers_by_name)
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g_hash_table_destroy (priv->markers_by_name);
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_remove_timeline (master_clock, self);
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if (priv->is_playing)
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{
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_remove_timeline (master_clock, self);
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}
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G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
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}
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@ -412,7 +415,6 @@ static void
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clutter_timeline_init (ClutterTimeline *self)
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{
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ClutterTimelinePrivate *priv;
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ClutterMasterClock *master_clock;
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self->priv = priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_TIMELINE,
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@ -421,9 +423,6 @@ clutter_timeline_init (ClutterTimeline *self)
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priv->duration = 0;
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priv->delay = 0;
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priv->elapsed_time = 0;
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_add_timeline (master_clock, self);
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}
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static void
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@ -475,6 +474,26 @@ is_complete (ClutterTimeline *timeline)
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: priv->elapsed_time <= 0);
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}
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static void
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set_is_playing (ClutterTimeline *timeline,
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gboolean is_playing)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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ClutterMasterClock *master_clock;
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is_playing = is_playing != FALSE;
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if (is_playing == priv->is_playing)
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return;
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priv->is_playing = is_playing;
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master_clock = _clutter_master_clock_get_default ();
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if (priv->is_playing)
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_clutter_master_clock_add_timeline (master_clock, timeline);
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else
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_clutter_master_clock_remove_timeline (master_clock, timeline);
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}
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static gboolean
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clutter_timeline_advance_internal (ClutterTimeline *timeline)
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{
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@ -561,7 +580,7 @@ clutter_timeline_advance_internal (ClutterTimeline *timeline)
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* XXX Perhaps we should remove this earlier, and regardless
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* of priv->loop. Are we limiting the things that could be done in
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* the above new-frame signal handler */
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priv->is_playing = FALSE;
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set_is_playing (timeline, FALSE);
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}
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g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
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@ -613,7 +632,7 @@ delay_timeout_func (gpointer data)
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priv->delay_id = 0;
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priv->msecs_delta = 0;
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priv->is_playing = TRUE;
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set_is_playing (timeline, TRUE);
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g_signal_emit (timeline, timeline_signals[STARTED], 0);
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@ -648,7 +667,7 @@ clutter_timeline_start (ClutterTimeline *timeline)
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else
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{
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priv->msecs_delta = 0;
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priv->is_playing = TRUE;
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set_is_playing (timeline, TRUE);
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g_signal_emit (timeline, timeline_signals[STARTED], 0);
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}
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@ -679,7 +698,7 @@ clutter_timeline_pause (ClutterTimeline *timeline)
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}
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priv->msecs_delta = 0;
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priv->is_playing = FALSE;
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set_is_playing (timeline, FALSE);
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g_signal_emit (timeline, timeline_signals[PAUSED], 0);
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}
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