cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
A first step towards abandoning the CoglObject type system: convert CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects. CoglFramebuffer is turned into an abstract GObject, while the two others are currently final. The "winsys" and "platform" are still sprinkled 'void *' in the the non-abstract type instances however. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
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de4e59a39b
commit
eb14da3874
@ -93,7 +93,7 @@ clutter_backend_dispose (GObject *gobject)
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/* clear the events still in the queue of the main context */
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_clutter_clear_events_queue ();
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g_clear_pointer (&backend->dummy_onscreen, cogl_object_unref);
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g_clear_object (&backend->dummy_onscreen);
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if (backend->stage_window)
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{
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g_object_remove_weak_pointer (G_OBJECT (backend->stage_window),
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@ -118,7 +118,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
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meta_class->set_actor (meta, actor);
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/* clear out the previous state */
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_object (&priv->offscreen);
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/* we keep a back pointer here, to avoid going through the ActorMeta */
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priv->actor = clutter_actor_meta_get_actor (meta);
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@ -161,7 +161,7 @@ ensure_pipeline_filter_for_scale (ClutterOffscreenEffect *self,
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static void
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video_memory_purged (ClutterOffscreenEffect *self)
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{
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g_clear_pointer (&self->priv->offscreen, cogl_object_unref);
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g_clear_object (&self->priv->offscreen);
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}
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static gboolean
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@ -221,7 +221,7 @@ update_fbo (ClutterEffect *effect,
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}
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g_clear_pointer (&priv->texture, cogl_object_unref);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_object (&priv->offscreen);
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priv->texture =
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clutter_offscreen_effect_create_texture (self, target_width, target_height);
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@ -239,7 +239,7 @@ update_fbo (ClutterEffect *effect,
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g_warning ("Failed to create offscreen effect framebuffer: %s",
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error->message);
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cogl_object_unref (offscreen);
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g_object_unref (offscreen);
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cogl_object_unref (priv->pipeline);
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priv->pipeline = NULL;
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@ -369,7 +369,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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return TRUE;
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disable_effect:
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cogl_clear_object (&priv->offscreen);
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g_clear_object (&priv->offscreen);
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return FALSE;
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}
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@ -476,7 +476,7 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
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if (flags & CLUTTER_EFFECT_PAINT_BYPASS_EFFECT)
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{
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clutter_actor_continue_paint (priv->actor, paint_context);
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cogl_clear_object (&priv->offscreen);
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g_clear_object (&priv->offscreen);
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return;
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}
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@ -503,7 +503,7 @@ clutter_offscreen_effect_set_enabled (ClutterActorMeta *meta,
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ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (meta);
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ClutterOffscreenEffectPrivate *priv = offscreen_effect->priv;
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_object (&priv->offscreen);
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parent_class->set_enabled (meta, is_enabled);
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}
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@ -514,7 +514,7 @@ clutter_offscreen_effect_finalize (GObject *gobject)
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ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (gobject);
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ClutterOffscreenEffectPrivate *priv = self->priv;
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_object (&priv->offscreen);
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g_clear_pointer (&priv->texture, cogl_object_unref);
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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@ -86,8 +86,7 @@ clutter_paint_context_ref (ClutterPaintContext *paint_context)
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static void
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clutter_paint_context_dispose (ClutterPaintContext *paint_context)
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{
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g_list_free_full (paint_context->framebuffers,
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cogl_object_unref);
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g_list_free_full (paint_context->framebuffers, g_object_unref);
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paint_context->framebuffers = NULL;
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g_clear_pointer (&paint_context->redraw_clip, cairo_region_destroy);
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}
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@ -114,7 +113,7 @@ clutter_paint_context_push_framebuffer (ClutterPaintContext *paint_context,
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CoglFramebuffer *framebuffer)
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{
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paint_context->framebuffers = g_list_prepend (paint_context->framebuffers,
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cogl_object_ref (framebuffer));
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g_object_ref (framebuffer));
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}
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void
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@ -122,7 +121,7 @@ clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context)
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{
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g_return_if_fail (paint_context->framebuffers);
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cogl_object_unref (paint_context->framebuffers->data);
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g_object_unref (paint_context->framebuffers->data);
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paint_context->framebuffers =
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g_list_delete_link (paint_context->framebuffers,
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paint_context->framebuffers);
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@ -130,7 +130,7 @@ clutter_root_node_finalize (ClutterPaintNode *node)
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{
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ClutterRootNode *rnode = (ClutterRootNode *) node;
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cogl_object_unref (rnode->framebuffer);
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g_object_unref (rnode->framebuffer);
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CLUTTER_PAINT_NODE_CLASS (clutter_root_node_parent_class)->finalize (node);
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}
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@ -177,7 +177,7 @@ clutter_root_node_new (CoglFramebuffer *framebuffer,
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clear_color->alpha);
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cogl_color_premultiply (&res->clear_color);
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res->framebuffer = cogl_object_ref (framebuffer);
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res->framebuffer = g_object_ref (framebuffer);
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res->clear_flags = clear_flags;
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return (ClutterPaintNode *) res;
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@ -326,7 +326,7 @@ clutter_dummy_node_finalize (ClutterPaintNode *node)
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{
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ClutterDummyNode *dnode = (ClutterDummyNode *) node;
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cogl_clear_object (&dnode->framebuffer);
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g_clear_object (&dnode->framebuffer);
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CLUTTER_PAINT_NODE_CLASS (clutter_dummy_node_parent_class)->finalize (node);
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}
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@ -358,7 +358,7 @@ _clutter_dummy_node_new (ClutterActor *actor,
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dnode = (ClutterDummyNode *) res;
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dnode->actor = actor;
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dnode->framebuffer = cogl_object_ref (framebuffer);
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dnode->framebuffer = g_object_ref (framebuffer);
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return res;
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}
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@ -1361,8 +1361,7 @@ clutter_layer_node_finalize (ClutterPaintNode *node)
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if (lnode->pipeline != NULL)
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cogl_object_unref (lnode->pipeline);
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if (lnode->offscreen != NULL)
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cogl_object_unref (lnode->offscreen);
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g_clear_object (&lnode->offscreen);
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CLUTTER_PAINT_NODE_CLASS (clutter_layer_node_parent_class)->finalize (node);
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}
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@ -1440,7 +1439,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
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{
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g_warning ("Unable to create an allocate paint node offscreen: %s",
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error->message);
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cogl_object_unref (offscreen);
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g_object_unref (offscreen);
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goto out;
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}
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@ -38,7 +38,7 @@ clutter_pick_context_new_for_view (ClutterStageView *view)
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pick_context = g_new0 (ClutterPickContext, 1);
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g_ref_count_init (&pick_context->ref_count);
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pick_context->framebuffer =
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cogl_object_ref (clutter_stage_view_get_framebuffer (view));
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g_object_ref (clutter_stage_view_get_framebuffer (view));
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return pick_context;
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}
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@ -53,7 +53,7 @@ clutter_pick_context_ref (ClutterPickContext *pick_context)
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static void
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clutter_pick_context_dispose (ClutterPickContext *pick_context)
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{
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g_clear_pointer (&pick_context->framebuffer, cogl_object_unref);
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g_clear_object (&pick_context->framebuffer);
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}
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void
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@ -321,7 +321,7 @@ init_dma_buf_shadowfbs (ClutterStageView *view,
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return FALSE;
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}
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if (!cogl_is_onscreen (priv->framebuffer))
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if (!COGL_IS_ONSCREEN (priv->framebuffer))
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{
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g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
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"Tried to use shadow buffer without onscreen");
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@ -348,7 +348,7 @@ init_dma_buf_shadowfbs (ClutterStageView *view,
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initial_shadowfb =
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cogl_dma_buf_handle_get_framebuffer (priv->shadow.dma_buf.handles[0]);
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priv->shadow.framebuffer = cogl_object_ref (initial_shadowfb);
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priv->shadow.framebuffer = COGL_OFFSCREEN (g_object_ref (initial_shadowfb));
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return TRUE;
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}
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@ -376,7 +376,7 @@ create_offscreen_framebuffer (CoglContext *context,
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cogl_object_unref (texture);
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (framebuffer), error))
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{
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cogl_object_unref (framebuffer);
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g_object_unref (framebuffer);
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return FALSE;
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}
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@ -631,8 +631,8 @@ swap_dma_buf_framebuffer (ClutterStageView *view)
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next_dma_buf_handle = priv->shadow.dma_buf.handles[next_idx];
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next_framebuffer =
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cogl_dma_buf_handle_get_framebuffer (next_dma_buf_handle);
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cogl_clear_object (&priv->shadow.framebuffer);
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priv->shadow.framebuffer = cogl_object_ref (next_framebuffer);
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g_clear_object (&priv->shadow.framebuffer);
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priv->shadow.framebuffer = COGL_OFFSCREEN (g_object_ref (next_framebuffer));
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}
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static void
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@ -1165,7 +1165,7 @@ clutter_stage_view_set_framebuffer (ClutterStageView *view,
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g_warn_if_fail (!priv->framebuffer);
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if (framebuffer)
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{
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priv->framebuffer = cogl_object_ref (framebuffer);
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priv->framebuffer = g_object_ref (framebuffer);
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sanity_check_framebuffer (view);
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}
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}
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@ -1192,10 +1192,10 @@ clutter_stage_view_get_property (GObject *object,
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g_value_set_boxed (value, &priv->layout);
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break;
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case PROP_FRAMEBUFFER:
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g_value_set_boxed (value, priv->framebuffer);
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g_value_set_object (value, priv->framebuffer);
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break;
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case PROP_OFFSCREEN:
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g_value_set_boxed (value, priv->offscreen);
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g_value_set_object (value, priv->offscreen);
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break;
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case PROP_USE_SHADOWFB:
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g_value_set_boolean (value, priv->use_shadowfb);
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@ -1235,10 +1235,10 @@ clutter_stage_view_set_property (GObject *object,
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priv->layout = *layout;
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break;
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case PROP_FRAMEBUFFER:
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clutter_stage_view_set_framebuffer (view, g_value_get_boxed (value));
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clutter_stage_view_set_framebuffer (view, g_value_get_object (value));
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break;
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case PROP_OFFSCREEN:
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priv->offscreen = g_value_dup_boxed (value);
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priv->offscreen = g_value_dup_object (value);
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break;
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case PROP_USE_SHADOWFB:
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priv->use_shadowfb = g_value_get_boolean (value);
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@ -1281,7 +1281,7 @@ clutter_stage_view_dispose (GObject *object)
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g_clear_pointer (&priv->name, g_free);
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g_clear_pointer (&priv->shadow.framebuffer, cogl_object_unref);
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g_clear_object (&priv->shadow.framebuffer);
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for (i = 0; i < G_N_ELEMENTS (priv->shadow.dma_buf.handles); i++)
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{
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g_clear_pointer (&priv->shadow.dma_buf.handles[i],
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@ -1290,7 +1290,7 @@ clutter_stage_view_dispose (GObject *object)
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g_clear_pointer (&priv->shadow.dma_buf.damage_history,
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clutter_damage_history_free);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_object (&priv->offscreen);
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g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
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g_clear_pointer (&priv->frame_clock, clutter_frame_clock_destroy);
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@ -1305,7 +1305,7 @@ clutter_stage_view_finalize (GObject *object)
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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g_clear_pointer (&priv->framebuffer, cogl_object_unref);
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g_clear_object (&priv->framebuffer);
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G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
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}
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@ -1364,22 +1364,22 @@ clutter_stage_view_class_init (ClutterStageViewClass *klass)
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_FRAMEBUFFER] =
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g_param_spec_boxed ("framebuffer",
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"View framebuffer",
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"The front buffer of the view",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS);
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g_param_spec_object ("framebuffer",
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"View framebuffer",
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"The front buffer of the view",
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COGL_TYPE_FRAMEBUFFER,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_OFFSCREEN] =
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g_param_spec_boxed ("offscreen",
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"Offscreen buffer",
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"Framebuffer used as intermediate buffer",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_param_spec_object ("offscreen",
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"Offscreen buffer",
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"Framebuffer used as intermediate buffer",
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COGL_TYPE_OFFSCREEN,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_USE_SHADOWFB] =
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g_param_spec_boolean ("use-shadowfb",
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@ -3731,7 +3731,7 @@ clutter_stage_paint_to_buffer (ClutterStage *stage,
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bitmap);
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cogl_object_unref (bitmap);
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cogl_object_unref (framebuffer);
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g_object_unref (framebuffer);
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return TRUE;
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}
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@ -257,7 +257,7 @@ swap_framebuffer (ClutterStageWindow *stage_window,
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clutter_stage_view_before_swap_buffer (view, swap_region);
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if (cogl_is_onscreen (framebuffer))
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if (COGL_IS_ONSCREEN (framebuffer))
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{
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CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
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int *damage, n_rects, i;
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@ -481,10 +481,10 @@ clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
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fb_height = cogl_framebuffer_get_height (fb);
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can_blit_sub_buffer =
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cogl_is_onscreen (onscreen) &&
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COGL_IS_ONSCREEN (onscreen) &&
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cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION);
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has_buffer_age = cogl_is_onscreen (onscreen) && is_buffer_age_enabled ();
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has_buffer_age = COGL_IS_ONSCREEN (onscreen) && is_buffer_age_enabled ();
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redraw_clip = clutter_stage_view_take_redraw_clip (view);
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if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION))
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@ -661,7 +661,7 @@ clutter_stage_cogl_scanout_view (ClutterStageCogl *stage_cogl,
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CoglOnscreen *onscreen;
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CoglFrameInfo *frame_info;
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g_assert (cogl_is_onscreen (framebuffer));
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g_assert (COGL_IS_ONSCREEN (framebuffer));
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onscreen = COGL_ONSCREEN (framebuffer);
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@ -807,7 +807,7 @@ clutter_stage_view_cogl_constructed (GObject *object)
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CoglFramebuffer *framebuffer;
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framebuffer = clutter_stage_view_get_onscreen (view);
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if (framebuffer && cogl_is_onscreen (framebuffer))
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if (framebuffer && COGL_IS_ONSCREEN (framebuffer))
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{
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view_priv->frame_cb_closure =
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (framebuffer),
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@ -62,7 +62,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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g_error_free (ignore_error);
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cogl_object_unref (fb);
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g_object_unref (fb);
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return FALSE;
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}
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@ -142,7 +142,7 @@ _cogl_blit_texture_render_end (CoglBlitData *data)
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cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
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data->dst_tex);
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cogl_object_unref (data->dest_fb);
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g_object_unref (data->dest_fb);
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}
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static gboolean
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@ -190,10 +190,8 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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error:
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if (dst_offscreen)
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cogl_object_unref (dst_offscreen);
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if (src_offscreen)
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cogl_object_unref (src_offscreen);
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g_clear_object (&dst_offscreen);
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g_clear_object (&src_offscreen);
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return FALSE;
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}
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@ -218,8 +216,8 @@ _cogl_blit_framebuffer_blit (CoglBlitData *data,
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static void
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_cogl_blit_framebuffer_end (CoglBlitData *data)
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{
|
||||
cogl_object_unref (data->src_fb);
|
||||
cogl_object_unref (data->dest_fb);
|
||||
g_object_unref (data->src_fb);
|
||||
g_object_unref (data->dest_fb);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -240,7 +238,7 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
|
||||
if (!cogl_framebuffer_allocate (fb, &ignore_error))
|
||||
{
|
||||
g_error_free (ignore_error);
|
||||
cogl_object_unref (fb);
|
||||
g_object_unref (fb);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -269,7 +267,7 @@ _cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
|
||||
static void
|
||||
_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
|
||||
{
|
||||
cogl_object_unref (data->src_fb);
|
||||
g_object_unref (data->src_fb);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
|
@ -71,7 +71,7 @@ cogl_dma_buf_handle_new (CoglFramebuffer *framebuffer,
|
||||
g_assert (dmabuf_fd != -1);
|
||||
|
||||
dmabuf_handle = g_new0 (CoglDmaBufHandle, 1);
|
||||
dmabuf_handle->framebuffer = cogl_object_ref (framebuffer);
|
||||
dmabuf_handle->framebuffer = g_object_ref (framebuffer);
|
||||
dmabuf_handle->dmabuf_fd = dmabuf_fd;
|
||||
dmabuf_handle->user_data = user_data;
|
||||
dmabuf_handle->destroy_func = destroy_func;
|
||||
@ -90,7 +90,7 @@ cogl_dma_buf_handle_free (CoglDmaBufHandle *dmabuf_handle)
|
||||
{
|
||||
g_return_if_fail (dmabuf_handle != NULL);
|
||||
|
||||
g_clear_pointer (&dmabuf_handle->framebuffer, cogl_object_unref);
|
||||
g_clear_object (&dmabuf_handle->framebuffer);
|
||||
|
||||
if (dmabuf_handle->destroy_func)
|
||||
g_clear_pointer (&dmabuf_handle->user_data, dmabuf_handle->destroy_func);
|
||||
|
@ -41,12 +41,6 @@
|
||||
#include "cogl-gl-header.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
|
||||
typedef enum _CoglFramebufferType
|
||||
{
|
||||
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
|
||||
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
|
||||
} CoglFramebufferType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CoglSwapChain *swap_chain;
|
||||
@ -116,12 +110,6 @@ typedef struct
|
||||
int stencil;
|
||||
} CoglFramebufferBits;
|
||||
|
||||
struct _CoglFramebuffer
|
||||
{
|
||||
CoglObject _parent;
|
||||
gpointer priv;
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1L<<0,
|
||||
@ -138,12 +126,12 @@ typedef struct _CoglGLFramebuffer
|
||||
|
||||
struct _CoglOffscreen
|
||||
{
|
||||
CoglFramebuffer _parent;
|
||||
CoglFramebuffer parent;
|
||||
|
||||
CoglGLFramebuffer gl_framebuffer;
|
||||
|
||||
CoglTexture *texture;
|
||||
int texture_level;
|
||||
CoglTexture *texture;
|
||||
int texture_level;
|
||||
|
||||
CoglTexture *depth_texture;
|
||||
|
||||
@ -155,13 +143,6 @@ struct _CoglOffscreen
|
||||
CoglOffscreenFlags create_flags;
|
||||
};
|
||||
|
||||
void
|
||||
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
|
||||
CoglContext *ctx,
|
||||
CoglFramebufferType type,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
gboolean
|
||||
cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer);
|
||||
|
||||
|
@ -53,7 +53,27 @@
|
||||
#include "cogl-gtype-private.h"
|
||||
#include "winsys/cogl-winsys-private.h"
|
||||
|
||||
extern CoglObjectClass _cogl_onscreen_class;
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
|
||||
PROP_CONTEXT,
|
||||
PROP_WIDTH,
|
||||
PROP_HEIGHT,
|
||||
|
||||
N_PROPS
|
||||
};
|
||||
|
||||
static GParamSpec *obj_props[N_PROPS];
|
||||
|
||||
enum
|
||||
{
|
||||
DESTROY,
|
||||
|
||||
N_SIGNALS
|
||||
};
|
||||
|
||||
static guint signals[N_SIGNALS];
|
||||
|
||||
#ifdef COGL_ENABLE_DEBUG
|
||||
static CoglUserDataKey wire_pipeline_key;
|
||||
@ -62,7 +82,6 @@ static CoglUserDataKey wire_pipeline_key;
|
||||
typedef struct _CoglFramebufferPrivate
|
||||
{
|
||||
CoglContext *context;
|
||||
CoglFramebufferType type;
|
||||
|
||||
/* The user configuration before allocation... */
|
||||
CoglFramebufferConfig config;
|
||||
@ -125,26 +144,11 @@ typedef struct _CoglFramebufferPrivate
|
||||
GDestroyNotify driver_private_destroy;
|
||||
} CoglFramebufferPrivate;
|
||||
|
||||
static void _cogl_offscreen_free (CoglOffscreen *offscreen);
|
||||
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (CoglFramebuffer, cogl_framebuffer,
|
||||
G_TYPE_OBJECT)
|
||||
|
||||
COGL_OBJECT_DEFINE_WITH_CODE_GTYPE (Offscreen, offscreen,
|
||||
_cogl_offscreen_class.virt_unref =
|
||||
_cogl_framebuffer_unref);
|
||||
COGL_GTYPE_DEFINE_CLASS (Offscreen, offscreen,
|
||||
COGL_GTYPE_IMPLEMENT_INTERFACE (framebuffer));
|
||||
COGL_GTYPE_DEFINE_INTERFACE (Framebuffer, framebuffer);
|
||||
|
||||
/* XXX:
|
||||
* The CoglObject macros don't support any form of inheritance, so for
|
||||
* now we implement the CoglObject support for the CoglFramebuffer
|
||||
* abstract class manually.
|
||||
*/
|
||||
|
||||
static CoglFramebufferPrivate *
|
||||
cogl_framebuffer_get_instance_private (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
return framebuffer->priv;
|
||||
}
|
||||
G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
|
||||
COGL_TYPE_FRAMEBUFFER)
|
||||
|
||||
uint32_t
|
||||
cogl_framebuffer_error_quark (void)
|
||||
@ -155,43 +159,83 @@ cogl_framebuffer_error_quark (void)
|
||||
gboolean
|
||||
cogl_is_framebuffer (void *object)
|
||||
{
|
||||
CoglObject *obj = object;
|
||||
|
||||
if (obj == NULL)
|
||||
return FALSE;
|
||||
|
||||
return (obj->klass == &_cogl_onscreen_class ||
|
||||
obj->klass == &_cogl_offscreen_class);
|
||||
return COGL_IS_FRAMEBUFFER (object);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
|
||||
CoglContext *ctx,
|
||||
CoglFramebufferType type,
|
||||
int width,
|
||||
int height)
|
||||
static void
|
||||
cogl_framebuffer_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
CoglFramebufferPrivate *priv;
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
|
||||
framebuffer->priv = priv = g_new0 (CoglFramebufferPrivate, 1);
|
||||
priv->context = ctx;
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_CONTEXT:
|
||||
g_value_set_boxed (value, priv->context);
|
||||
break;
|
||||
case PROP_WIDTH:
|
||||
g_value_set_int (value, priv->width);
|
||||
break;
|
||||
case PROP_HEIGHT:
|
||||
g_value_set_int (value, priv->height);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_framebuffer_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_CONTEXT:
|
||||
priv->context = g_value_get_boxed (value);
|
||||
break;
|
||||
case PROP_WIDTH:
|
||||
priv->width = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_HEIGHT:
|
||||
priv->height = g_value_get_int (value);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_framebuffer_constructed (GObject *object)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
|
||||
g_assert (priv->context);
|
||||
|
||||
priv->type = type;
|
||||
priv->width = width;
|
||||
priv->height = height;
|
||||
priv->internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
||||
priv->viewport_x = 0;
|
||||
priv->viewport_y = 0;
|
||||
priv->viewport_width = width;
|
||||
priv->viewport_height = height;
|
||||
priv->viewport_width = priv->width;
|
||||
priv->viewport_height = priv->height;
|
||||
priv->viewport_age = 0;
|
||||
priv->viewport_age_for_scissor_workaround = -1;
|
||||
priv->dither_enabled = TRUE;
|
||||
priv->depth_writing_enabled = TRUE;
|
||||
priv->depth_buffer_clear_needed = TRUE;
|
||||
|
||||
priv->modelview_stack = cogl_matrix_stack_new (ctx);
|
||||
priv->projection_stack = cogl_matrix_stack_new (ctx);
|
||||
priv->modelview_stack = cogl_matrix_stack_new (priv->context);
|
||||
priv->projection_stack = cogl_matrix_stack_new (priv->context);
|
||||
|
||||
priv->samples_per_pixel = 0;
|
||||
|
||||
@ -232,7 +276,8 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
|
||||
* we don't have to worry about retaining references to OpenGL
|
||||
* texture coordinates that may later become invalid.
|
||||
*/
|
||||
ctx->framebuffers = g_list_prepend (ctx->framebuffers, framebuffer);
|
||||
priv->context->framebuffers = g_list_prepend (priv->context->framebuffers,
|
||||
framebuffer);
|
||||
}
|
||||
|
||||
void
|
||||
@ -274,15 +319,20 @@ cogl_framebuffer_init_config (CoglFramebuffer *framebuffer,
|
||||
cogl_object_ref (priv->config.swap_chain);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
|
||||
static void
|
||||
cogl_framebuffer_dispose (GObject *object)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
CoglContext *ctx = priv->context;
|
||||
|
||||
_cogl_fence_cancel_fences_for_framebuffer (framebuffer);
|
||||
if (priv->journal)
|
||||
{
|
||||
g_signal_emit (framebuffer, signals[DESTROY], 0);
|
||||
|
||||
_cogl_fence_cancel_fences_for_framebuffer (framebuffer);
|
||||
}
|
||||
|
||||
g_clear_pointer (&priv->clip_stack, _cogl_clip_stack_unref);
|
||||
cogl_clear_object (&priv->modelview_stack);
|
||||
@ -298,10 +348,65 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
|
||||
|
||||
if (priv->driver_private_destroy)
|
||||
priv->driver_private_destroy (priv->driver_private);
|
||||
priv->driver_private_destroy = NULL;
|
||||
priv->driver_private = NULL;
|
||||
priv->driver_private_destroy = NULL;
|
||||
}
|
||||
|
||||
g_clear_pointer (&framebuffer->priv, g_free);
|
||||
static void
|
||||
cogl_framebuffer_init (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
|
||||
priv->width = -1;
|
||||
priv->height = -1;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_framebuffer_class_init (CoglFramebufferClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = cogl_framebuffer_dispose;
|
||||
object_class->constructed = cogl_framebuffer_constructed;
|
||||
object_class->get_property = cogl_framebuffer_get_property;
|
||||
object_class->set_property = cogl_framebuffer_set_property;
|
||||
|
||||
obj_props[PROP_CONTEXT] =
|
||||
g_param_spec_boxed ("context",
|
||||
"context",
|
||||
"CoglContext",
|
||||
COGL_TYPE_HANDLE,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_CONSTRUCT_ONLY |
|
||||
G_PARAM_STATIC_STRINGS);
|
||||
obj_props[PROP_WIDTH] =
|
||||
g_param_spec_int ("width",
|
||||
"width",
|
||||
"framebuffer width",
|
||||
-1, INT_MAX, -1,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_CONSTRUCT |
|
||||
G_PARAM_STATIC_STRINGS);
|
||||
obj_props[PROP_HEIGHT] =
|
||||
g_param_spec_int ("height",
|
||||
"height",
|
||||
"framebuffer height",
|
||||
-1, INT_MAX, -1,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_CONSTRUCT |
|
||||
G_PARAM_STATIC_STRINGS);
|
||||
|
||||
g_object_class_install_properties (object_class, N_PROPS, obj_props);
|
||||
|
||||
signals[DESTROY] =
|
||||
g_signal_new (I_("destroy"),
|
||||
G_TYPE_FROM_CLASS (object_class),
|
||||
G_SIGNAL_RUN_LAST,
|
||||
0,
|
||||
NULL, NULL, NULL,
|
||||
G_TYPE_NONE,
|
||||
0);
|
||||
}
|
||||
|
||||
const CoglWinsysVtable *
|
||||
@ -564,7 +669,7 @@ ensure_size_initialized (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
/* Currently we assume the size is always initialized for
|
||||
* onscreen framebuffers. */
|
||||
g_return_if_fail (cogl_is_offscreen (framebuffer));
|
||||
g_return_if_fail (COGL_IS_OFFSCREEN (framebuffer));
|
||||
|
||||
/* We also assume the size would have been initialized if the
|
||||
* framebuffer were allocated. */
|
||||
@ -765,7 +870,7 @@ _cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
|
||||
* cogl_object_set_user_data or for pipeline children as a way to
|
||||
* avoid quite a lot of mid-scene micro allocations here... */
|
||||
priv->deps =
|
||||
g_list_prepend (priv->deps, cogl_object_ref (dependency));
|
||||
g_list_prepend (priv->deps, g_object_ref (dependency));
|
||||
}
|
||||
|
||||
void
|
||||
@ -787,7 +892,7 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
|
||||
for (l = priv->deps; l; l = l->next)
|
||||
_cogl_framebuffer_flush_journal (l->data);
|
||||
for (l = priv->deps; l; l = l->next)
|
||||
cogl_object_unref (l->data);
|
||||
g_object_unref (l->data);
|
||||
g_list_free (priv->deps);
|
||||
priv->deps = NULL;
|
||||
}
|
||||
@ -800,11 +905,12 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
|
||||
CoglContext *ctx = texture->context;
|
||||
CoglOffscreen *offscreen;
|
||||
CoglFramebuffer *fb;
|
||||
CoglOffscreen *ret;
|
||||
|
||||
g_return_val_if_fail (cogl_is_texture (texture), NULL);
|
||||
|
||||
offscreen = g_new0 (CoglOffscreen, 1);
|
||||
offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
|
||||
"context", ctx,
|
||||
NULL);
|
||||
offscreen->texture = cogl_object_ref (texture);
|
||||
offscreen->texture_level = level;
|
||||
offscreen->create_flags = create_flags;
|
||||
@ -816,17 +922,9 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
|
||||
* texture is being loaded from a file then the file might not
|
||||
* have been read yet. */
|
||||
|
||||
_cogl_framebuffer_init (fb,
|
||||
ctx,
|
||||
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
|
||||
-1, /* unknown width, until allocation */
|
||||
-1); /* unknown height until allocation */
|
||||
|
||||
ret = _cogl_offscreen_object_new (offscreen);
|
||||
|
||||
_cogl_texture_associate_framebuffer (texture, fb);
|
||||
|
||||
return ret;
|
||||
return offscreen;
|
||||
}
|
||||
|
||||
CoglOffscreen *
|
||||
@ -842,25 +940,34 @@ cogl_offscreen_get_texture (CoglOffscreen *offscreen)
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_offscreen_free (CoglOffscreen *offscreen)
|
||||
cogl_offscreen_dispose (GObject *object)
|
||||
{
|
||||
CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
CoglContext *ctx = priv->context;
|
||||
|
||||
ctx->driver_vtable->offscreen_free (offscreen);
|
||||
if (offscreen->texture)
|
||||
ctx->driver_vtable->offscreen_free (offscreen);
|
||||
|
||||
/* Chain up to parent */
|
||||
_cogl_framebuffer_free (framebuffer);
|
||||
G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
|
||||
|
||||
if (offscreen->texture != NULL)
|
||||
cogl_object_unref (offscreen->texture);
|
||||
cogl_clear_object (&offscreen->texture);
|
||||
cogl_clear_object (&offscreen->depth_texture);
|
||||
}
|
||||
|
||||
if (offscreen->depth_texture != NULL)
|
||||
cogl_object_unref (offscreen->depth_texture);
|
||||
static void
|
||||
cogl_offscreen_init (CoglOffscreen *offscreen)
|
||||
{
|
||||
}
|
||||
|
||||
g_free (offscreen);
|
||||
static void
|
||||
cogl_offscreen_class_init (CoglOffscreenClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = cogl_offscreen_dispose;
|
||||
}
|
||||
|
||||
gboolean
|
||||
@ -878,15 +985,16 @@ cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
|
||||
{
|
||||
CoglFramebufferPrivate *priv =
|
||||
cogl_framebuffer_get_instance_private (framebuffer);
|
||||
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
||||
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
||||
CoglContext *ctx = priv->context;
|
||||
|
||||
if (priv->allocated)
|
||||
return TRUE;
|
||||
|
||||
if (priv->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
||||
if (COGL_IS_ONSCREEN (framebuffer))
|
||||
{
|
||||
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
||||
|
||||
if (!winsys->onscreen_init (onscreen, error))
|
||||
return FALSE;
|
||||
|
||||
@ -948,7 +1056,7 @@ _cogl_framebuffer_compare_viewport_state (CoglFramebuffer *a,
|
||||
priv_a->viewport_height != priv_b->viewport_height ||
|
||||
/* NB: we render upside down to offscreen framebuffers and that
|
||||
* can affect how we setup the GL viewport... */
|
||||
priv_a->type != priv_b->type)
|
||||
G_OBJECT_TYPE (a) != G_OBJECT_TYPE (b))
|
||||
return COGL_FRAMEBUFFER_STATE_VIEWPORT;
|
||||
else
|
||||
return 0;
|
||||
@ -1002,10 +1110,7 @@ static unsigned long
|
||||
_cogl_framebuffer_compare_front_face_winding_state (CoglFramebuffer *a,
|
||||
CoglFramebuffer *b)
|
||||
{
|
||||
CoglFramebufferPrivate *priv_a = cogl_framebuffer_get_instance_private (a);
|
||||
CoglFramebufferPrivate *priv_b = cogl_framebuffer_get_instance_private (b);
|
||||
|
||||
if (priv_a->type != priv_b->type)
|
||||
if (G_OBJECT_TYPE (a) != G_OBJECT_TYPE (b))
|
||||
return COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING;
|
||||
else
|
||||
return 0;
|
||||
@ -1628,7 +1733,7 @@ cogl_blit_framebuffer (CoglFramebuffer *framebuffer,
|
||||
/* Offscreens we do the normal way, onscreens need an y-flip. Even if
|
||||
* we consider offscreens to be rendered upside-down, the offscreen
|
||||
* orientation is in this function's API. */
|
||||
if (cogl_is_offscreen (framebuffer))
|
||||
if (COGL_IS_OFFSCREEN (framebuffer))
|
||||
{
|
||||
src_x1 = src_x;
|
||||
src_y1 = src_y;
|
||||
@ -1643,7 +1748,7 @@ cogl_blit_framebuffer (CoglFramebuffer *framebuffer,
|
||||
src_y2 = src_y1 - height;
|
||||
}
|
||||
|
||||
if (cogl_is_offscreen (dst))
|
||||
if (COGL_IS_OFFSCREEN (dst))
|
||||
{
|
||||
dst_x1 = dst_x;
|
||||
dst_y1 = dst_y;
|
||||
|
@ -35,19 +35,6 @@
|
||||
#ifndef __COGL_FRAMEBUFFER_H
|
||||
#define __COGL_FRAMEBUFFER_H
|
||||
|
||||
/* We forward declare the CoglFramebuffer type here to avoid some circular
|
||||
* dependency issues with the following headers.
|
||||
*/
|
||||
#if defined(__COGL_H_INSIDE__) && !defined(COGL_ENABLE_MUTTER_API) && \
|
||||
!defined(COGL_GIR_SCANNING)
|
||||
/* For the public C api we typedef interface types as void to avoid needing
|
||||
* lots of casting in code and instead we will rely on runtime type checking
|
||||
* for these objects. */
|
||||
typedef void CoglFramebuffer;
|
||||
#else
|
||||
typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
|
||||
#endif
|
||||
|
||||
#include <cogl/cogl-pipeline.h>
|
||||
#include <cogl/cogl-indices.h>
|
||||
@ -98,13 +85,16 @@ G_BEGIN_DECLS
|
||||
* configuration.
|
||||
*/
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_get_gtype:
|
||||
*
|
||||
* Returns: a #GType that can be used with the GLib type system.
|
||||
*/
|
||||
#define COGL_TYPE_FRAMEBUFFER (cogl_framebuffer_get_type ())
|
||||
COGL_EXPORT
|
||||
GType cogl_framebuffer_get_gtype (void);
|
||||
G_DECLARE_DERIVABLE_TYPE (CoglFramebuffer, cogl_framebuffer,
|
||||
COGL, FRAMEBUFFER, GObject)
|
||||
|
||||
struct _CoglFramebufferClass
|
||||
{
|
||||
/*< private >*/
|
||||
GObjectClass parent_class;
|
||||
};
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_allocate:
|
||||
|
@ -1272,7 +1272,7 @@ _cogl_journal_discard (CoglJournal *journal)
|
||||
|
||||
/* The journal only holds a reference to the framebuffer while the
|
||||
journal is not empty */
|
||||
cogl_object_unref (journal->framebuffer);
|
||||
g_object_unref (journal->framebuffer);
|
||||
}
|
||||
|
||||
/* Note: A return value of FALSE doesn't mean 'no' it means
|
||||
@ -1533,7 +1533,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
|
||||
reference to the current framebuffer. This reference will be
|
||||
removed when the journal is flushed */
|
||||
if (journal->vertices->len == 0)
|
||||
cogl_object_ref (framebuffer);
|
||||
g_object_ref (framebuffer);
|
||||
|
||||
/* The vertex data is logged into a separate array. The data needs
|
||||
to be copied into a vertex array before it's given to GL so we
|
||||
|
@ -50,20 +50,14 @@ G_BEGIN_DECLS
|
||||
* Cogl allows creating and operating on offscreen framebuffers.
|
||||
*/
|
||||
|
||||
typedef struct _CoglOffscreen CoglOffscreen;
|
||||
|
||||
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
|
||||
|
||||
/**
|
||||
* cogl_offscreen_get_gtype:
|
||||
*
|
||||
* Returns: a #GType that can be used with the GLib type system.
|
||||
*/
|
||||
COGL_EXPORT
|
||||
GType cogl_offscreen_get_gtype (void);
|
||||
|
||||
/* Offscreen api */
|
||||
|
||||
#define COGL_TYPE_OFFSCREEN (cogl_offscreen_get_type ())
|
||||
COGL_EXPORT
|
||||
G_DECLARE_FINAL_TYPE (CoglOffscreen, cogl_offscreen,
|
||||
COGL, OFFSCREEN,
|
||||
CoglFramebuffer)
|
||||
|
||||
/**
|
||||
* cogl_offscreen_new_with_texture:
|
||||
* @texture: A #CoglTexture pointer
|
||||
@ -99,19 +93,6 @@ GType cogl_offscreen_get_gtype (void);
|
||||
COGL_EXPORT CoglOffscreen *
|
||||
cogl_offscreen_new_with_texture (CoglTexture *texture);
|
||||
|
||||
/**
|
||||
* cogl_is_offscreen:
|
||||
* @object: A pointer to a #CoglObject
|
||||
*
|
||||
* Determines whether the given #CoglObject references an offscreen
|
||||
* framebuffer object.
|
||||
*
|
||||
* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
|
||||
* %FALSE otherwise
|
||||
*/
|
||||
COGL_EXPORT gboolean
|
||||
cogl_is_offscreen (void *object);
|
||||
|
||||
/**
|
||||
* cogl_offscreen_get_texture: (skip)
|
||||
*/
|
||||
|
@ -57,7 +57,7 @@ typedef struct _CoglOnscreenQueuedDirty
|
||||
|
||||
struct _CoglOnscreen
|
||||
{
|
||||
CoglFramebuffer _parent;
|
||||
CoglFramebuffer parent;
|
||||
|
||||
CoglList frame_closures;
|
||||
|
||||
|
@ -42,13 +42,7 @@
|
||||
#include "cogl-poll-private.h"
|
||||
#include "cogl-gtype-private.h"
|
||||
|
||||
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
|
||||
|
||||
COGL_OBJECT_DEFINE_WITH_CODE_GTYPE (Onscreen, onscreen,
|
||||
_cogl_onscreen_class.virt_unref =
|
||||
_cogl_framebuffer_unref);
|
||||
COGL_GTYPE_DEFINE_CLASS (Onscreen, onscreen,
|
||||
COGL_GTYPE_IMPLEMENT_INTERFACE (framebuffer));
|
||||
G_DEFINE_TYPE (CoglOnscreen, cogl_onscreen, COGL_TYPE_FRAMEBUFFER)
|
||||
|
||||
static gpointer
|
||||
cogl_dummy_copy (gpointer data)
|
||||
@ -102,21 +96,21 @@ cogl_onscreen_new (CoglContext *ctx, int width, int height)
|
||||
is not premultiplied in case it is being used for some special
|
||||
purpose. */
|
||||
|
||||
onscreen = g_new0 (CoglOnscreen, 1);
|
||||
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
|
||||
ctx,
|
||||
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
|
||||
width, /* width */
|
||||
height); /* height */
|
||||
onscreen = g_object_new (COGL_TYPE_ONSCREEN,
|
||||
"context", ctx,
|
||||
"width", width,
|
||||
"height", height,
|
||||
NULL);
|
||||
|
||||
_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
|
||||
|
||||
return _cogl_onscreen_object_new (onscreen);
|
||||
return onscreen;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_onscreen_free (CoglOnscreen *onscreen)
|
||||
cogl_onscreen_dispose (GObject *object)
|
||||
{
|
||||
CoglOnscreen *onscreen = COGL_ONSCREEN (object);
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
||||
CoglFrameInfo *frame_info;
|
||||
@ -129,13 +123,24 @@ _cogl_onscreen_free (CoglOnscreen *onscreen)
|
||||
cogl_object_unref (frame_info);
|
||||
g_queue_clear (&onscreen->pending_frame_infos);
|
||||
|
||||
winsys->onscreen_deinit (onscreen);
|
||||
if (onscreen->winsys)
|
||||
winsys->onscreen_deinit (onscreen);
|
||||
g_return_if_fail (onscreen->winsys == NULL);
|
||||
|
||||
/* Chain up to parent */
|
||||
_cogl_framebuffer_free (framebuffer);
|
||||
G_OBJECT_CLASS (cogl_onscreen_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
g_free (onscreen);
|
||||
static void
|
||||
cogl_onscreen_init (CoglOnscreen *onscreen)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_onscreen_class_init (CoglOnscreenClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = cogl_onscreen_dispose;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -172,7 +177,7 @@ _cogl_dispatch_onscreen_cb (CoglContext *context)
|
||||
|
||||
notify_event (onscreen, event->type, info);
|
||||
|
||||
cogl_object_unref (onscreen);
|
||||
g_object_unref (onscreen);
|
||||
cogl_object_unref (info);
|
||||
|
||||
g_slice_free (CoglOnscreenEvent, event);
|
||||
@ -192,7 +197,7 @@ _cogl_dispatch_onscreen_cb (CoglContext *context)
|
||||
qe->onscreen,
|
||||
&qe->info);
|
||||
|
||||
cogl_object_unref (qe->onscreen);
|
||||
g_object_unref (qe->onscreen);
|
||||
|
||||
g_slice_free (CoglOnscreenQueuedDirty, qe);
|
||||
}
|
||||
@ -223,7 +228,7 @@ _cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglOnscreenQueuedDirty *qe = g_slice_new (CoglOnscreenQueuedDirty);
|
||||
|
||||
qe->onscreen = cogl_object_ref (onscreen);
|
||||
qe->onscreen = g_object_ref (onscreen);
|
||||
qe->info = *info;
|
||||
_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
|
||||
|
||||
@ -254,7 +259,7 @@ _cogl_onscreen_queue_event (CoglOnscreen *onscreen,
|
||||
|
||||
CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);
|
||||
|
||||
event->onscreen = cogl_object_ref (onscreen);
|
||||
event->onscreen = g_object_ref (onscreen);
|
||||
event->info = cogl_object_ref (info);
|
||||
event->type = type;
|
||||
|
||||
@ -272,7 +277,7 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
const CoglWinsysVtable *winsys;
|
||||
|
||||
g_return_if_fail (cogl_is_onscreen (framebuffer));
|
||||
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
|
||||
|
||||
info->frame_counter = onscreen->frame_counter;
|
||||
g_queue_push_tail (&onscreen->pending_frame_infos, info);
|
||||
@ -321,7 +326,7 @@ cogl_onscreen_swap_region (CoglOnscreen *onscreen,
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
const CoglWinsysVtable *winsys;
|
||||
|
||||
g_return_if_fail (cogl_is_onscreen (framebuffer));
|
||||
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
|
||||
|
||||
info->frame_counter = onscreen->frame_counter;
|
||||
g_queue_push_tail (&onscreen->pending_frame_infos, info);
|
||||
@ -367,7 +372,7 @@ cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
const CoglWinsysVtable *winsys;
|
||||
|
||||
g_return_val_if_fail (cogl_is_onscreen (framebuffer), 0);
|
||||
g_return_val_if_fail (COGL_IS_ONSCREEN (framebuffer), 0);
|
||||
|
||||
winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
||||
|
||||
@ -386,7 +391,7 @@ cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
const CoglWinsysVtable *winsys;
|
||||
|
||||
g_warn_if_fail (cogl_is_onscreen (framebuffer));
|
||||
g_warn_if_fail (COGL_IS_ONSCREEN (framebuffer));
|
||||
g_warn_if_fail (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT));
|
||||
|
||||
info->frame_counter = onscreen->frame_counter;
|
||||
|
@ -47,19 +47,14 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
typedef struct _CoglOnscreen CoglOnscreen;
|
||||
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
|
||||
#define COGL_TYPE_ONSCREEN (cogl_onscreen_get_type ())
|
||||
COGL_EXPORT
|
||||
G_DECLARE_FINAL_TYPE (CoglOnscreen, cogl_onscreen,
|
||||
COGL, ONSCREEN,
|
||||
CoglFramebuffer)
|
||||
|
||||
typedef struct _CoglScanout CoglScanout;
|
||||
|
||||
/**
|
||||
* cogl_onscreen_get_gtype:
|
||||
*
|
||||
* Returns: a #GType that can be used with the GLib type system.
|
||||
*/
|
||||
COGL_EXPORT
|
||||
GType cogl_onscreen_get_gtype (void);
|
||||
|
||||
/**
|
||||
* cogl_onscreen_new: (constructor) (skip)
|
||||
* @context: A #CoglContext
|
||||
@ -750,20 +745,6 @@ COGL_EXPORT void
|
||||
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
|
||||
CoglOnscreenDirtyClosure *closure);
|
||||
|
||||
/**
|
||||
* cogl_is_onscreen:
|
||||
* @object: A #CoglObject pointer
|
||||
*
|
||||
* Gets whether the given object references a #CoglOnscreen.
|
||||
*
|
||||
* Return value: %TRUE if the object references a #CoglOnscreen
|
||||
* and %FALSE otherwise.
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
COGL_EXPORT gboolean
|
||||
cogl_is_onscreen (void *object);
|
||||
|
||||
/**
|
||||
* cogl_onscreen_get_frame_counter:
|
||||
*
|
||||
|
@ -579,7 +579,7 @@ get_texture_bits_via_offscreen (CoglTexture *meta_texture,
|
||||
|
||||
cogl_object_unref (bitmap);
|
||||
|
||||
cogl_object_unref (framebuffer);
|
||||
g_object_unref (framebuffer);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@ -892,31 +892,23 @@ cogl_texture_get_data (CoglTexture *texture,
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_framebuffer_destroy_cb (void *user_data,
|
||||
void *instance)
|
||||
on_framebuffer_destroy (CoglFramebuffer *framebuffer,
|
||||
CoglTexture *texture)
|
||||
{
|
||||
CoglTexture *tex = user_data;
|
||||
CoglFramebuffer *framebuffer = instance;
|
||||
|
||||
tex->framebuffers = g_list_remove (tex->framebuffers, framebuffer);
|
||||
texture->framebuffers = g_list_remove (texture->framebuffers, framebuffer);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
||||
CoglFramebuffer *framebuffer)
|
||||
{
|
||||
static CoglUserDataKey framebuffer_destroy_notify_key;
|
||||
|
||||
/* Note: we don't take a reference on the framebuffer here because
|
||||
* that would introduce a circular reference. */
|
||||
texture->framebuffers = g_list_prepend (texture->framebuffers, framebuffer);
|
||||
|
||||
/* Since we haven't taken a reference on the framebuffer we setup
|
||||
* some private data so we will be notified if it is destroyed... */
|
||||
_cogl_object_set_user_data (COGL_OBJECT (framebuffer),
|
||||
&framebuffer_destroy_notify_key,
|
||||
texture,
|
||||
_cogl_texture_framebuffer_destroy_cb);
|
||||
g_signal_connect (framebuffer, "destroy",
|
||||
G_CALLBACK (on_framebuffer_destroy),
|
||||
texture);
|
||||
}
|
||||
|
||||
const GList *
|
||||
|
@ -86,6 +86,8 @@ typedef void * CoglHandle;
|
||||
COGL_EXPORT GType
|
||||
cogl_handle_get_type (void) G_GNUC_CONST;
|
||||
|
||||
typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
|
||||
/**
|
||||
* CoglAngle:
|
||||
*
|
||||
|
@ -45,7 +45,6 @@
|
||||
*/
|
||||
|
||||
#if !defined(COGL_ENABLE_MUTTER_API) && !defined(COGL_GIR_SCANNING)
|
||||
#define COGL_FRAMEBUFFER(X) (X)
|
||||
#define COGL_BUFFER(X) (X)
|
||||
#define COGL_TEXTURE(X) (X)
|
||||
#define COGL_META_TEXTURE(X) (X)
|
||||
|
@ -453,7 +453,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
|
||||
* down so in this case no conversion is needed.
|
||||
*/
|
||||
|
||||
if (cogl_is_offscreen (framebuffer))
|
||||
if (COGL_IS_OFFSCREEN (framebuffer))
|
||||
scissor_y_start = scissor_y0;
|
||||
else
|
||||
{
|
||||
|
@ -153,7 +153,7 @@ _cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
|
||||
* left, while Cogl defines them to be top left.
|
||||
* NB: We render upside down to offscreen framebuffers so we don't
|
||||
* need to convert the y offset in this case. */
|
||||
if (cogl_is_offscreen (framebuffer))
|
||||
if (COGL_IS_OFFSCREEN (framebuffer))
|
||||
gl_viewport_y = viewport_y;
|
||||
else
|
||||
gl_viewport_y =
|
||||
@ -255,7 +255,7 @@ _cogl_framebuffer_gl_flush_stereo_mode_state (CoglFramebuffer *framebuffer)
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
GLenum draw_buffer = GL_BACK;
|
||||
|
||||
if (cogl_is_offscreen (framebuffer))
|
||||
if (COGL_IS_OFFSCREEN (framebuffer))
|
||||
return;
|
||||
|
||||
if (!ctx->glDrawBuffer)
|
||||
@ -290,7 +290,7 @@ _cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target)
|
||||
{
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
|
||||
if (cogl_is_offscreen (framebuffer))
|
||||
if (COGL_IS_OFFSCREEN (framebuffer))
|
||||
{
|
||||
CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
|
||||
GE (ctx, glBindFramebuffer (target,
|
||||
@ -986,11 +986,11 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if ((ctx->driver == COGL_DRIVER_GL3 &&
|
||||
cogl_is_onscreen (framebuffer)) ||
|
||||
COGL_IS_ONSCREEN (framebuffer)) ||
|
||||
(_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS) &&
|
||||
cogl_is_offscreen (framebuffer)))
|
||||
COGL_IS_OFFSCREEN (framebuffer)))
|
||||
{
|
||||
gboolean is_offscreen = cogl_is_offscreen (framebuffer);
|
||||
gboolean is_offscreen = COGL_IS_OFFSCREEN (framebuffer);
|
||||
const struct {
|
||||
GLenum attachment, pname;
|
||||
size_t offset;
|
||||
@ -1040,7 +1040,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
|
||||
/* If we don't have alpha textures then the alpha bits are actually
|
||||
* stored in the red component */
|
||||
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
|
||||
cogl_is_offscreen (framebuffer) &&
|
||||
COGL_IS_OFFSCREEN (framebuffer) &&
|
||||
cogl_framebuffer_get_internal_format (framebuffer) == COGL_PIXEL_FORMAT_A_8)
|
||||
{
|
||||
framebuffer_gl->bits.alpha = framebuffer_gl->bits.red;
|
||||
@ -1050,7 +1050,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
|
||||
COGL_NOTE (OFFSCREEN,
|
||||
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
|
||||
framebuffer,
|
||||
cogl_is_offscreen (framebuffer) ? "offscreen" : "onscreen",
|
||||
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
|
||||
framebuffer_gl->bits.red,
|
||||
framebuffer_gl->bits.blue,
|
||||
framebuffer_gl->bits.green,
|
||||
@ -1098,7 +1098,7 @@ _cogl_framebuffer_gl_discard_buffers (CoglFramebuffer *framebuffer,
|
||||
GLenum attachments[3];
|
||||
int i = 0;
|
||||
|
||||
if (cogl_is_onscreen (framebuffer))
|
||||
if (COGL_IS_ONSCREEN (framebuffer))
|
||||
{
|
||||
if (buffers & COGL_BUFFER_BIT_COLOR)
|
||||
attachments[i++] = GL_COLOR;
|
||||
@ -1245,7 +1245,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
|
||||
* NB: all offscreen rendering is done upside down so no conversion
|
||||
* is necissary in this case.
|
||||
*/
|
||||
if (!cogl_is_offscreen (framebuffer))
|
||||
if (!COGL_IS_OFFSCREEN (framebuffer))
|
||||
y = framebuffer_height - y - height;
|
||||
|
||||
required_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
|
||||
@ -1258,7 +1258,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
|
||||
* to flip in this case... */
|
||||
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
|
||||
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
|
||||
!cogl_is_offscreen (framebuffer))
|
||||
!COGL_IS_OFFSCREEN (framebuffer))
|
||||
{
|
||||
if (ctx->driver == COGL_DRIVER_GLES2)
|
||||
gl_pack_enum = GL_PACK_REVERSE_ROW_ORDER_ANGLE;
|
||||
@ -1415,7 +1415,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
|
||||
|
||||
/* NB: All offscreen rendering is done upside down so there is no need
|
||||
* to flip in this case... */
|
||||
if (!cogl_is_offscreen (framebuffer) &&
|
||||
if (!COGL_IS_OFFSCREEN (framebuffer) &&
|
||||
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
|
||||
!pack_invert_set)
|
||||
{
|
||||
|
@ -428,7 +428,7 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
|
||||
/* If we are painting to an offscreen framebuffer then we
|
||||
need to invert the winding of the front face because
|
||||
everything is painted upside down */
|
||||
invert_winding = cogl_is_offscreen (ctx->current_draw_buffer);
|
||||
invert_winding = COGL_IS_OFFSCREEN (ctx->current_draw_buffer);
|
||||
|
||||
switch (cull_face_state->front_winding)
|
||||
{
|
||||
|
@ -1016,7 +1016,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
|
||||
if (modelview_entry == NULL || projection_entry == NULL)
|
||||
return;
|
||||
|
||||
needs_flip = cogl_is_offscreen (ctx->current_draw_buffer);
|
||||
needs_flip = COGL_IS_OFFSCREEN (ctx->current_draw_buffer);
|
||||
|
||||
projection_changed =
|
||||
_cogl_matrix_entry_cache_maybe_update (&program_state->projection_cache,
|
||||
|
@ -81,7 +81,7 @@ find_onscreen_for_xid (CoglContext *context, uint32_t xid)
|
||||
CoglOnscreenEGL *egl_onscreen;
|
||||
CoglOnscreenXlib *xlib_onscreen;
|
||||
|
||||
if (!cogl_is_onscreen (framebuffer))
|
||||
if (!COGL_IS_ONSCREEN (framebuffer))
|
||||
continue;
|
||||
|
||||
egl_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
|
||||
@ -99,7 +99,7 @@ flush_pending_resize_notifications_cb (void *data,
|
||||
{
|
||||
CoglFramebuffer *framebuffer = data;
|
||||
|
||||
if (cogl_is_onscreen (framebuffer))
|
||||
if (COGL_IS_ONSCREEN (framebuffer))
|
||||
{
|
||||
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
||||
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
||||
|
@ -178,7 +178,7 @@ find_onscreen_for_xid (CoglContext *context, uint32_t xid)
|
||||
CoglFramebuffer *framebuffer = l->data;
|
||||
CoglOnscreenXlib *xlib_onscreen;
|
||||
|
||||
if (!cogl_is_onscreen (framebuffer))
|
||||
if (!COGL_IS_ONSCREEN (framebuffer))
|
||||
continue;
|
||||
|
||||
/* Does the GLXEvent have the GLXDrawable or the X Window? */
|
||||
@ -331,7 +331,7 @@ flush_pending_notifications_cb (void *data,
|
||||
{
|
||||
CoglFramebuffer *framebuffer = data;
|
||||
|
||||
if (cogl_is_onscreen (framebuffer))
|
||||
if (COGL_IS_ONSCREEN (framebuffer))
|
||||
{
|
||||
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
||||
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
||||
@ -633,7 +633,7 @@ update_all_outputs (CoglRenderer *renderer)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = l->data;
|
||||
|
||||
if (!cogl_is_onscreen (framebuffer))
|
||||
if (!COGL_IS_ONSCREEN (framebuffer))
|
||||
continue;
|
||||
|
||||
update_output (COGL_ONSCREEN (framebuffer));
|
||||
|
@ -164,7 +164,7 @@ void
|
||||
test_utils_fini (void)
|
||||
{
|
||||
if (test_fb)
|
||||
cogl_object_unref (test_fb);
|
||||
g_object_unref (test_fb);
|
||||
|
||||
if (test_ctx)
|
||||
cogl_object_unref (test_ctx);
|
||||
|
@ -303,12 +303,12 @@ test_backface_culling (void)
|
||||
state.width, state.height,
|
||||
TEST_UTILS_TEXTURE_NO_SLICING,
|
||||
COGL_TEXTURE_COMPONENTS_RGBA);
|
||||
state.offscreen = cogl_offscreen_new_with_texture (tex);
|
||||
state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (tex));
|
||||
state.offscreen_tex = tex;
|
||||
|
||||
paint (&state);
|
||||
|
||||
cogl_object_unref (state.offscreen);
|
||||
g_object_unref (state.offscreen);
|
||||
cogl_object_unref (state.offscreen_tex);
|
||||
cogl_object_unref (state.texture);
|
||||
|
||||
|
@ -11,13 +11,13 @@ test_framebuffer_get_bits (void)
|
||||
16, 16); /* width/height */
|
||||
CoglOffscreen *offscreen_a =
|
||||
cogl_offscreen_new_with_texture (tex_a);
|
||||
CoglFramebuffer *fb_a = offscreen_a;
|
||||
CoglFramebuffer *fb_a = COGL_FRAMEBUFFER (offscreen_a);
|
||||
CoglTexture2D *tex_rgba =
|
||||
cogl_texture_2d_new_with_size (test_ctx,
|
||||
16, 16); /* width/height */
|
||||
CoglOffscreen *offscreen_rgba =
|
||||
cogl_offscreen_new_with_texture (tex_rgba);
|
||||
CoglFramebuffer *fb_rgba = offscreen_rgba;
|
||||
CoglFramebuffer *fb_rgba = COGL_FRAMEBUFFER (offscreen_rgba);
|
||||
|
||||
cogl_texture_set_components (tex_a,
|
||||
COGL_TEXTURE_COMPONENTS_A);
|
||||
@ -34,8 +34,8 @@ test_framebuffer_get_bits (void)
|
||||
g_assert_cmpint (cogl_framebuffer_get_blue_bits (fb_rgba), >=, 1);
|
||||
g_assert_cmpint (cogl_framebuffer_get_alpha_bits (fb_rgba), >=, 1);
|
||||
|
||||
cogl_object_unref (fb_rgba);
|
||||
g_object_unref (fb_rgba);
|
||||
cogl_object_unref (tex_rgba);
|
||||
cogl_object_unref (fb_a);
|
||||
g_object_unref (fb_a);
|
||||
cogl_object_unref (tex_a);
|
||||
}
|
||||
|
@ -44,6 +44,7 @@ test_paint (TestState *state)
|
||||
CoglTexture2D *tex_2d;
|
||||
CoglTexture *tex;
|
||||
CoglOffscreen *offscreen;
|
||||
CoglFramebuffer *framebuffer;
|
||||
CoglPipeline *opaque_pipeline;
|
||||
CoglPipeline *texture_pipeline;
|
||||
|
||||
@ -53,6 +54,7 @@ test_paint (TestState *state)
|
||||
tex = tex_2d;
|
||||
|
||||
offscreen = cogl_offscreen_new_with_texture (tex);
|
||||
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
||||
|
||||
/* Set a scale and translate transform on the window framebuffer
|
||||
* before switching to the offscreen framebuffer so we can verify it
|
||||
@ -76,20 +78,24 @@ test_paint (TestState *state)
|
||||
opaque_pipeline = cogl_pipeline_new (test_ctx);
|
||||
/* red, top left */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0x00, 0x00, 0xff);
|
||||
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, -0.5, 0.5, 0, 0);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
-0.5, 0.5, 0, 0);
|
||||
/* green, top right */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0xff, 0x00, 0xff);
|
||||
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, 0, 0.5, 0.5, 0);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
0, 0.5, 0.5, 0);
|
||||
/* blue, bottom left */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0x00, 0xff, 0xff);
|
||||
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, -0.5, 0, 0, -0.5);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
-0.5, 0, 0, -0.5);
|
||||
/* white, bottom right */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0xff, 0xff, 0xff);
|
||||
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, 0, 0, 0.5, -0.5);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
0, 0, 0.5, -0.5);
|
||||
|
||||
/* Cogl should release the last reference when we call cogl_pop_framebuffer()
|
||||
*/
|
||||
cogl_object_unref (offscreen);
|
||||
g_object_unref (offscreen);
|
||||
|
||||
texture_pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_layer_texture (texture_pipeline, 0, tex);
|
||||
@ -121,6 +127,7 @@ test_flush (TestState *state)
|
||||
CoglTexture2D *tex_2d;
|
||||
CoglTexture *tex;
|
||||
CoglOffscreen *offscreen;
|
||||
CoglFramebuffer *framebuffer;
|
||||
CoglColor clear_color;
|
||||
int i;
|
||||
|
||||
@ -138,15 +145,16 @@ test_flush (TestState *state)
|
||||
tex = tex_2d;
|
||||
|
||||
offscreen = cogl_offscreen_new_with_texture (tex);
|
||||
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
||||
|
||||
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
|
||||
cogl_framebuffer_clear (offscreen, COGL_BUFFER_BIT_COLOR, &clear_color);
|
||||
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (offscreen, pipeline, -1, -1, 1, 1);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, -1, -1, 1, 1);
|
||||
|
||||
if (i == 0)
|
||||
/* First time check using read pixels on the offscreen */
|
||||
test_utils_check_region (offscreen,
|
||||
test_utils_check_region (framebuffer,
|
||||
1, 1, 15, 15, 0xff0000ff);
|
||||
else if (i == 1)
|
||||
{
|
||||
@ -178,7 +186,7 @@ test_flush (TestState *state)
|
||||
}
|
||||
|
||||
cogl_object_unref (tex_2d);
|
||||
cogl_object_unref (offscreen);
|
||||
g_object_unref (offscreen);
|
||||
}
|
||||
|
||||
cogl_object_unref (pipeline);
|
||||
|
@ -25,9 +25,9 @@ test_pipeline_shader_state (void)
|
||||
|
||||
tex = cogl_texture_2d_new_with_size (test_ctx, 128, 128);
|
||||
offscreen = cogl_offscreen_new_with_texture (tex);
|
||||
fb = offscreen;
|
||||
fb = COGL_FRAMEBUFFER (offscreen);
|
||||
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
||||
cogl_object_unref (offscreen);
|
||||
g_object_unref (offscreen);
|
||||
|
||||
cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 1, 1, 0, 1);
|
||||
|
||||
|
@ -83,7 +83,7 @@ on_paint (ClutterActor *actor,
|
||||
g_free (pixels);
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
cogl_object_unref (offscreen);
|
||||
g_object_unref (offscreen);
|
||||
|
||||
/* Now verify reading back from an onscreen framebuffer...
|
||||
*/
|
||||
|
@ -337,7 +337,7 @@ on_paint (ClutterActor *actor,
|
||||
cogl_set_viewport (0, 0, 10, 10);
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
cogl_object_unref (offscreen);
|
||||
g_object_unref (offscreen);
|
||||
|
||||
/*
|
||||
* Verify that the previous onscreen framebuffer's viewport was restored
|
||||
|
@ -214,7 +214,7 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
|
||||
cogl_object_unref (bitmap_texture);
|
||||
if (!cogl_framebuffer_allocate (fb, error))
|
||||
{
|
||||
cogl_object_unref (fb);
|
||||
g_object_unref (fb);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -234,7 +234,7 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
|
||||
bitmap_width, bitmap_height,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
bitmap_data);
|
||||
cogl_object_unref (fb);
|
||||
g_object_unref (fb);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -1278,7 +1278,7 @@ queue_dummy_power_save_page_flip (CoglOnscreen *onscreen)
|
||||
|
||||
renderer_native->power_save_page_flip_onscreens =
|
||||
g_list_prepend (renderer_native->power_save_page_flip_onscreens,
|
||||
cogl_object_ref (onscreen));
|
||||
g_object_ref (onscreen));
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1635,7 +1635,7 @@ create_dma_buf_framebuffer (MetaRendererNative *renderer_native,
|
||||
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (cogl_fbo), error))
|
||||
{
|
||||
cogl_object_unref (cogl_fbo);
|
||||
g_object_unref (cogl_fbo);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -1706,11 +1706,11 @@ copy_shared_framebuffer_primary_gpu (CoglOnscreen *onscre
|
||||
dumb_fb->height,
|
||||
&error))
|
||||
{
|
||||
cogl_object_unref (dmabuf_fb);
|
||||
g_object_unref (dmabuf_fb);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
cogl_object_unref (dmabuf_fb);
|
||||
g_object_unref (dmabuf_fb);
|
||||
|
||||
g_clear_object (&secondary_gpu_state->gbm.next_fb);
|
||||
buffer_dumb = meta_drm_buffer_dumb_new (dumb_fb->fb_id);
|
||||
@ -2051,7 +2051,7 @@ meta_renderer_native_create_dma_buf (CoglRenderer *cogl_renderer,
|
||||
width, height, stride, offset, bpp,
|
||||
new_bo,
|
||||
(GDestroyNotify) gbm_bo_destroy);
|
||||
cogl_object_unref (dmabuf_fb);
|
||||
g_object_unref (dmabuf_fb);
|
||||
return dmabuf_handle;
|
||||
}
|
||||
break;
|
||||
@ -2790,7 +2790,7 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native,
|
||||
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), error))
|
||||
{
|
||||
cogl_object_unref (onscreen);
|
||||
g_object_unref (onscreen);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -2805,7 +2805,7 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native,
|
||||
{
|
||||
if (!init_secondary_gpu_state (renderer_native, onscreen, error))
|
||||
{
|
||||
cogl_object_unref (onscreen);
|
||||
g_object_unref (onscreen);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
@ -2836,7 +2836,7 @@ meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
|
||||
cogl_object_unref (tex);
|
||||
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), error))
|
||||
{
|
||||
cogl_object_unref (fb);
|
||||
g_object_unref (fb);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -3075,20 +3075,20 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
|
||||
"transform", view_transform,
|
||||
"refresh-rate", crtc_mode_info->refresh_rate,
|
||||
NULL);
|
||||
g_clear_pointer (&offscreen, cogl_object_unref);
|
||||
g_clear_object (&offscreen);
|
||||
|
||||
meta_onscreen_native_set_view (onscreen, view);
|
||||
|
||||
if (!meta_onscreen_native_allocate (onscreen, &error))
|
||||
{
|
||||
g_warning ("Could not create onscreen: %s", error->message);
|
||||
cogl_object_unref (onscreen);
|
||||
g_object_unref (onscreen);
|
||||
g_object_unref (view);
|
||||
g_error_free (error);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cogl_object_unref (onscreen);
|
||||
g_object_unref (onscreen);
|
||||
|
||||
/* Ensure we don't point to stale surfaces when creating the offscreen */
|
||||
onscreen_egl = onscreen->winsys;
|
||||
@ -3857,7 +3857,7 @@ meta_renderer_native_finalize (GObject *object)
|
||||
if (renderer_native->power_save_page_flip_onscreens)
|
||||
{
|
||||
g_list_free_full (renderer_native->power_save_page_flip_onscreens,
|
||||
(GDestroyNotify) cogl_object_unref);
|
||||
g_object_unref);
|
||||
g_clear_handle_id (&renderer_native->power_save_page_flip_source_id,
|
||||
g_source_remove);
|
||||
}
|
||||
|
@ -251,7 +251,7 @@ meta_stage_x11_unrealize (ClutterStageWindow *stage_window)
|
||||
|
||||
clutter_stage_window_parent_iface->unrealize (stage_window);
|
||||
|
||||
g_clear_pointer (&stage_x11->onscreen, cogl_object_unref);
|
||||
g_clear_object (&stage_x11->onscreen);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -289,7 +289,7 @@ meta_stage_x11_realize (ClutterStageWindow *stage_window)
|
||||
{
|
||||
g_warning ("Failed to allocate stage: %s", error->message);
|
||||
g_error_free (error);
|
||||
cogl_object_unref (stage_x11->onscreen);
|
||||
g_object_unref (stage_x11->onscreen);
|
||||
abort();
|
||||
}
|
||||
|
||||
|
@ -94,11 +94,8 @@ free_fbos (MetaBackground *self)
|
||||
for (i = 0; i < self->n_monitors; i++)
|
||||
{
|
||||
MetaBackgroundMonitor *monitor = &self->monitors[i];
|
||||
if (monitor->fbo)
|
||||
{
|
||||
cogl_object_unref (monitor->fbo);
|
||||
monitor->fbo = NULL;
|
||||
}
|
||||
|
||||
g_clear_object (&monitor->fbo);
|
||||
if (monitor->texture)
|
||||
{
|
||||
cogl_object_unref (monitor->texture);
|
||||
@ -698,7 +695,7 @@ ensure_wallpaper_texture (MetaBackground *self,
|
||||
|
||||
cogl_object_unref (self->wallpaper_texture);
|
||||
self->wallpaper_texture = NULL;
|
||||
cogl_object_unref (fbo);
|
||||
g_object_unref (fbo);
|
||||
|
||||
self->wallpaper_allocation_failed = TRUE;
|
||||
return FALSE;
|
||||
@ -723,7 +720,7 @@ ensure_wallpaper_texture (MetaBackground *self,
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
cogl_object_unref (fbo);
|
||||
g_object_unref (fbo);
|
||||
}
|
||||
|
||||
return self->wallpaper_texture != NULL;
|
||||
@ -860,8 +857,7 @@ meta_background_get_texture (MetaBackground *self,
|
||||
*/
|
||||
cogl_object_unref (monitor->texture);
|
||||
monitor->texture = NULL;
|
||||
cogl_object_unref (monitor->fbo);
|
||||
monitor->fbo = NULL;
|
||||
g_clear_object (&monitor->fbo);
|
||||
|
||||
g_error_free (catch_error);
|
||||
return NULL;
|
||||
|
@ -98,7 +98,7 @@ maybe_assign_primary_plane (MetaCompositor *compositor)
|
||||
return;
|
||||
|
||||
framebuffer = clutter_stage_view_get_framebuffer (CLUTTER_STAGE_VIEW (view));
|
||||
if (!cogl_is_onscreen (framebuffer))
|
||||
if (!COGL_IS_ONSCREEN (framebuffer))
|
||||
return;
|
||||
|
||||
surface_actor = meta_window_actor_get_surface (window_actor);
|
||||
|
@ -1402,7 +1402,7 @@ get_image_via_offscreen (MetaShapedTexture *stex,
|
||||
if (!cogl_framebuffer_allocate (fb, &error))
|
||||
{
|
||||
g_error_free (error);
|
||||
cogl_object_unref (fb);
|
||||
g_object_unref (fb);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -1445,7 +1445,7 @@ get_image_via_offscreen (MetaShapedTexture *stex,
|
||||
clip->width, clip->height,
|
||||
CLUTTER_CAIRO_FORMAT_ARGB32,
|
||||
cairo_image_surface_get_data (surface));
|
||||
cogl_object_unref (fb);
|
||||
g_object_unref (fb);
|
||||
|
||||
cairo_surface_mark_dirty (surface);
|
||||
|
||||
|
@ -132,11 +132,7 @@ meta_texture_tower_set_base_texture (MetaTextureTower *tower,
|
||||
tower->textures[i] = NULL;
|
||||
}
|
||||
|
||||
if (tower->fbos[i] != NULL)
|
||||
{
|
||||
cogl_object_unref (tower->fbos[i]);
|
||||
tower->fbos[i] = NULL;
|
||||
}
|
||||
g_clear_object (&tower->fbos[i]);
|
||||
}
|
||||
|
||||
cogl_object_unref (tower->textures[0]);
|
||||
|
@ -1486,7 +1486,7 @@ meta_window_actor_get_image (MetaWindowActor *self,
|
||||
{
|
||||
g_warning ("Failed to allocate framebuffer for screenshot: %s",
|
||||
error->message);
|
||||
cogl_object_unref (framebuffer);
|
||||
g_object_unref (framebuffer);
|
||||
cogl_object_unref (texture);
|
||||
goto out;
|
||||
}
|
||||
@ -1533,7 +1533,7 @@ meta_window_actor_get_image (MetaWindowActor *self,
|
||||
CLUTTER_CAIRO_FORMAT_ARGB32,
|
||||
cairo_image_surface_get_data (surface));
|
||||
|
||||
cogl_object_unref (framebuffer);
|
||||
g_object_unref (framebuffer);
|
||||
|
||||
cairo_surface_mark_dirty (surface);
|
||||
|
||||
|
@ -146,7 +146,7 @@ test_coglbox_dispose (GObject *object)
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (object);
|
||||
|
||||
cogl_object_unref (priv->texture_id);
|
||||
cogl_object_unref (priv->framebuffer);
|
||||
g_object_unref (priv->framebuffer);
|
||||
|
||||
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user