cookbook: Added layout introduction and "stacking actors" recipe

Expanded the layout introduction and added a recipe about
stacking actors using ClutterBinLayout, with two examples.
This commit is contained in:
Elliot Smith
2010-08-05 16:46:36 +01:00
parent 309dd1f50e
commit eaed9c22da
7 changed files with 487 additions and 13 deletions

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@ -3,3 +3,5 @@
/textures-reflection
/textures-split-go
/textures-sub-texture
/layouts-stacking
/layouts-stacking-diff-sized-actors

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@ -8,6 +8,8 @@ noinst_PROGRAMS = \
textures-reflection \
textures-split-go \
textures-sub-texture \
layouts-stacking \
layouts-stacking-diff-sized-actors \
$(NULL)
INCLUDES = \
@ -29,8 +31,10 @@ AM_CFLAGS = \
AM_LDFLAGS = $(CLUTTER_LIBS)
animations_rotating_SOURCES = animations-rotating.c
text_shadow_SOURCES = text-shadow.c
textures_reflection_SOURCES = textures-reflection.c
textures_split_go_SOURCES = textures-split-go.c
textures_sub_texture_SOURCES = textures-sub-texture.c
animations_rotating_SOURCES = animations-rotating.c
text_shadow_SOURCES = text-shadow.c
textures_reflection_SOURCES = textures-reflection.c
textures_split_go_SOURCES = textures-split-go.c
textures_sub_texture_SOURCES = textures-sub-texture.c
layouts_stacking_SOURCES = layouts-stacking.c
layouts_stacking_diff_sized_actors_SOURCES = layouts-stacking-diff-sized-actors.c

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@ -0,0 +1,78 @@
#include <clutter/clutter.h>
static const ClutterColor dark_grey = { 0x66, 0x66, 0x66, 0xff };
static const ClutterColor light_grey = { 0xcc, 0xcc, 0xcc, 0xff };
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterLayoutManager *layout;
ClutterActor *box;
ClutterActor *rect1, *rect2;
guint align_x, align_y, diff_x, diff_y;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_START,
CLUTTER_BIN_ALIGNMENT_START);
box = clutter_box_new (layout);
rect1 = clutter_rectangle_new_with_color (&dark_grey);
clutter_actor_set_size (rect1, 400, 200);
rect2 = clutter_rectangle_new_with_color (&light_grey);
clutter_actor_set_size (rect2, 200, 400);
clutter_container_add (CLUTTER_CONTAINER (box),
rect1,
rect2,
NULL);
/*
* 2 = CLUTTER_BIN_ALIGNMENT_START
* 3 = CLUTTER_BIN_ALIGNMENT_END
* 4 = CLUTTER_BIN_ALIGNMENT_CENTER
*/
for (align_x = 2; align_x < 5; align_x++)
{
for (align_y = 2; align_y < 5; align_y++)
{
diff_x = align_x - 1;
if (align_x == 3)
diff_x = 3;
else if (align_x == 4)
diff_x = 2;
diff_y = align_y - 1;
if (align_y == 3)
diff_y = 3;
else if (align_y == 4)
diff_y = 2;
ClutterColor *color = clutter_color_new (255 - diff_x * 50,
100 + diff_y * 50,
0,
255);
ClutterActor *rect = clutter_rectangle_new_with_color (color);
clutter_actor_set_size (rect, 100, 100);
clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout),
rect,
align_x,
align_y);
clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
}
}
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
clutter_actor_show (stage);
clutter_main ();
return 0;
}

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@ -0,0 +1,80 @@
/*
* Display multiple rotated copies of an image on top of each other
*
* Invoke with the path to a file to load a custom image
*/
#include <clutter/clutter.h>
#define STAGE_SIDE 512
static const ClutterColor box_color = { 0x33, 0x33, 0x55, 0xff };
int
main (int argc, char *argv[])
{
gchar *filename = TESTS_DATA_DIR "/redhand.png";
if (argc > 1)
filename = argv[1];
ClutterLayoutManager *layout;
ClutterActor *box;
ClutterActor *stage;
ClutterActor *texture;
CoglHandle *cogl_texture;
GError *error = NULL;
gfloat width;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
CLUTTER_BIN_ALIGNMENT_CENTER);
box = clutter_box_new (layout);
clutter_box_set_color (CLUTTER_BOX (box), &box_color);
texture = clutter_texture_new_from_file (filename, &error);
if (error != NULL)
g_error ("Error loading file %s; message was:\n%s",
filename,
error->message);
/*
* get a reference to the underlying Cogl texture
* for copying onto each Clutter texture placed into the layout
*/
cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
/*
* add gradually turning and shrinking textures,
* smallest one last; each actor ends up on top
* of the one added just before it
*/
for (width = STAGE_SIDE * 0.75; width >= STAGE_SIDE * 0.0625; width -= STAGE_SIDE * 0.0625)
{
ClutterActor *texture_copy = clutter_texture_new ();
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_copy),
cogl_texture);
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture_copy),
TRUE);
clutter_actor_set_z_rotation_from_gravity (texture_copy,
(gfloat)(width * 0.5) - (STAGE_SIDE * 0.03125),
CLUTTER_GRAVITY_CENTER);
clutter_actor_set_width (texture_copy, width);
clutter_container_add_actor (CLUTTER_CONTAINER (box), texture_copy);
}
clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
clutter_actor_show (stage);
clutter_main ();
return 0;
}