material: use common node type for materials and layers
Since 365605cf42
, materials and layers are represented in a tree
structure that allows traversing up through parents and iterating down
through children. This re-works the related typedefs and reparenting
code so that they can be shared.
This commit is contained in:
parent
2d20589d8e
commit
ea708094c5
@ -172,9 +172,12 @@ find_arbfp_authority (CoglMaterial *material)
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (authority0->parent)
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authority1 = _cogl_material_get_authority (authority0->parent,
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COGL_MATERIAL_STATE_LAYERS);
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if (_cogl_material_get_parent (authority0))
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{
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authority1 =
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_cogl_material_get_authority (_cogl_material_get_parent (authority0),
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COGL_MATERIAL_STATE_LAYERS);
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}
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else
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return authority0;
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@ -210,12 +213,13 @@ find_arbfp_authority (CoglMaterial *material)
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (!authority1->parent)
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if (!_cogl_material_get_parent (authority1))
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break;
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authority0 = authority1;
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authority1 = _cogl_material_get_authority (authority1->parent,
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COGL_MATERIAL_STATE_LAYERS);
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authority1 =
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_cogl_material_get_authority (_cogl_material_get_parent (authority1),
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COGL_MATERIAL_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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@ -967,9 +971,10 @@ _cogl_material_backend_arbfp_material_pre_change_notify (
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}
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static gboolean
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invalidate_arbfp_authority_cache_cb (CoglMaterial *material,
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invalidate_arbfp_authority_cache_cb (CoglMaterialNode *node,
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void *user_data)
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{
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CoglMaterial *material = COGL_MATERIAL (node);
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invalidate_arbfp_authority_cache (material);
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return TRUE;
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}
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@ -982,9 +987,9 @@ _cogl_material_backend_arbfp_material_set_parent_notify (
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* any of its descendants will now be invalid. */
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invalidate_arbfp_authority_cache (material);
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_cogl_material_foreach_child (material,
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invalidate_arbfp_authority_cache_cb,
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NULL);
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_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
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invalidate_arbfp_authority_cache_cb,
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NULL);
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}
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static void
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@ -227,6 +227,48 @@ typedef struct
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} CoglMaterialLayerBigState;
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/* Materials and layers represent their state in a tree structure where
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* some of the state relating to a given material or layer may actually
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* be owned by one if is ancestors in the tree. We have a common data
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* type to track the tree heirachy so we can share code... */
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typedef struct _CoglMaterialNode CoglMaterialNode;
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struct _CoglMaterialNode
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{
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/* the parent in terms of class hierarchy, so anything inheriting
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* from CoglMaterialNode also inherits from CoglObject. */
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CoglObject _parent;
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/* The parent material/layer */
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CoglMaterialNode *parent;
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/* As an optimization for creating leaf node materials/layers (the
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* most common) we don't require any list node allocations to link
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* to a single descendant. */
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CoglMaterialNode *first_child;
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/* Determines if node->first_child and node->children are
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* initialized pointers. */
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gboolean has_children;
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/* Materials and layers are sparse structures defined as a diff
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* against their parent and may have multiple children which depend
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* on them to define the values of properties which they don't
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* change. */
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GList *children;
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};
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#define COGL_MATERIAL_NODE(X) ((CoglMaterialNode *)(X))
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typedef void (*CoglMaterialNodeUnparentVFunc) (CoglMaterialNode *node);
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typedef gboolean (*CoglMaterialNodeChildCallback) (CoglMaterialNode *child,
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void *user_data);
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void
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_cogl_material_node_foreach_child (CoglMaterialNode *node,
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CoglMaterialNodeChildCallback callback,
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void *user_data);
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struct _CoglMaterialLayer
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{
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/* XXX: Please think twice about adding members that *have* be
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@ -243,8 +285,11 @@ struct _CoglMaterialLayer
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* layers or if instead it can go under ->big_state.
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*/
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/* the parent in terms of class hierarchy */
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CoglObject _parent;
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/* Layers represent their state in a tree structure where some of
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* the state relating to a given material or layer may actually be
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* owned by one if is ancestors in the tree. We have a common data
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* type to track the tree heirachy so we can share code... */
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CoglMaterialNode _parent;
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/* Some layers have a material owner, which is to say that the layer
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* is referenced in that materials->layer_differences list. A layer
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@ -252,21 +297,6 @@ struct _CoglMaterialLayer
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* other layers that keeps track of some shared state. */
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CoglMaterial *owner;
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/* Layers are sparse structures defined as a diff against
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* their parent... */
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CoglMaterialLayer *parent;
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/* As an optimization for creating leaf node layers (the most
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* common) we don't require any list node allocations to link
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* to a single descendant. */
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CoglMaterialLayer *first_child;
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/* Layers are sparse structures defined as a diff against
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* their parent and may have multiple children which depend
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* on them to define the values of properties which they don't
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* change. */
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GList *children;
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/* The lowest index is blended first then others on top */
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int index;
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@ -316,10 +346,6 @@ struct _CoglMaterialLayer
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/* bitfields */
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/* Determines if layer->first_child and layer->children are
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* initialized pointers. */
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unsigned int has_children:1;
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/* Determines if layer->big_state is valid */
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unsigned int has_big_state:1;
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@ -481,33 +507,17 @@ struct _CoglMaterial
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* materials or if instead it can go under ->big_state.
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*/
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/* the parent in terms of class hierarchy */
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CoglObject _parent;
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/* Layers represent their state in a tree structure where some of
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* the state relating to a given material or layer may actually be
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* owned by one if is ancestors in the tree. We have a common data
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* type to track the tree heirachy so we can share code... */
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CoglMaterialNode _parent;
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/* We need to track if a material is referenced in the journal
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* because we can't allow modification to these materials without
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* flushing the journal first */
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unsigned long journal_ref_count;
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/* Materials are sparse structures defined as a diff against
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* their parent. */
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CoglMaterial *parent;
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/* As an optimization for creating leaf node materials (the most
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* common) we don't require any list node allocations to link
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* to a single descendant.
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*
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* Only valid if ->has_children bitfield is set */
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CoglMaterial *first_child;
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/* Materials are sparse structures defined as a diff against
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* their parent and may have multiple children which depend
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* on them to define the values of properties which they don't
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* change.
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*
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* Only valid if ->has_children bitfield is set */
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GList *children;
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/* A mask of which sparse state groups are different in this
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* material in comparison to its parent. */
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unsigned long differences;
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@ -598,10 +608,6 @@ struct _CoglMaterial
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* blending, this holds our final decision */
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unsigned int real_blend_enable:1;
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/* Determines if material->first_child and material->children are
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* initialized pointers. */
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unsigned int has_children:1;
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unsigned int layers_cache_dirty:1;
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unsigned int deprecated_get_layers_list_dirty:1;
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@ -786,6 +792,9 @@ unsigned int
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_cogl_get_n_args_for_combine_func (GLint func);
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CoglMaterial *
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_cogl_material_get_parent (CoglMaterial *material);
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void
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_cogl_material_get_colorubv (CoglMaterial *material,
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guint8 *color);
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@ -850,14 +859,6 @@ CoglMaterial *
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_cogl_material_get_authority (CoglMaterial *material,
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unsigned long difference);
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typedef gboolean (*CoglMaterialChildCallback) (CoglMaterial *child,
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void *user_data);
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void
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_cogl_material_foreach_child (CoglMaterial *material,
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CoglMaterialChildCallback callback,
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void *user_data);
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unsigned long
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_cogl_material_layer_compare_differences (CoglMaterialLayer *layer0,
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CoglMaterialLayer *layer1);
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@ -97,6 +97,7 @@ static void _cogl_material_add_layer_difference (CoglMaterial *material,
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gboolean inc_n_layers);
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static void handle_automatic_blend_enable (CoglMaterial *material,
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CoglMaterialState changes);
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static void recursively_free_layer_caches (CoglMaterial *material);
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static const CoglMaterialBackend *backends[COGL_MATERIAL_N_BACKENDS];
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@ -294,6 +295,78 @@ _cogl_material_error_quark (void)
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return g_quark_from_static_string ("cogl-material-error-quark");
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}
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static void
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_cogl_material_node_init (CoglMaterialNode *node)
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{
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node->parent = NULL;
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node->has_children = FALSE;
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}
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static void
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_cogl_material_node_set_parent_real (CoglMaterialNode *node,
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CoglMaterialNode *parent,
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CoglMaterialNodeUnparentVFunc unparent)
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{
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/* NB: the old parent may indirectly be keeping the new parent alive so we
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* have to ref the new parent before unrefing the old */
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cogl_object_ref (parent);
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if (node->parent)
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unparent (node);
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if (G_UNLIKELY (parent->has_children))
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parent->children = g_list_prepend (parent->children, node);
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else
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{
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parent->has_children = TRUE;
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parent->first_child = node;
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parent->children = NULL;
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}
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node->parent = parent;
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}
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static void
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_cogl_material_node_unparent_real (CoglMaterialNode *node)
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{
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CoglMaterialNode *parent = node->parent;
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if (parent == NULL)
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return;
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g_return_if_fail (parent->has_children);
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if (parent->first_child == node)
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{
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if (parent->children)
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{
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parent->first_child = parent->children->data;
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parent->children =
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g_list_delete_link (parent->children, parent->children);
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}
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else
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parent->has_children = FALSE;
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}
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else
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parent->children = g_list_remove (parent->children, node);
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cogl_object_unref (parent);
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node->parent = NULL;
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}
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void
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_cogl_material_node_foreach_child (CoglMaterialNode *node,
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CoglMaterialNodeChildCallback callback,
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void *user_data)
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{
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if (node->has_children)
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{
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callback (node->first_child, user_data);
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g_list_foreach (node->children, (GFunc)callback, user_data);
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}
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}
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/*
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* This initializes the first material owned by the Cogl context. All
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* subsequently instantiated materials created via the cogl_material_new()
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@ -325,9 +398,10 @@ _cogl_material_init_default_material (void)
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backends[COGL_MATERIAL_BACKEND_FIXED] = &_cogl_material_fixed_backend;
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#endif
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_cogl_material_node_init (COGL_MATERIAL_NODE (material));
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material->is_weak = FALSE;
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material->journal_ref_count = 0;
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material->parent = NULL;
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material->backend = COGL_MATERIAL_BACKEND_UNDEFINED;
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material->differences = COGL_MATERIAL_STATE_ALL_SPARSE;
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@ -400,32 +474,18 @@ _cogl_material_init_default_material (void)
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}
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static void
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_cogl_material_unparent (CoglMaterial *material)
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_cogl_material_unparent (CoglMaterialNode *material)
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{
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CoglMaterial *parent = material->parent;
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/* Chain up */
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_cogl_material_node_unparent_real (material);
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}
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if (parent == NULL)
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return;
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g_return_if_fail (parent->has_children);
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if (parent->first_child == material)
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{
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if (parent->children)
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{
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parent->first_child = parent->children->data;
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parent->children =
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g_list_delete_link (parent->children, parent->children);
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}
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else
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parent->has_children = FALSE;
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}
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else
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parent->children = g_list_remove (parent->children, material);
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cogl_object_unref (parent);
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material->parent = NULL;
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static gboolean
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recursively_free_layer_caches_cb (CoglMaterialNode *node,
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void *user_data)
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{
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recursively_free_layer_caches (COGL_MATERIAL (node));
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return TRUE;
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}
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/* This recursively frees the layers_cache of a material and all of
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@ -437,8 +497,6 @@ _cogl_material_unparent (CoglMaterial *material)
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static void
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recursively_free_layer_caches (CoglMaterial *material)
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{
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GList *l;
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/* Note: we maintain the invariable that if a material already has a
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* dirty layers_cache then so do all of its descendants. */
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if (material->layers_cache_dirty)
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@ -449,33 +507,18 @@ recursively_free_layer_caches (CoglMaterial *material)
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material->layers_cache);
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material->layers_cache_dirty = TRUE;
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if (material->has_children)
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{
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recursively_free_layer_caches (material->first_child);
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for (l = material->children; l; l = l->next)
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recursively_free_layer_caches (l->data);
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}
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_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
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recursively_free_layer_caches_cb,
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NULL);
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}
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static void
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_cogl_material_set_parent (CoglMaterial *material, CoglMaterial *parent)
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{
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cogl_object_ref (parent);
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if (material->parent)
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_cogl_material_unparent (material);
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material->parent = parent;
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if (G_UNLIKELY (parent->has_children))
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parent->children = g_list_prepend (parent->children, material);
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else
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{
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parent->has_children = TRUE;
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parent->first_child = material;
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parent->children = NULL;
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}
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material->parent = parent;
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/* Chain up */
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_cogl_material_node_set_parent_real (COGL_MATERIAL_NODE (material),
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COGL_MATERIAL_NODE (parent),
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_cogl_material_unparent);
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/* Since we just changed the ancestry of the material its cache of
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* layers could now be invalid so free it... */
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@ -483,7 +526,7 @@ _cogl_material_set_parent (CoglMaterial *material, CoglMaterial *parent)
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recursively_free_layer_caches (material);
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/* If the fragment processing backend is also caching state along
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* with the material that depends on the materials ancestry then it
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* with the material that depends on the material's ancestry then it
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* may be notified here...
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*/
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if (material->backend != COGL_MATERIAL_BACKEND_UNDEFINED &&
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@ -498,16 +541,12 @@ cogl_material_copy (CoglMaterial *src)
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{
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CoglMaterial *material = g_slice_new (CoglMaterial);
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material->_parent = src->_parent;
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_cogl_material_node_init (COGL_MATERIAL_NODE (material));
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material->is_weak = FALSE;
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material->journal_ref_count = 0;
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material->parent = NULL;
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material->has_children = FALSE;
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material->differences = 0;
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material->has_big_state = FALSE;
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@ -582,7 +621,7 @@ _cogl_material_free (CoglMaterial *material)
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{
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_cogl_material_backend_free_priv (material);
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_cogl_material_unparent (material);
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_cogl_material_unparent (COGL_MATERIAL_NODE (material));
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if (material->differences & COGL_MATERIAL_STATE_USER_SHADER &&
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material->big_state->user_program)
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@ -609,23 +648,40 @@ _cogl_material_get_real_blend_enabled (CoglMaterial *material)
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return material->real_blend_enable;
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}
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inline CoglMaterial *
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_cogl_material_get_parent (CoglMaterial *material)
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{
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CoglMaterialNode *parent_node = COGL_MATERIAL_NODE (material)->parent;
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return COGL_MATERIAL (parent_node);
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}
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CoglMaterial *
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_cogl_material_get_authority (CoglMaterial *material,
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unsigned long difference)
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{
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CoglMaterial *authority = material;
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while (!(authority->differences & difference))
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authority = authority->parent;
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authority = _cogl_material_get_parent (authority);
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return authority;
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}
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/* XXX: Think twice before making this non static since it is used
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* heavily and we expect the compiler to inline it...
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*/
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static CoglMaterialLayer *
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_cogl_material_layer_get_parent (CoglMaterialLayer *layer)
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{
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CoglMaterialNode *parent_node = COGL_MATERIAL_NODE (layer)->parent;
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||||
return COGL_MATERIAL_LAYER (parent_node);
|
||||
}
|
||||
|
||||
CoglMaterialLayer *
|
||||
_cogl_material_layer_get_authority (CoglMaterialLayer *layer,
|
||||
unsigned long difference)
|
||||
{
|
||||
CoglMaterialLayer *authority = layer;
|
||||
while (!(authority->differences & difference))
|
||||
authority = authority->parent;
|
||||
authority = _cogl_material_layer_get_parent (authority);
|
||||
return authority;
|
||||
}
|
||||
|
||||
@ -689,7 +745,9 @@ _cogl_material_update_layers_cache (CoglMaterial *material)
|
||||
*/
|
||||
|
||||
layers_found = 0;
|
||||
for (current = material; current->parent; current = current->parent)
|
||||
for (current = material;
|
||||
_cogl_material_get_parent (current);
|
||||
current = _cogl_material_get_parent (current))
|
||||
{
|
||||
GList *l;
|
||||
|
||||
@ -1058,21 +1116,10 @@ _cogl_material_initialize_state (CoglMaterial *dest,
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_material_foreach_child (CoglMaterial *material,
|
||||
CoglMaterialChildCallback callback,
|
||||
void *user_data)
|
||||
{
|
||||
if (material->has_children)
|
||||
{
|
||||
callback (material->first_child, user_data);
|
||||
g_list_foreach (material->children, (GFunc)callback, user_data);
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
check_if_strong_cb (CoglMaterial *material, void *user_data)
|
||||
check_if_strong_cb (CoglMaterialNode *node, void *user_data)
|
||||
{
|
||||
CoglMaterial *material = COGL_MATERIAL (node);
|
||||
gboolean *has_strong_child = user_data;
|
||||
|
||||
if (!material->is_weak)
|
||||
@ -1087,16 +1134,17 @@ static gboolean
|
||||
has_strong_children (CoglMaterial *material)
|
||||
{
|
||||
gboolean has_strong_child = FALSE;
|
||||
_cogl_material_foreach_child (material,
|
||||
check_if_strong_cb,
|
||||
&has_strong_child);
|
||||
_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
|
||||
check_if_strong_cb,
|
||||
&has_strong_child);
|
||||
return has_strong_child;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
reparent_strong_children_cb (CoglMaterial *material,
|
||||
reparent_strong_children_cb (CoglMaterialNode *node,
|
||||
void *user_data)
|
||||
{
|
||||
CoglMaterial *material = COGL_MATERIAL (node);
|
||||
CoglMaterial *parent = user_data;
|
||||
|
||||
if (material->is_weak)
|
||||
@ -1175,6 +1223,7 @@ _cogl_material_pre_change_notify (CoglMaterial *material,
|
||||
if (has_strong_children (material))
|
||||
{
|
||||
CoglMaterial *new_authority;
|
||||
|
||||
COGL_STATIC_COUNTER (material_copy_on_write_counter,
|
||||
"material copy on write counter",
|
||||
"Increments each time a material "
|
||||
@ -1183,7 +1232,8 @@ _cogl_material_pre_change_notify (CoglMaterial *material,
|
||||
|
||||
COGL_COUNTER_INC (_cogl_uprof_context, material_copy_on_write_counter);
|
||||
|
||||
new_authority = cogl_material_copy (material->parent);
|
||||
new_authority =
|
||||
cogl_material_copy (_cogl_material_get_parent (material));
|
||||
_cogl_material_set_static_breadcrumb (new_authority,
|
||||
"pre_change_notify:copy-on-write");
|
||||
|
||||
@ -1204,12 +1254,9 @@ _cogl_material_pre_change_notify (CoglMaterial *material,
|
||||
|
||||
/* Reparent the strong children of material to be children of
|
||||
* new_authority instead... */
|
||||
new_authority->has_children = FALSE;
|
||||
new_authority->first_child = NULL;
|
||||
new_authority->children = NULL;
|
||||
_cogl_material_foreach_child (material,
|
||||
reparent_strong_children_cb,
|
||||
new_authority);
|
||||
_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
|
||||
reparent_strong_children_cb,
|
||||
new_authority);
|
||||
|
||||
/* The children will keep the new authority alive so drop the
|
||||
* reference we got when copying... */
|
||||
@ -1311,7 +1358,8 @@ static void
|
||||
_cogl_material_try_reverting_layers_authority (CoglMaterial *authority,
|
||||
CoglMaterial *old_authority)
|
||||
{
|
||||
if (authority->layer_differences == NULL && authority->parent)
|
||||
if (authority->layer_differences == NULL &&
|
||||
_cogl_material_get_parent (authority))
|
||||
{
|
||||
/* If the previous _STATE_LAYERS authority has the same
|
||||
* ->n_layers then we can revert to that being the authority
|
||||
@ -1319,7 +1367,7 @@ _cogl_material_try_reverting_layers_authority (CoglMaterial *authority,
|
||||
if (!old_authority)
|
||||
{
|
||||
old_authority =
|
||||
_cogl_material_get_authority (authority->parent,
|
||||
_cogl_material_get_authority (_cogl_material_get_parent (authority),
|
||||
COGL_MATERIAL_STATE_LAYERS);
|
||||
}
|
||||
|
||||
@ -1466,21 +1514,6 @@ _cogl_get_n_args_for_combine_func (GLint func)
|
||||
return 0;
|
||||
}
|
||||
|
||||
typedef gboolean (*CoglMaterialLayerChildCallback) (CoglMaterialLayer *child,
|
||||
void *user_data);
|
||||
|
||||
void
|
||||
_cogl_material_layer_foreach_child (CoglMaterialLayer *layer,
|
||||
CoglMaterialLayerChildCallback callback,
|
||||
void *user_data)
|
||||
{
|
||||
if (layer->has_children)
|
||||
{
|
||||
callback (layer->first_child, user_data);
|
||||
g_list_foreach (layer->children, (GFunc)callback, user_data);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_material_layer_initialize_state (CoglMaterialLayer *dest,
|
||||
CoglMaterialLayer *src,
|
||||
@ -1579,7 +1612,8 @@ _cogl_material_layer_pre_change_notify (CoglMaterial *required_owner,
|
||||
|
||||
/* Identify the case where the layer is new with no owner or
|
||||
* dependants and so we don't need to do anything. */
|
||||
if (layer->has_children == FALSE && layer->owner == NULL)
|
||||
if (COGL_MATERIAL_NODE (layer)->has_children == FALSE &&
|
||||
layer->owner == NULL)
|
||||
goto init_layer_state;
|
||||
|
||||
/* We only allow a NULL required_owner for new layers */
|
||||
@ -1588,7 +1622,8 @@ _cogl_material_layer_pre_change_notify (CoglMaterial *required_owner,
|
||||
/* Unlike materials; layers are simply considered immutable once
|
||||
* they have dependants - either children or another material owner.
|
||||
*/
|
||||
if (layer->has_children || layer->owner != required_owner)
|
||||
if (COGL_MATERIAL_NODE (layer)->has_children ||
|
||||
layer->owner != required_owner)
|
||||
{
|
||||
CoglMaterialLayer *new = _cogl_material_layer_copy (layer);
|
||||
_cogl_material_add_layer_difference (required_owner, new, FALSE);
|
||||
@ -1629,30 +1664,39 @@ init_layer_state:
|
||||
return layer;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_material_layer_unparent (CoglMaterialNode *layer)
|
||||
{
|
||||
/* Chain up */
|
||||
_cogl_material_node_unparent_real (layer);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_material_layer_set_parent (CoglMaterialLayer *layer,
|
||||
CoglMaterialLayer *parent)
|
||||
{
|
||||
/* Chain up */
|
||||
_cogl_material_node_set_parent_real (COGL_MATERIAL_NODE (layer),
|
||||
COGL_MATERIAL_NODE (parent),
|
||||
_cogl_material_layer_unparent);
|
||||
}
|
||||
|
||||
/* XXX: This is duplicated logic; the same as for
|
||||
* _cogl_material_prune_redundant_ancestry it would be nice to find a
|
||||
* way to consolidate these functions! */
|
||||
static void
|
||||
_cogl_material_layer_prune_redundant_ancestry (CoglMaterialLayer *layer)
|
||||
{
|
||||
CoglMaterialLayer *new_parent = layer->parent;
|
||||
CoglMaterialLayer *new_parent = _cogl_material_layer_get_parent (layer);
|
||||
|
||||
/* walk up past ancestors that are now redundant and potentially
|
||||
* reparent the layer. */
|
||||
while (new_parent->parent &&
|
||||
while (_cogl_material_layer_get_parent (new_parent) &&
|
||||
(new_parent->differences | layer->differences) ==
|
||||
layer->differences)
|
||||
new_parent = new_parent->parent;
|
||||
layer->differences)
|
||||
new_parent = _cogl_material_layer_get_parent (new_parent);
|
||||
|
||||
if (new_parent != layer->parent)
|
||||
{
|
||||
CoglMaterialLayer *old_parent = layer->parent;
|
||||
layer->parent = cogl_object_ref (new_parent);
|
||||
/* Note: the old parent may indirectly be keeping
|
||||
the new parent alive so we have to ref the new
|
||||
parent before unrefing the old */
|
||||
cogl_object_unref (old_parent);
|
||||
}
|
||||
_cogl_material_layer_set_parent (layer, new_parent);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1691,10 +1735,13 @@ _cogl_material_set_layer_unit (CoglMaterial *required_owner,
|
||||
/* If the layer we found is currently the authority on the state
|
||||
* we are changing see if we can revert to one of our ancestors
|
||||
* being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, change);
|
||||
_cogl_material_layer_get_authority (parent, change);
|
||||
|
||||
if (old_authority->unit_index == unit_index)
|
||||
{
|
||||
@ -1909,7 +1956,7 @@ _cogl_material_prune_empty_layer_difference (CoglMaterial *layers_authority,
|
||||
/* Find the GList link that references the empty layer */
|
||||
GList *link = g_list_find (layers_authority->layer_differences, layer);
|
||||
/* No material directly owns the root node layer so this is safe... */
|
||||
CoglMaterialLayer *layer_parent = layer->parent;
|
||||
CoglMaterialLayer *layer_parent = _cogl_material_layer_get_parent (layer);
|
||||
CoglMaterialLayerInfo layer_info;
|
||||
CoglMaterial *old_layers_authority;
|
||||
|
||||
@ -1922,7 +1969,7 @@ _cogl_material_prune_empty_layer_difference (CoglMaterial *layers_authority,
|
||||
if (layer_parent->index == layer->index && layer_parent->owner == NULL)
|
||||
{
|
||||
cogl_object_ref (layer_parent);
|
||||
link->data = layer->parent;
|
||||
link->data = _cogl_material_layer_get_parent (layer);
|
||||
cogl_object_unref (layer);
|
||||
recursively_free_layer_caches (layers_authority);
|
||||
return;
|
||||
@ -1951,10 +1998,12 @@ _cogl_material_prune_empty_layer_difference (CoglMaterial *layers_authority,
|
||||
* list of layers with indices > layer_index... */
|
||||
layer_info.ignore_shift_layers_if_found = TRUE;
|
||||
|
||||
/* We know the default/root material isn't a LAYERS authority so
|
||||
* it's safe to dereference layers_authority->parent. */
|
||||
/* We know the default/root material isn't a LAYERS authority so it's
|
||||
* safe to use the result of _cogl_material_get_parent (layers_authority)
|
||||
* without checking it.
|
||||
*/
|
||||
old_layers_authority =
|
||||
_cogl_material_get_authority (layers_authority->parent,
|
||||
_cogl_material_get_authority (_cogl_material_get_parent (layers_authority),
|
||||
COGL_MATERIAL_STATE_LAYERS);
|
||||
|
||||
_cogl_material_get_layer_info (old_layers_authority, &layer_info);
|
||||
@ -1964,9 +2013,10 @@ _cogl_material_prune_empty_layer_difference (CoglMaterial *layers_authority,
|
||||
if (!layer_info.layer)
|
||||
return;
|
||||
|
||||
/* If the layer that would become the authority for layer->index
|
||||
* is layer->parent then we can simply remove the layer difference. */
|
||||
if (layer_info.layer == layer->parent)
|
||||
/* If the layer that would become the authority for layer->index is
|
||||
* _cogl_material_layer_get_parent (layer) then we can simply remove the
|
||||
* layer difference. */
|
||||
if (layer_info.layer == _cogl_material_layer_get_parent (layer))
|
||||
{
|
||||
_cogl_material_remove_layer_difference (layers_authority, layer, FALSE);
|
||||
_cogl_material_try_reverting_layers_authority (layers_authority,
|
||||
@ -2014,10 +2064,13 @@ _cogl_material_set_layer_texture (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, change);
|
||||
_cogl_material_layer_get_authority (parent, change);
|
||||
|
||||
if (old_authority->texture_overridden == overriden &&
|
||||
old_authority->texture == texture &&
|
||||
@ -2183,10 +2236,13 @@ _cogl_material_set_layer_wrap_modes (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, change);
|
||||
_cogl_material_layer_get_authority (parent, change);
|
||||
|
||||
if (old_authority->wrap_mode_s == wrap_mode_s &&
|
||||
old_authority->wrap_mode_t == wrap_mode_t &&
|
||||
@ -2534,10 +2590,13 @@ cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, change);
|
||||
_cogl_material_layer_get_authority (parent, change);
|
||||
|
||||
if (old_authority->big_state->point_sprite_coords == enable)
|
||||
{
|
||||
@ -2787,9 +2846,9 @@ _cogl_material_layer_compare_differences (CoglMaterialLayer *layer0,
|
||||
|
||||
g_array_set_size (ctx->material0_nodes, 0);
|
||||
g_array_set_size (ctx->material1_nodes, 0);
|
||||
for (node0 = layer0; node0; node0 = node0->parent)
|
||||
for (node0 = layer0; node0; node0 = _cogl_material_layer_get_parent (node0))
|
||||
g_array_append_vals (ctx->material0_nodes, &node0, 1);
|
||||
for (node1 = layer1; node1; node1 = node1->parent)
|
||||
for (node1 = layer1; node1; node1 = _cogl_material_layer_get_parent (node1))
|
||||
g_array_append_vals (ctx->material1_nodes, &node1, 1);
|
||||
|
||||
len0 = ctx->material0_nodes->len;
|
||||
@ -2807,7 +2866,7 @@ _cogl_material_layer_compare_differences (CoglMaterialLayer *layer0,
|
||||
CoglMaterialLayer *, len1_index--);
|
||||
if (node0 != node1)
|
||||
{
|
||||
common_ancestor = node0->parent;
|
||||
common_ancestor = _cogl_material_layer_get_parent (node0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3185,9 +3244,9 @@ _cogl_material_compare_differences (CoglMaterial *material0,
|
||||
|
||||
g_array_set_size (ctx->material0_nodes, 0);
|
||||
g_array_set_size (ctx->material1_nodes, 0);
|
||||
for (node0 = material0; node0; node0 = node0->parent)
|
||||
for (node0 = material0; node0; node0 = _cogl_material_get_parent (node0))
|
||||
g_array_append_vals (ctx->material0_nodes, &node0, 1);
|
||||
for (node1 = material1; node1; node1 = node1->parent)
|
||||
for (node1 = material1; node1; node1 = _cogl_material_get_parent (node1))
|
||||
g_array_append_vals (ctx->material1_nodes, &node1, 1);
|
||||
|
||||
len0 = ctx->material0_nodes->len;
|
||||
@ -3205,7 +3264,7 @@ _cogl_material_compare_differences (CoglMaterial *material0,
|
||||
CoglMaterial *, len1_index--);
|
||||
if (node0 != node1)
|
||||
{
|
||||
common_ancestor = node0->parent;
|
||||
common_ancestor = _cogl_material_get_parent (node0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3396,24 +3455,16 @@ _cogl_material_get_colorubv (CoglMaterial *material,
|
||||
static void
|
||||
_cogl_material_prune_redundant_ancestry (CoglMaterial *material)
|
||||
{
|
||||
CoglMaterial *new_parent = material->parent;
|
||||
CoglMaterial *new_parent = _cogl_material_get_parent (material);
|
||||
|
||||
/* walk up past ancestors that are now redundant and potentially
|
||||
* reparent the material. */
|
||||
while (new_parent->parent &&
|
||||
while (_cogl_material_get_parent (new_parent) &&
|
||||
(new_parent->differences | material->differences) ==
|
||||
material->differences)
|
||||
new_parent = new_parent->parent;
|
||||
new_parent = _cogl_material_get_parent (new_parent);
|
||||
|
||||
if (new_parent != material->parent)
|
||||
{
|
||||
CoglMaterial *old_parent = material->parent;
|
||||
material->parent = cogl_object_ref (new_parent);
|
||||
/* Note: the old parent may indirectly be keeping
|
||||
the new parent alive so we have to ref the new
|
||||
parent before unrefing the old */
|
||||
cogl_object_unref (old_parent);
|
||||
}
|
||||
_cogl_material_set_parent (material, new_parent);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -3424,10 +3475,12 @@ _cogl_material_update_authority (CoglMaterial *material,
|
||||
{
|
||||
/* If we are the current authority see if we can revert to one of
|
||||
* our ancestors being the authority */
|
||||
if (material == authority && authority->parent != NULL)
|
||||
if (material == authority &&
|
||||
_cogl_material_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterial *parent = _cogl_material_get_parent (authority);
|
||||
CoglMaterial *old_authority =
|
||||
_cogl_material_get_authority (authority->parent, state);
|
||||
_cogl_material_get_authority (parent, state);
|
||||
|
||||
if (comparitor (authority, old_authority))
|
||||
material->differences &= ~state;
|
||||
@ -3659,12 +3712,12 @@ void
|
||||
cogl_material_get_specular (CoglMaterial *material,
|
||||
CoglColor *specular)
|
||||
{
|
||||
CoglMaterial *authority = material;
|
||||
CoglMaterial *authority;
|
||||
|
||||
g_return_if_fail (cogl_is_material (material));
|
||||
|
||||
while (!(authority->differences & COGL_MATERIAL_STATE_LIGHTING))
|
||||
authority = authority->parent;
|
||||
authority =
|
||||
_cogl_material_get_authority (material, COGL_MATERIAL_STATE_LIGHTING);
|
||||
|
||||
cogl_color_init_from_4fv (specular,
|
||||
authority->big_state->lighting_state.specular);
|
||||
@ -4001,10 +4054,12 @@ cogl_material_set_blend (CoglMaterial *material,
|
||||
|
||||
/* If we are the current authority see if we can revert to one of our
|
||||
* ancestors being the authority */
|
||||
if (material == authority && authority->parent != NULL)
|
||||
if (material == authority &&
|
||||
_cogl_material_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterial *parent = _cogl_material_get_parent (authority);
|
||||
CoglMaterial *old_authority =
|
||||
_cogl_material_get_authority (authority->parent, state);
|
||||
_cogl_material_get_authority (parent, state);
|
||||
|
||||
if (_cogl_material_blend_state_equal (authority, old_authority))
|
||||
material->differences &= ~state;
|
||||
@ -4091,10 +4146,12 @@ _cogl_material_set_user_program (CoglMaterial *material,
|
||||
|
||||
/* If we are the current authority see if we can revert to one of our
|
||||
* ancestors being the authority */
|
||||
if (material == authority && authority->parent != NULL)
|
||||
if (material == authority &&
|
||||
_cogl_material_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterial *parent = _cogl_material_get_parent (authority);
|
||||
CoglMaterial *old_authority =
|
||||
_cogl_material_get_authority (authority->parent, state);
|
||||
_cogl_material_get_authority (parent, state);
|
||||
|
||||
if (old_authority->big_state->user_program == program)
|
||||
material->differences &= ~state;
|
||||
@ -4354,22 +4411,9 @@ _cogl_material_layer_copy (CoglMaterialLayer *src)
|
||||
CoglMaterialLayer *layer = g_slice_new (CoglMaterialLayer);
|
||||
int i;
|
||||
|
||||
cogl_object_ref (src);
|
||||
_cogl_material_node_init (COGL_MATERIAL_NODE (layer));
|
||||
|
||||
layer->_parent = src->_parent;
|
||||
layer->owner = NULL;
|
||||
layer->parent = src;
|
||||
|
||||
if (src->has_children)
|
||||
src->children = g_list_prepend (src->children, layer);
|
||||
else
|
||||
{
|
||||
src->has_children = TRUE;
|
||||
src->first_child = layer;
|
||||
src->children = NULL;
|
||||
}
|
||||
|
||||
layer->has_children = FALSE;
|
||||
layer->index = src->index;
|
||||
layer->differences = 0;
|
||||
layer->has_big_state = FALSE;
|
||||
@ -4377,42 +4421,17 @@ _cogl_material_layer_copy (CoglMaterialLayer *src)
|
||||
for (i = 0; i < COGL_MATERIAL_N_BACKENDS; i++)
|
||||
layer->backend_priv[i] = NULL;
|
||||
|
||||
_cogl_material_layer_set_parent (layer, src);
|
||||
|
||||
return _cogl_material_layer_object_new (layer);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_material_layer_unparent (CoglMaterialLayer *layer)
|
||||
{
|
||||
CoglMaterialLayer *parent = layer->parent;
|
||||
|
||||
if (parent == NULL)
|
||||
return;
|
||||
|
||||
g_return_if_fail (parent->has_children);
|
||||
|
||||
if (parent->first_child == layer)
|
||||
{
|
||||
if (parent->children)
|
||||
{
|
||||
parent->first_child = parent->children->data;
|
||||
parent->children =
|
||||
g_list_delete_link (parent->children, parent->children);
|
||||
}
|
||||
else
|
||||
parent->has_children = FALSE;
|
||||
}
|
||||
else
|
||||
parent->children = g_list_remove (parent->children, layer);
|
||||
|
||||
cogl_object_unref (parent);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_material_layer_free (CoglMaterialLayer *layer)
|
||||
{
|
||||
int i;
|
||||
|
||||
_cogl_material_layer_unparent (layer);
|
||||
_cogl_material_layer_unparent (COGL_MATERIAL_NODE (layer));
|
||||
|
||||
/* NB: layers may be used by multiple materials which may be using
|
||||
* different backends, therefore we determine which backends to
|
||||
@ -4472,7 +4491,8 @@ _cogl_material_init_default_layers (void)
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
layer->has_children = FALSE;
|
||||
_cogl_material_node_init (COGL_MATERIAL_NODE (layer));
|
||||
|
||||
layer->index = 0;
|
||||
|
||||
for (i = 0; i < COGL_MATERIAL_N_BACKENDS; i++)
|
||||
@ -4705,10 +4725,12 @@ cogl_material_set_layer_combine (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent = _cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, state);
|
||||
_cogl_material_layer_get_authority (parent, state);
|
||||
|
||||
if (_cogl_material_layer_combine_state_equal (authority,
|
||||
old_authority))
|
||||
@ -4775,10 +4797,13 @@ cogl_material_set_layer_combine_constant (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, state);
|
||||
_cogl_material_layer_get_authority (parent, state);
|
||||
CoglMaterialLayerBigState *old_big_state = old_authority->big_state;
|
||||
|
||||
if (memcmp (old_big_state->texture_combine_constant,
|
||||
@ -4854,10 +4879,13 @@ cogl_material_set_layer_matrix (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, state);
|
||||
_cogl_material_layer_get_authority (parent, state);
|
||||
|
||||
if (cogl_matrix_equal (matrix, &old_authority->big_state->matrix))
|
||||
{
|
||||
@ -5017,7 +5045,7 @@ _cogl_material_layer_has_user_matrix (CoglMaterialLayer *layer)
|
||||
COGL_MATERIAL_LAYER_STATE_USER_MATRIX);
|
||||
|
||||
/* If the authority is the default material then no, otherwise yes */
|
||||
return authority->parent ? TRUE : FALSE;
|
||||
return _cogl_material_layer_get_parent (authority) ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -5094,7 +5122,7 @@ cogl_material_set_layer_filters (CoglMaterial *material,
|
||||
CoglMaterialFilter min_filter,
|
||||
CoglMaterialFilter mag_filter)
|
||||
{
|
||||
CoglMaterialLayerState change = COGL_MATERIAL_LAYER_STATE_FILTERS;
|
||||
CoglMaterialLayerState state = COGL_MATERIAL_LAYER_STATE_FILTERS;
|
||||
CoglMaterialLayer *layer;
|
||||
CoglMaterialLayer *authority;
|
||||
CoglMaterialLayer *new;
|
||||
@ -5111,13 +5139,13 @@ cogl_material_set_layer_filters (CoglMaterial *material,
|
||||
|
||||
/* Now find the ancestor of the layer that is the authority for the
|
||||
* state we want to change */
|
||||
authority = _cogl_material_layer_get_authority (layer, change);
|
||||
authority = _cogl_material_layer_get_authority (layer, state);
|
||||
|
||||
if (authority->min_filter == min_filter &&
|
||||
authority->mag_filter == mag_filter)
|
||||
return;
|
||||
|
||||
new = _cogl_material_layer_pre_change_notify (material, layer, change);
|
||||
new = _cogl_material_layer_pre_change_notify (material, layer, state);
|
||||
if (new != layer)
|
||||
layer = new;
|
||||
else
|
||||
@ -5125,15 +5153,18 @@ cogl_material_set_layer_filters (CoglMaterial *material,
|
||||
/* If the original layer we found is currently the authority on
|
||||
* the state we are changing see if we can revert to one of our
|
||||
* ancestors being the authority. */
|
||||
if (layer == authority && authority->parent != NULL)
|
||||
if (layer == authority &&
|
||||
_cogl_material_layer_get_parent (authority) != NULL)
|
||||
{
|
||||
CoglMaterialLayer *parent =
|
||||
_cogl_material_layer_get_parent (authority);
|
||||
CoglMaterialLayer *old_authority =
|
||||
_cogl_material_layer_get_authority (authority->parent, change);
|
||||
_cogl_material_layer_get_authority (parent, state);
|
||||
|
||||
if (old_authority->min_filter == min_filter &&
|
||||
old_authority->mag_filter == mag_filter)
|
||||
{
|
||||
layer->differences &= ~change;
|
||||
layer->differences &= ~state;
|
||||
|
||||
g_assert (layer->owner == material);
|
||||
if (layer->differences == 0)
|
||||
@ -5153,7 +5184,7 @@ cogl_material_set_layer_filters (CoglMaterial *material,
|
||||
* ourselves if that's true... */
|
||||
if (layer != authority)
|
||||
{
|
||||
layer->differences |= change;
|
||||
layer->differences |= state;
|
||||
_cogl_material_layer_prune_redundant_ancestry (layer);
|
||||
}
|
||||
}
|
||||
@ -6235,8 +6266,9 @@ typedef struct
|
||||
} PrintDebugState;
|
||||
|
||||
static gboolean
|
||||
dump_layer_cb (CoglMaterialLayer *layer, void *user_data)
|
||||
dump_layer_cb (CoglMaterialNode *node, void *user_data)
|
||||
{
|
||||
CoglMaterialLayer *layer = COGL_MATERIAL_LAYER (node);
|
||||
PrintDebugState *state = user_data;
|
||||
int layer_id = *state->node_id_ptr;
|
||||
PrintDebugState state_out;
|
||||
@ -6291,9 +6323,9 @@ dump_layer_cb (CoglMaterialLayer *layer, void *user_data)
|
||||
state_out.graph = state->graph;
|
||||
state_out.indent = state->indent + 2;
|
||||
|
||||
_cogl_material_layer_foreach_child (layer,
|
||||
dump_layer_cb,
|
||||
&state_out);
|
||||
_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (layer),
|
||||
dump_layer_cb,
|
||||
&state_out);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -6320,8 +6352,9 @@ dump_layer_ref_cb (CoglMaterialLayer *layer, void *data)
|
||||
}
|
||||
|
||||
static gboolean
|
||||
dump_material_cb (CoglMaterial *material, void *user_data)
|
||||
dump_material_cb (CoglMaterialNode *node, void *user_data)
|
||||
{
|
||||
CoglMaterial *material = COGL_MATERIAL (node);
|
||||
PrintDebugState *state = user_data;
|
||||
int material_id = *state->node_id_ptr;
|
||||
PrintDebugState state_out;
|
||||
@ -6417,9 +6450,9 @@ dump_material_cb (CoglMaterial *material, void *user_data)
|
||||
state_out.graph = state->graph;
|
||||
state_out.indent = state->indent + 2;
|
||||
|
||||
_cogl_material_foreach_child (material,
|
||||
dump_material_cb,
|
||||
&state_out);
|
||||
_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
|
||||
dump_material_cb,
|
||||
&state_out);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user