[fixed-to-float-patches] Fix some of the matrix getters and setters

The GL versions of get_modelview_matrix, get_projection_matrix and
get_viewport were using glGetDoublev and then converting them to
floats, but it might as well just call glGetFloatv directly.

The GL ES versions were using glGetFixedv but this was being replaced
with glGetFloatv by the #define in the GLES 2 wrappers.

The patch also replaces the glGetFixedv wrapper with
glGetFloatv. Previously this was calling
cogl_gles2_float_array_to_fixed which actually converted to
float. That function has been removed and memcpy is used instead.
This commit is contained in:
Neil Roberts 2009-01-15 15:24:05 +00:00
parent 66afd41868
commit ea1d9f5522
5 changed files with 176 additions and 4 deletions

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@ -1,5 +1,5 @@
diff --git a/clutter/cogl/gl/cogl.c b/clutter/cogl/gl/cogl.c
index 7b61b63..5100a08 100644
index 7b61b63..d815e3b 100644
--- a/clutter/cogl/gl/cogl.c
+++ b/clutter/cogl/gl/cogl.c
@@ -211,17 +211,17 @@ cogl_pop_matrix (void)
@ -93,3 +93,80 @@ index 7b61b63..5100a08 100644
}
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
@@ -1166,73 +1160,19 @@ cogl_features_available (CoglFeatureFlags features)
void
cogl_get_modelview_matrix (float m[16])
{
- GLdouble md[16];
-
- glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
-
-#define M(m,row,col) m[col*4+row]
- M(m,0,0) = (M(md,0,0));
- M(m,0,1) = (M(md,0,1));
- M(m,0,2) = (M(md,0,2));
- M(m,0,3) = (M(md,0,3));
-
- M(m,1,0) = (M(md,1,0));
- M(m,1,1) = (M(md,1,1));
- M(m,1,2) = (M(md,1,2));
- M(m,1,3) = (M(md,1,3));
-
- M(m,2,0) = (M(md,2,0));
- M(m,2,1) = (M(md,2,1));
- M(m,2,2) = (M(md,2,2));
- M(m,2,3) = (M(md,2,3));
-
- M(m,3,0) = (M(md,3,0));
- M(m,3,1) = (M(md,3,1));
- M(m,3,2) = (M(md,3,2));
- M(m,3,3) = (M(md,3,3));
-#undef M
+ glGetFloatv (GL_MODELVIEW_MATRIX, m);
}
void
cogl_get_projection_matrix (float m[16])
{
- GLdouble md[16];
-
- glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
-
-#define M(m,row,col) m[col*4+row]
- M(m,0,0) = (M(md,0,0));
- M(m,0,1) = (M(md,0,1));
- M(m,0,2) = (M(md,0,2));
- M(m,0,3) = (M(md,0,3));
-
- M(m,1,0) = (M(md,1,0));
- M(m,1,1) = (M(md,1,1));
- M(m,1,2) = (M(md,1,2));
- M(m,1,3) = (M(md,1,3));
-
- M(m,2,0) = (M(md,2,0));
- M(m,2,1) = (M(md,2,1));
- M(m,2,2) = (M(md,2,2));
- M(m,2,3) = (M(md,2,3));
-
- M(m,3,0) = (M(md,3,0));
- M(m,3,1) = (M(md,3,1));
- M(m,3,2) = (M(md,3,2));
- M(m,3,3) = (M(md,3,3));
-#undef M
+ glGetFloatv (GL_PROJECTION_MATRIX, m);
}
void
cogl_get_viewport (float v[4])
{
- GLdouble vd[4];
- glGetDoublev(GL_VIEWPORT, &vd[0]);
-
- v[0] = (vd[0]);
- v[1] = (vd[1]);
- v[2] = (vd[2]);
- v[3] = (vd[3]);
+ glGetFloatv (GL_VIEWPORT, v);
}
void

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@ -0,0 +1,58 @@
diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.c b/clutter/cogl/gles/cogl-gles2-wrapper.c
index 859c895..8a2fd24 100644
--- a/clutter/cogl/gles/cogl-gles2-wrapper.c
+++ b/clutter/cogl/gles/cogl-gles2-wrapper.c
@@ -1142,15 +1142,6 @@ cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation)
/* FIXME */
}
-static void
-cogl_gles2_float_array_to_fixed (int size,
- const GLfloat *floats,
- GLfloat *fixeds)
-{
- while (size-- > 0)
- *(fixeds++) = (*(floats++));
-}
-
void
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
{
@@ -1169,31 +1160,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
}
void
-cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params)
+cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
{
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
switch (pname)
{
case GL_MODELVIEW_MATRIX:
- cogl_gles2_float_array_to_fixed (16, w->modelview_stack
- + w->modelview_stack_pos * 16,
- params);
+ memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
+ sizeof (GLfloat) * 16);
break;
case GL_PROJECTION_MATRIX:
- cogl_gles2_float_array_to_fixed (16, w->projection_stack
- + w->projection_stack_pos * 16,
- params);
+ memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
+ sizeof (GLfloat) * 16);
break;
case GL_VIEWPORT:
- {
- GLfloat v[4];
-
- glGetFloatv (GL_VIEWPORT, v);
- cogl_gles2_float_array_to_fixed (4, v, params);
- }
+ glGetFloatv (GL_VIEWPORT, params);
break;
}
}

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@ -1,13 +1,22 @@
diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
index 265da78..2e61121 100644
index 265da78..2493b81 100644
--- a/clutter/cogl/gles/cogl-gles2-wrapper.h
+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
@@ -244,7 +244,7 @@ void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
void cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation);
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
-void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
+void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
void cogl_wrap_glFogx (GLenum pname, GLfloat param);
void cogl_wrap_glFogxv (GLenum pname, const GLfloat *params);
@@ -297,7 +297,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
#define cogl_wrap_glColor4x glColor4f
#define cogl_wrap_glClipPlanex glClipPlanef
#define cogl_wrap_glGetIntegerv glGetIntegerv
-#define cogl_wrap_glGetFixedv glGetFixedv
+#define cogl_wrap_glGetFixedv glGetFloatv
+#define cogl_wrap_glGetFloatv glGetFloatv
#define cogl_wrap_glFogx glFogf
#define cogl_wrap_glFogxv glFogfv
#define cogl_wrap_glTexParameteri glTexParameteri

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@ -1,5 +1,5 @@
diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
index 422d8b6..16cf666 100644
index 422d8b6..aa4e4fc 100644
--- a/clutter/cogl/gles/cogl.c
+++ b/clutter/cogl/gles/cogl.c
@@ -37,6 +37,7 @@
@ -22,6 +22,17 @@ index 422d8b6..16cf666 100644
GE( cogl_wrap_glPushMatrix () );
/* Load the identity matrix and multiply by the reverse of the
@@ -405,8 +405,8 @@ _cogl_set_clip_planes (float x_offset,
float vertex_br[4] = { x_offset + width, y_offset + height,
0, 1.0 };
- GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
- GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
+ GE( cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
+ GE( cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, projection) );
project_vertex (modelview, projection, vertex_tl);
project_vertex (modelview, projection, vertex_tr);
@@ -558,15 +558,13 @@ cogl_perspective (float fovy,
* 2) When working with small numbers, we can are loosing significant
* precision
@ -58,3 +69,19 @@ index 422d8b6..16cf666 100644
GE( cogl_wrap_glScalex ( 1.0 / width,
-1.0 / height,
@@ -737,13 +735,13 @@ cogl_features_available (CoglFeatureFlags features)
void
cogl_get_modelview_matrix (float m[16])
{
- cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
+ cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, m);
}
void
cogl_get_projection_matrix (float m[16])
{
- cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
+ cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, m);
}
void

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@ -148,6 +148,7 @@ patch -p1<fixed-to-float-patches/cogl-primitives.c.0.patch
patch -p1<fixed-to-float-patches/gl-cogl-primitives.c.0.patch
patch -p1<fixed-to-float-patches/gles-cogl.c.0.patch
patch -p1<fixed-to-float-patches/gles-cogl-gles2-wrapper.h.0.patch
patch -p1<fixed-to-float-patches/gles-cogl-gles2-wrapper.c.0.patch
patch -p1<fixed-to-float-patches/gles-cogl-primitives.c.0.patch
patch -p1<fixed-to-float-patches/gles-cogl-texture.c.0.patch
patch -p1<fixed-to-float-patches/cogl.h.in.0.patch